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<blockquote data-quote="MacConnell" data-source="post: 8630342" data-attributes="member: 6855223"><p>Having discussed the matter at length, it is decided that the situation must be far more complex than some simple treasure hunt. It is also decided that to return to the unexplored keep by way of the tunnels is probably a bad idea. Though it will take longer, the party feels that it is on better footing to go overland. Rather than attempt a direct approach through a forest of towering conifers, the group head back due south to find the pergola that had offered their original exit, then as due west as possible to stealthily approach the occupied keep.</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 40(perception) + 168(d100) = 208</p><p><span style="color: green">Astrid</span>: 32 + 83 = 115</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 35 + 50 = 85</p><p><span style="color: blue">Wrenn</span>: 27 + 174 = 201</p><p>[/spoiler]</p><p>As the group begins their return trek, the wind which constantly blows from a westerly direction switches momentarily from the north and each person is certain a faint whisper is heard upon that wind before it switches back.</p><p></p><p>"<span style="color: rgb(147, 101, 184)">Be careful young heroes</span>."</p><p></p><p>Thinking nothing more of it, the walk south is uneventful. Counting time, the party spreads out and begins to communicate by gesture as the destination should be near. As Fortune would smile upon both Askari and Wrenn, Askari notes a patrol of archers to the party's right and Wrenn notes a sentry in a tree to the party's left. These are seen. It is deduced that there will be other in the immediate proximity.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 33 - 3 = 30 - 3 = 27</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 61 - 6 = 55</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 57</p><p>Ularin Arrows: 22</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 6 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Beaver Incisors: pair, ??</p><p>black claw necklace: 1, ??</p><p>Hawk Feet: pair, ??</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 5 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Beaver Skull: 1, ??</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Hawk Skull: 1, ??</p><p>Jay Skull: 1, ??</p><p>Teal Skull: 2, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8630342, member: 6855223"] Having discussed the matter at length, it is decided that the situation must be far more complex than some simple treasure hunt. It is also decided that to return to the unexplored keep by way of the tunnels is probably a bad idea. Though it will take longer, the party feels that it is on better footing to go overland. Rather than attempt a direct approach through a forest of towering conifers, the group head back due south to find the pergola that had offered their original exit, then as due west as possible to stealthily approach the occupied keep. [spoiler=Wariness] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 40(perception) + 168(d100) = 208 [COLOR=green]Astrid[/COLOR]: 32 + 83 = 115 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 35 + 50 = 85 [COLOR=blue]Wrenn[/COLOR]: 27 + 174 = 201 [/spoiler] As the group begins their return trek, the wind which constantly blows from a westerly direction switches momentarily from the north and each person is certain a faint whisper is heard upon that wind before it switches back. "[COLOR=rgb(147, 101, 184)]Be careful young heroes[/COLOR]." Thinking nothing more of it, the walk south is uneventful. Counting time, the party spreads out and begins to communicate by gesture as the destination should be near. As Fortune would smile upon both Askari and Wrenn, Askari notes a patrol of archers to the party's right and Wrenn notes a sentry in a tree to the party's left. These are seen. It is deduced that there will be other in the immediate proximity. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 33 - 3 = 30 - 3 = 27 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 61 - 6 = 55 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 57 Ularin Arrows: 22 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 6 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Beaver Incisors: pair, ?? black claw necklace: 1, ?? Hawk Feet: pair, ?? Jay Feet: pair, (Will +2) Spider Claws: 5 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Beaver Skull: 1, ?? Bandy Skull: 2, (Confluence +2) Hawk Skull: 1, ?? Jay Skull: 1, ?? Teal Skull: 2, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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