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<blockquote data-quote="MacConnell" data-source="post: 8830500" data-attributes="member: 6855223"><p>[spoiler=Enhancements]</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 42(camouflage)</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 43(motility & strength)</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 43(camouflage)</p><p>[/spoiler]</p><p>[spoiler=Speed]only 2 seconds of time has passed</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 30 + 200(bend) = 230 + 200(hurt) = 430</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 65 + 270(bow) = 335</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 114 + 200(bend) = 314 + 500(incapacitated) = 814</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 62 + 300(move) = 362 + 200(hurt) = 562</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 0 + 200(bend) = 200 + 550(incapacitated) = 750</p><p>A1, 2, 3: 62 + 270(bow) = 332 + 200(hurt) = 532</p><p>A4, 5: 62 + 270(bow) = 332 + 150(hurt) = 482</p><p>A6: 62 + 270(bow) = 332 + 250(hurt) = 582</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 56(bending) + 40(heat) x 2(guano) + 85(d100) = 221</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 42 + 31(heat) x 3(coal) + 86 = 221</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 44 + 24(thump) + 50 = 118</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 64 + 43(toxicity) x 3(venom) + 141 = 334</p><p></p><p>Amiradthae: 50 + 91 = 141</p><p>A1, 2, 3: 334 - 141 = 193% * 6 = 12</p><p>A4, 5, 6: 221 - 141 = 80% * 6 = 5</p><p>A6: 221 - 141 = 80% * 3 = 2</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 25(launch) + 33(accuracy) + 46(clarity) + 83(d100) = 187 + 0(range) = 187</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 25 + 33 + 28 + 50 = 136 + 50(range) = 186</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 23 + 44 + 43 +</p><p>Amiradthae: 110 + 72 = 182</p><p></p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 32(avoidance) + 31(analysis) + 84(d100) = 147</p><p>182 - 147 = 35% * 11 = 4 - 2(tunic) = 2</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 31 + 31 + 74 = 136 + 42(camo) = 178</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 +</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 31 + 30 + 50 = 111</p><p>182 - 111 = 71% * 11 = 8 - 3(jerkin) - 2(shirt) = 3</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 34 + 25 + 70 = 129 + 43(camo) = 172</p><p>192 - 172 = 20% * 11 = 2 - 2(tunic) = 0</p><p>292 - 172 = 120% * 11 = 13 - 2(tunic) = 11</p><p>Amiradthae: 60 + 72 = 132</p><p>A1: 186 - 132 = 54% * 10 = 5 - 2(tunic) = 3(Star)</p><p>A6: 187 - 132 = 55% * 10 = 6 - 2(tunic) = 4 (Maka)</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p>A1: Body: 10 - 4 = 6 - 3 = 3, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p> Mind: 10 - 12 = -2, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p>A2: Body: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p> Mind: 10 - 12 = -2, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p>A3: Body: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p> Mind: 10 - 12 = -2, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p>A4: Body: 10 - 3 = 7 - 5 = 2, <span style="color: rgb(226, 80, 65)">injured</span>. (ran)</p><p>A5: Body: 10 - 3 = 7 - 5 = 2, <span style="color: rgb(226, 80, 65)">injured</span>. (ran)</p><p>A6: Body: 10 - 3 = 7 - 2 = 5 - 2 - 4 = -1 - 5 = -6, <span style="color: rgb(226, 80, 65)">incapacitated.</span></p><p>[/spoiler]</p><p>A full second before anyone else can even begin to act, Maka releases his second arrow accompanied by a fluctuation of thermal waylines. His previous target is struck with a second arrow, this one more critical than the first. The Amiradtha staggers a bit, then his bowstring and his hair smolder and singe with a mystical heat. The Sniper falls to the ground, laboring to breathe.</p><p></p><p>As that Amiradtha begins to fall, a visible tongue of flame leaps from the outstretched hand of Astrid to expand outward, like an explosion without sound, and dissipate after burning all the enemies on the right side of the room. The added benefit to heating an archer is the loss of his bowstring. The two standing Snipers suddenly find themselves equipped with useless weapons.