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<blockquote data-quote="MacConnell" data-source="post: 8637068" data-attributes="member: 6855223"><p>[gm]To help players better see how to optimize the use of certain game mechanics, I will have your character augment himself before combat ensues.[/gm]</p><p></p><p>[spoiler=Augmentations]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: motility & strength 36</p><p><span style="color: green">Astrid</span>: blur 32</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: motility 43, soullessness 42</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: camo 37</p><p><span style="color: blue">Wrenn</span>: athletics 40</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: blue">Wrenn</span>: 23(launch) + 28(accuracy) + 40(clarity) + 66(d100) = 157 + 40(athletics) = 197 + 100(surprise) = 297</p><p></p><p>Amiradthae: 32(avoidance + 11(analysis) + 81(d100) = 124</p><p>297 - 124 = 173% * 10 = 17 - 2(deflect) = 15</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: green">Astrid</span>: 56(bending) + 32(shock) + 75(d100) = 163</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 51 + 37(ionize) + 50 = 138</p><p></p><p>Amiradthae: 17(conditioning) + 11(fury) + 63(d100) = 91</p><p>163 - 91 = 72% * 6 = 4</p><p>138 - 91 = 47% * 6 = 3</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(44, 130, 201)">A1</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 15 = -5, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(65, 168, 95)">A2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p><span style="color: rgb(250, 197, 28)">A3</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>[/spoiler]</p><p>From his location nearer Wrenn, on the party's left side, Oorvid leans around some vegetation to catch the eye of Askari. Neither man being much suited to anything resembling stealth, he sucks in a breath, letting it out slowly as a visible ripple travels across his exposed skin. He does this twice and Askari follows his example, though his mystical talent is less.</p><p></p><p>Wrenn releases his arrow at the unsuspecting sentry. The arrow pierces through the light leather tunic and into the abdomen of the Amiradthae, who falls from the tree having taking enough damage from the single shaft to become incapacitated. At the sound of the bowstring, Astrid and Volki both unleash their mystical assaults upon the targets spotted by Askari. Both are able to hurt the waiting enemies, but nothing more significant.</p><p></p><p>Remembering the last encounter with Amiradthan Archers, Oorvid and Askari must steel themselves for the impending likelihood of sprouting enemy arrows.</p><p></p><p>The two enemies who were mystically hurt, both suffer anguish and look about anxiously seeking their foe, finding Askari, Astrid, and Volki. Those two draw their bows, despite the knowledge that they are facing Benders. It is unknown if any other enemies are nearer to Oorvid and Wrenn.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 33 - 3 = 30 - 3 = 27</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 61 - 6 = 55</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 57</p><p>Ularin Arrows: 22</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 6 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Beaver Incisors: pair, ??</p><p>black claw necklace: 1, ??</p><p>Hawk Feet: pair, ??</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 5 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Beaver Skull: 1, ??</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Hawk Skull: 1, ??</p><p>Jay Skull: 1, ??</p><p>Teal Skull: 2, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8637068, member: 6855223"] [gm]To help players better see how to optimize the use of certain game mechanics, I will have your character augment himself before combat ensues.[/gm] [spoiler=Augmentations] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: motility & strength 36 [COLOR=green]Astrid[/COLOR]: blur 32 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: motility 43, soullessness 42 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: camo 37 [COLOR=blue]Wrenn[/COLOR]: athletics 40 [/spoiler] [spoiler=Projectile Assault] [COLOR=blue]Wrenn[/COLOR]: 23(launch) + 28(accuracy) + 40(clarity) + 66(d100) = 157 + 40(athletics) = 197 + 100(surprise) = 297 Amiradthae: 32(avoidance + 11(analysis) + 81(d100) = 124 297 - 124 = 173% * 10 = 17 - 2(deflect) = 15 [/spoiler] [spoiler=Mystical Assault] [COLOR=green]Astrid[/COLOR]: 56(bending) + 32(shock) + 75(d100) = 163 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 51 + 37(ionize) + 50 = 138 Amiradthae: 17(conditioning) + 11(fury) + 63(d100) = 91 163 - 91 = 72% * 6 = 4 138 - 91 = 47% * 6 = 3 [/spoiler] [spoiler=Combat Data] [COLOR=rgb(44, 130, 201)]A1[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 15 = -5, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(65, 168, 95)]A2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(250, 197, 28)]A3[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [/spoiler] From his location nearer Wrenn, on the party's left side, Oorvid leans around some vegetation to catch the eye of Askari. Neither man being much suited to anything resembling stealth, he sucks in a breath, letting it out slowly as a visible ripple travels across his exposed skin. He does this twice and Askari follows his example, though his mystical talent is less. Wrenn releases his arrow at the unsuspecting sentry. The arrow pierces through the light leather tunic and into the abdomen of the Amiradthae, who falls from the tree having taking enough damage from the single shaft to become incapacitated. At the sound of the bowstring, Astrid and Volki both unleash their mystical assaults upon the targets spotted by Askari. Both are able to hurt the waiting enemies, but nothing more significant. Remembering the last encounter with Amiradthan Archers, Oorvid and Askari must steel themselves for the impending likelihood of sprouting enemy arrows. The two enemies who were mystically hurt, both suffer anguish and look about anxiously seeking their foe, finding Askari, Astrid, and Volki. Those two draw their bows, despite the knowledge that they are facing Benders. It is unknown if any other enemies are nearer to Oorvid and Wrenn. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 33 - 3 = 30 - 3 = 27 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 61 - 6 = 55 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 57 Ularin Arrows: 22 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 6 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Beaver Incisors: pair, ?? black claw necklace: 1, ?? Hawk Feet: pair, ?? Jay Feet: pair, (Will +2) Spider Claws: 5 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Beaver Skull: 1, ?? Bandy Skull: 2, (Confluence +2) Hawk Skull: 1, ?? Jay Skull: 1, ?? Teal Skull: 2, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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