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<blockquote data-quote="MacConnell" data-source="post: 8787453" data-attributes="member: 6855223"><p>[gm] Siphon:</p><p>By actively manipulating Mystical waylines, this causes the inexplicable loss of Body in the touched target, while restoring a loss of Body to the Bender. The maximum number of points transferred cannot exceed the original loss of the Bender or the total life of the target, though greater damage may be caused to the target. For example, a huge ant has a Body of 1 and Mind of 2, a maximum of 3 points could be gained from this creature. <span style="color: rgb(226, 80, 65)">The range of this task is always limited to touch</span>. The damage factor for this task is 6.</p><p></p><p>NOTE: Siphon is a necromantic act and considered to be malevolent, even by player characters, unless the practicioner is, at least, incapacitated.[/gm]</p><p>[spoiler=Render Physical Aid]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 42(medicine) + 38(mend) + 75(d100) = 155</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 31 + 36 + 50 = 117</p><p>Time: 50 days / (155 + 131 + 117) = 3 hours</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 28 + 29 + 74 = 131</p><p>Time: 50 days / (155 + 131) = 4 hours, 12 minutes</p><p>[/spoiler]</p><p>Once the wounded are tended, Astrid and Wrenn, together are able to locate 15 functional arrows, which most certainly includes some fired by the Amiradthae. All arrows have Ularin heads. While searching the fallen, other than foodstuff, several items of interest are discovered. It is not considered to be prudent to attempt to thoroughly examine anything at this time, but the entire haul includes 7 curious stones and 14 various bone talismans.</p><p></p><p>Having originally approached this particular Keep from the tunnels below and having previously faced two other units of the gray skinned Amiradthae as opposed to the cloud-white skinned Shimadow, it can be surmised that this particular location is the focus of whatever it is the Amiradthae are trying to do. It is also deduced that greather resistance should be located within the structure itself. Some planning is warranted, under the circumstances. The party is currently east of the Keep, likely very near and just south of the old quarry that should now be an artificial pond.</p><p></p><p style="text-align: center">[ATTACH=full]262930[/ATTACH]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6 - 1 = 5, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Shirt: 33 - 3 - 3 - 1 - 1 = 25</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 61 - 6 = 55 - 1 = 54</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Tunic: 45 - 1 = 44</p><p><span style="color: blue">Wrenn</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 57 - 1 = 56</p><p>Ularin Arrows: 22 + 15 = 37</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 6 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Teal Skull: 2, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8787453, member: 6855223"] [gm] Siphon: By actively manipulating Mystical waylines, this causes the inexplicable loss of Body in the touched target, while restoring a loss of Body to the Bender. The maximum number of points transferred cannot exceed the original loss of the Bender or the total life of the target, though greater damage may be caused to the target. For example, a huge ant has a Body of 1 and Mind of 2, a maximum of 3 points could be gained from this creature. [COLOR=rgb(226, 80, 65)]The range of this task is always limited to touch[/COLOR]. The damage factor for this task is 6. NOTE: Siphon is a necromantic act and considered to be malevolent, even by player characters, unless the practicioner is, at least, incapacitated.[/gm] [spoiler=Render Physical Aid] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 42(medicine) + 38(mend) + 75(d100) = 155 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 31 + 36 + 50 = 117 Time: 50 days / (155 + 131 + 117) = 3 hours [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 28 + 29 + 74 = 131 Time: 50 days / (155 + 131) = 4 hours, 12 minutes [/spoiler] Once the wounded are tended, Astrid and Wrenn, together are able to locate 15 functional arrows, which most certainly includes some fired by the Amiradthae. All arrows have Ularin heads. While searching the fallen, other than foodstuff, several items of interest are discovered. It is not considered to be prudent to attempt to thoroughly examine anything at this time, but the entire haul includes 7 curious stones and 14 various bone talismans. Having originally approached this particular Keep from the tunnels below and having previously faced two other units of the gray skinned Amiradthae as opposed to the cloud-white skinned Shimadow, it can be surmised that this particular location is the focus of whatever it is the Amiradthae are trying to do. It is also deduced that greather resistance should be located within the structure itself. Some planning is warranted, under the circumstances. The party is currently east of the Keep, likely very near and just south of the old quarry that should now be an artificial pond. [CENTER][ATTACH type="full" alt="765C4BA6-A10B-4501-8F50-00188D77744B.jpeg"]262930[/ATTACH][/CENTER] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 - 1 = 5, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Shirt: 33 - 3 - 3 - 1 - 1 = 25 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 61 - 6 = 55 - 1 = 54 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Tunic: 45 - 1 = 44 [COLOR=blue]Wrenn[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 57 - 1 = 56 Ularin Arrows: 22 + 15 = 37 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 6 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Jay Feet: pair, (Will +2) Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull: 2, (Confluence +2) Teal Skull: 2, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State intentions. Provide a random roll.[/ooc] [/QUOTE]
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