</p><p></p><p>Just before the possibility of being distracted by the giant fireball on their left flank, the three Amiradthae on the party’s left fire their second arrows, but two of them adjusted their aim to cross the room. The first arrow strikes Star very near where the first had entered. The second was slightly less critical, but the youth is now seriously injured. The second strikes Astrid, but the added trajectory of crossing the room reduces the effectiveness so that the damage is about half as bad as the first arrow. Like Star, Astrid is now significantly injured, but both are still standing.</p><p></p><p>Faltering in her step, due to the significance of her injuries, Star instantly realizes that she cannot cover the remaining distance to her enemy and decides to throw her tomahawk. While the Snipers seems to be resistant to her manipulation of sound and air, the small, thrown axe sticks in just above the left hip of one of them, drawing blood.</p><p></p><p>Oorvid and Wrenn are slow to act, their minds still functioning but their incapacitated bodies impeding their function. Thinking he was only to target one of the enemy, the venom inside the tiny wooden vial, disintegrates as all three Snipers, who had just fired, become mentally impaired, losing consciousness. Oorvid can only watch as events unfold around him.</p><p></p><p>The two injured Amiradthae, the only ones left standing, who have found themselves divested of their bows, begin to back away in order to run. Maka, the newest acquired colleague, finds himself completely unscathed. As all of the party is conscious, the question arrises in everyone’s mind of whether or not the few seconds of battle generated enough noise to attract anyone who might be upstairs.</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6 - 2 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Mantle: 24 - 1 - 1 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 10 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 61 - 6 = 55 - 1 - 1 = 53</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 = -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 57 - 1 - 1 = 55</p><p>Ularin Arrows: 22 + 15 = 37</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Jerkin: 40 - 2 = 38</p><p>Shirt: 20 - 1 = 19</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: full wellness</p><p>Ularin Arrows: 10</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Star & Oorvid</span>)</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Teal Skull: 2, (Cohesion +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 6 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Livestone: 4, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8830500, member: 6855223"] [spoiler=Enhancements] [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 42(camouflage) [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 43(motility & strength) [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 43(camouflage) [/spoiler] [spoiler=Speed]only 2 seconds of time has passed [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 30 + 200(bend) = 230 + 200(hurt) = 430 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 65 + 270(bow) = 335 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 114 + 200(bend) = 314 + 500(incapacitated) = 814 [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 62 + 300(move) = 362 + 200(hurt) = 562 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 0 + 200(bend) = 200 + 550(incapacitated) = 750 A1, 2, 3: 62 + 270(bow) = 332 + 200(hurt) = 532 A4, 5: 62 + 270(bow) = 332 + 150(hurt) = 482 A6: 62 + 270(bow) = 332 + 250(hurt) = 582 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 56(bending) + 40(heat) x 2(guano) + 85(d100) = 221 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 42 + 31(heat) x 3(coal) + 86 = 221 [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 44 + 24(thump) + 50 = 118 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 64 + 43(toxicity) x 3(venom) + 141 = 334 Amiradthae: 50 + 91 = 141 A1, 2, 3: 334 - 141 = 193% * 6 = 12 A4, 5, 6: 221 - 141 = 80% * 6 = 5 A6: 221 - 141 = 80% * 3 = 2 [/spoiler] [spoiler=Projectile Assault] [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 25(launch) + 33(accuracy) + 46(clarity) + 83(d100) = 187 + 0(range) = 187 [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 25 + 33 + 28 + 50 = 136 + 50(range) = 186 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 23 + 44 + 43 + Amiradthae: 110 + 72 = 182 [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 32(avoidance) + 31(analysis) + 84(d100) = 147 182 - 147 = 35% * 11 = 4 - 2(tunic) = 2 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 31 + 31 + 74 = 136 + 42(camo) = 178 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 31 + 30 + 50 = 111 182 - 111 = 71% * 11 = 8 - 3(jerkin) - 2(shirt) = 3 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 