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<blockquote data-quote="MacConnell" data-source="post: 8822261" data-attributes="member: 6855223"><p>[spoiler=Enhancements]</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 42(camouflage)</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 43(motility)</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 43(camouflage)</p><p>[/spoiler]</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 22(readiness) + 32(speed) + 41(clarity) + 75(d100) = 170</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 25 + 33 + 42 + 115 = 205</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 32 + 22 + 34 + 98 = 186</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 27 + 33 + 28 + 50 = 138</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 23 + 44 + 43 + 153 = 263</p><p>Amiradthae: 110 + 108 = 208</p><p>[/spoiler]</p><p>Oorvid chose to go to the right, moving ahead of Maka and Astrid, as he would, indeed, charge at the enemy. The approaching group was backlit, as several of the globes in the main hall no longer glowed and the Daylight showed through the main opening. The group was momentarily halted at seeing faces appear in the portals to which they were headed. Only a few seconds passed in inactivity, each group assessing the other.</p><p></p><p>The entering group was a hunting party of Amiradthae, not Shimadows. For the briefest of instants, it appeared that they might not be hostile, but it was like some unknown signal ended the peace. Those carrying the game, unceromoniously dropped it, and all archers began to take aim at the party members. The six Snipers are arrayed perpendicular to the length of the hall, though staggered in distance by a couple of strides, forward and back. The nearest on each side was about 8 strides distant or medium bow range. These Amiradthae appeared to be quick on the draw.</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 61 - 6 = 55 - 1 = 54</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 57 - 1 = 56</p><p>Ularin Arrows: 22 + 15 = 37</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: full wellness</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: full wellness</p><p>Ularin Arrows: 10</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 6 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Star & Oorvid</span>)</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Teal Skull: 2, (Cohesion +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Livestone: 4, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State target. Intended action may be changed or confirmed. Provide two random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8822261, member: 6855223"] [spoiler=Enhancements] [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 42(camouflage) [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 43(motility) [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 43(camouflage) [/spoiler] [spoiler=Reaction] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 22(readiness) + 32(speed) + 41(clarity) + 75(d100) = 170 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 25 + 33 + 42 + 115 = 205 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 32 + 22 + 34 + 98 = 186 [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 27 + 33 + 28 + 50 = 138 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 23 + 44 + 43 + 153 = 263 Amiradthae: 110 + 108 = 208 [/spoiler] Oorvid chose to go to the right, moving ahead of Maka and Astrid, as he would, indeed, charge at the enemy. The approaching group was backlit, as several of the globes in the main hall no longer glowed and the Daylight showed through the main opening. The group was momentarily halted at seeing faces appear in the portals to which they were headed. Only a few seconds passed in inactivity, each group assessing the other. The entering group was a hunting party of Amiradthae, not Shimadows. For the briefest of instants, it appeared that they might not be hostile, but it was like some unknown signal ended the peace. Those carrying the game, unceromoniously dropped it, and all archers began to take aim at the party members. The six Snipers are arrayed perpendicular to the length of the hall, though staggered in distance by a couple of strides, forward and back. The nearest on each side was about 8 strides distant or medium bow range. These Amiradthae appeared to be quick on the draw. [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 61 - 6 = 55 - 1 = 54 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 57 - 1 = 56 Ularin Arrows: 22 + 15 = 37 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: full wellness [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: full wellness Ularin Arrows: 10 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 6 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Jay Feet: pair, (Will +2) Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Star & Oorvid[/COLOR]) Bandy Skull: 2, (Confluence +2) Teal Skull: 2, (Cohesion +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Livestone: 4, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State target. Intended action may be changed or confirmed. Provide two random rolls.[/ooc] [/QUOTE]
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