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<blockquote data-quote="MacConnell" data-source="post: 8839392" data-attributes="member: 6855223"><p>[spoiler=Negotiate]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 43(coerce) + 75(d100) = 118</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 44(coerce) + 48 = 92</p><p></p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 43(skepticism) + 137 = 180</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 31(bending) + 42(siphon) + 66(d100) = 139 (6)</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 44 + 34 + 87 = 165 (6)</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 64 + 25 + 57 = 147</p><p></p><p>A1: 147 - 63 = 84% * 3 = 3</p><p>A1: 165 - 63 = 102% * 6 = 6 (max is 4)</p><p>A6: 139 - 66 = 73% * 6 = 4 </p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p>A2: Body: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p> Mind: 10 - 12 = -2, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p>A3: Body: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p> Mind: 10 - 12 = -2, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p>[/spoiler]</p><p>[spoiler=Render Physical Aid]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 42(medicine) + 42(restore) + 75(d100) = 159</p><p>Time: 60 / 159 = 9 hours, 4 minutes</p><p>Maka: 31 + 42 + 57 = 130</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 25 + 43 + 66 = 134</p><p>Time: 100 / (159 + 134) = 8 hours, 12 minutes</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 33 + 34 + 87 = 154</p><p>Time: 40 / 154 = 6 hours, 15 minutes</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 48 + 31 + 57 = 136</p><p>Time: 110 / (130 + 136) = 9 hours, 56 minutes</p><p>[/spoiler]</p><p>Maka has a mind of his own. Though he hears both Star and Astrid, he makes his own decision with regard to current events, uninfluenced by either, but he decides to allow the Amiradthae to run, since it is his nature. Oorvid and Wrenn are both in bad shape. If a situation were to soon arise that would require them to be up and moving, something more must be done than simply accelerating their natural healing process. Hating the lack of options, Astrid drags one of the incapacitated enemies over to Oorvid, since he would be too heavy to move. Maka drags Wrenn to one of the unconscious enemies, nearest him. Astrid has reached her own fallen target by such time.</p><p></p><p>As Oorvid touches the fallen foe, he says, “<span style="color: rgb(26, 188, 156)">Moge je essentie een vrediger bestaan vinden in het volgende leven</span>,” which is to say, "<span style="color: rgb(26, 188, 156)">May your essence find a more peaceful existence in the next life</span>.”</p><p></p><p>When the two escapees have fled through the front opening, Oorvid, Star, and Wrenn are all standing and in functional condition, if not actually well. Reflexively, each member of the party looks back toward the kitchen to see if anyone has come down the stairs. While looking, a single Amiradtha dressed in better clothing than any previously seen stands in the western portal that would lead to the stairs on that side of the room. He pumps both of his hands forward in a double gesture for peace and speaks in simple Shimadow. “<span style="color: rgb(147, 101, 184)">Peace. I am not here to fight. We try to prevent others from coming here, but you, I think, are not afraid. Come. I show you what we find. Come</span>.”</p><p></p><p>He gestures and begins to move away.</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6 - 2 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Mantle: 24 - 1 - 1 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 10 = 0 + 4 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 61 - 6 = 55 - 1 - 1 = 53</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 = -1 + 3 = 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 57 - 1 - 1 = 55</p><p>Ularin Arrows: 22 + 15 = 37</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: full wellness</p><p>Jerkin: 40 - 2 = 38</p><p>Shirt: 20 - 1 = 19</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: full wellness</p><p>Ularin Arrows: 10</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Star & Oorvid</span>)</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Teal Skull: 2, (Cohesion +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 6 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Livestone: 4, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8839392, member: 6855223"] [spoiler=Negotiate] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 43(coerce) + 75(d100) = 118 [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 44(coerce) + 48 = 92 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 43(skepticism) + 137 = 180 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 31(bending) + 42(siphon) + 66(d100) = 139 (6) [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 44 + 34 + 87 = 165 (6) [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 64 + 25 + 57 = 147 A1: 147 - 63 = 84% * 3 = 3 A1: 165 - 63 = 102% * 6 = 6 (max is 4) A6: 139 - 66 = 73% * 6 = 4 [/spoiler] [spoiler=Combat Data] A2: Body: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Mind: 10 - 12 = -2, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. A3: Body: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Mind: 10 - 12 = -2, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. [/spoiler] [spoiler=Render Physical Aid] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 42(medicine) + 42(restore) + 75(d100) = 159 Time: 60 / 159 = 9 hours, 4 minutes Maka: 31 + 42 + 57 = 130 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 25 + 43 + 66 = 134 Time: 100 / (159 + 134) = 8 hours, 12 minutes [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 33 + 34 + 87 = 154 Time: 40 / 154 = 6 hours, 15 minutes [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 48 + 31 + 57 = 136 Time: 110 / (130 + 136) = 9 hours, 56 minutes [/spoiler] Maka has a mind of his own. Though he hears both Star and Astrid, he makes his own decision with regard to current events, uninfluenced by either, but he decides to allow the Amiradthae to run, since it is his nature. Oorvid and Wrenn are both in bad shape. If a situation were to soon arise that would require them to be up and moving, something more must be done than simply accelerating their natural healing process. Hating the lack of options, Astrid drags one of the incapacitated enemies over to Oorvid, since he would be too heavy to move. Maka drags Wrenn to one of the unconscious enemies, nearest him. Astrid has reached her own fallen target by such time. As Oorvid touches the fallen foe, he says, “[COLOR=rgb(26, 188, 156)]Moge je essentie een vrediger bestaan vinden in het volgende leven[/COLOR],” which is to say, "[COLOR=rgb(26, 188, 156)]May your essence find a more peaceful existence in the next life[/COLOR].” When the two escapees have fled through the front opening, Oorvid, Star, and Wrenn are all standing and in functional condition, if not actually well. Reflexively, each member of the party looks back toward the kitchen to see if anyone has come down the stairs. While looking, a single Amiradtha dressed in better clothing than any previously seen stands in the western portal that would lead to the stairs on that side of the room. He pumps both of his hands forward in a double gesture for peace and speaks in simple Shimadow. “[COLOR=rgb(147, 101, 184)]Peace. I am not here to fight. We try to prevent others from coming here, but you, I think, are not afraid. Come. I show you what we find. Come[/COLOR].” He gestures and begins to move away. [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 - 2 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Mantle: 24 - 1 - 1 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 10 = 0 + 4 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 61 - 6 = 55 - 1 - 1 = 53 [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 = -1 + 3 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 57 - 1 - 1 = 55 Ularin Arrows: 22 + 15 = 37 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: full wellness Jerkin: 40 - 2 = 38 Shirt: 20 - 1 = 19 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: full wellness Ularin Arrows: 10 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 5 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Jay Feet: pair, (Will +2) Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} ([COLOR=rgb(243, 121, 52)]helps Star & Oorvid[/COLOR]) Bandy Skull: 2, (Confluence +2) Teal Skull: 2, (Cohesion +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 6 bricks, {heat x3} Slate: 1, {sound x2} Livestone: 4, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc] [/QUOTE]
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