34 + 25 + 70 = 129 + 43(camo) = 172 192 - 172 = 20% * 11 = 2 - 2(tunic) = 0 292 - 172 = 120% * 11 = 13 - 2(tunic) = 11 Amiradthae: 60 + 72 = 132 A1: 186 - 132 = 54% * 10 = 5 - 2(tunic) = 3(Star) A6: 187 - 132 = 55% * 10 = 6 - 2(tunic) = 4 (Maka) [/spoiler] [spoiler=Combat Data] A1: Body: 10 - 4 = 6 - 3 = 3, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Mind: 10 - 12 = -2, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. A2: Body: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Mind: 10 - 12 = -2, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. A3: Body: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Mind: 10 - 12 = -2, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. A4: Body: 10 - 3 = 7 - 5 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. (ran) A5: Body: 10 - 3 = 7 - 5 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. (ran) A6: Body: 10 - 3 = 7 - 2 = 5 - 2 - 4 = -1 - 5 = -6, [COLOR=rgb(226, 80, 65)]incapacitated.[/COLOR] [/spoiler] A full second before anyone else can even begin to act, Maka releases his second arrow accompanied by a fluctuation of thermal waylines. His previous target is struck with a second arrow, this one more critical than the first. The Amiradtha staggers a bit, then his bowstring and his hair smolder and singe with a mystical heat. The Sniper falls to the ground, laboring to breathe. As that Amiradtha begins to fall, a visible tongue of flame leaps from the outstretched hand of Astrid to expand outward, like an explosion without sound, and dissipate after burning all the enemies on the right side of the room. The added benefit to heating an archer is the loss of his bowstring. The two standing Snipers suddenly find themselves equipped with useless weapons. Just before the possibility of being distracted by the giant fireball on their left flank, the three Amiradthae on the party’s left fire their second arrows, but two of them adjusted their aim to cross the room. The first arrow strikes Star very near where the first had entered. The second was slightly less critical, but the youth is now seriously injured. The second strikes Astrid, but the added trajectory of crossing the room reduces the effectiveness so that the damage is about half as bad as the first arrow. Like Star, Astrid is now significantly injured, but both are still standing. Faltering in her step, due to the significance of her injuries, Star instantly realizes that she cannot cover the remaining distance to her enemy and decides to throw her tomahawk. While the Snipers seems to be resistant to her manipulation of sound and air, the small, thrown axe sticks in just above the left hip of one of them, drawing blood. Oorvid and Wrenn are slow to act, their minds still functioning but their incapacitated bodies impeding their function. Thinking he was only to target one of the enemy, the venom inside the tiny wooden vial, disintegrates as all three Snipers, who had just fired, become mentally impaired, losing consciousness. Oorvid can only watch as events unfold around him. The two injured Amiradthae, the only ones left standing, who have found themselves divested of their bows, begin to back away in order to run. Maka, the newest acquired colleague, finds himself completely unscathed. As all of the party is conscious, the question arrises in everyone’s mind of whether or not the few seconds of battle generated enough noise to attract anyone who might be upstairs. [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 - 2 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Mantle: 24 - 1 - 1 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 10 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 61 - 6 = 55 - 1 - 1 = 53 [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 = -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 57 - 1 - 1 = 55 Ularin Arrows: 22 + 15 = 37 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Jerkin: 40 - 2 = 38 Shirt: 20 - 1 = 19 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: full wellness Ularin Arrows: 10 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 5 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Jay Feet: pair, (Will +2) Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} ([COLOR=rgb(243, 121, 52)]helps Star & Oorvid[/COLOR]) Bandy Skull: 2, (Confluence +2) Teal Skull: 2, (Cohesion +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 6 bricks, {heat x3} Slate: 1, {sound x2} Livestone: 4, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc] [/QUOTE]
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