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<blockquote data-quote="MacConnell" data-source="post: 8861829" data-attributes="member: 6855223"><p>[gm]Reminder:</p><p>Though healing is increased, Astrid, Oorvid, and Wrenn are still injured.[/gm]</p><p>[spoiler=Negotiate]</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 44(coerce) + 28(muddle) + 50(d100) = 122</p><p>[/spoiler]</p><p>[spoiler=Analyze Motivation]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 41(deduce) + 75(d100) = 116</p><p>[/spoiler]</p><p>The Amiradthan man does not respond to Star. Perhaps he can say more in Shimadow than he can understand. He motions once more as he disappears from sight around the corner. Astrid does not get the impression that the party might be walking into a trap. Oorvid shrugs and flexes his hands around his carving axes as he motions with his head for the others to come along. He quickly follows after the departing Faethrin.</p><p></p><p>Heading up the stairs, Wrenn or Maka could have easily shot the former enemy in the back, but that would not be in their nature. As the party tops the flight and begins moving down the hall of the second floor, the Amiradtha continues down the hall, motioning for the group to follow. There is no one in the rooms that are passed, but it is readily evident that this Keep has been used for quite some time.</p><p></p><p>There are other Amiradthae on the third floor. They nod an acknowledgement to the party, making a gesture of peace. None makes any threatening moves or reaches for an arrow, though all are armed with their usual bows. Other than the usual bows, several are equipped with a much superior recurve bow. Their attire also speaks of greater experience and formidability, though all seem rather calm at having strangers in their presence.</p><p></p><p>The party is lead into one of the four rooms without any of the usual furniture. The floor has been meticulously tiled and a pattern has been formed in the room’s center. The tiles are colored differently than the remainder of the room and form a very smooth circle. There is writing etched into the circle and stains of blood upon the floor.</p><p></p><p>An Amiradtha, who appears to be about twice the age of any one of the party and is obviously in charge, introduces himself and speaks in Shimadow. “<span style="color: rgb(147, 101, 184)">You explorers are not to be so readily deterred from your investigation of these Keeps. We were the same, until we found this and tried to keep others away. It must be something from the time of the Yahdram. We do not understand it</span>.”</p><p></p><p>He pauses for a bit pointing to the stains that the party had already noticed. “<span style="color: rgb(147, 101, 184)">We discovered something quite by accident. When we arrived, one of our injured members laid on the floor, placing a bloody hand on one of the tiles. Some creature that looked like a Shimadow child but with larger eyes and claws upon its hands, appeared in the circle. It instantly began to devour our injured friend. We managed to kill the thing, but it disintegrated after a few minutes of being dead, leaving its rudiments of clothing behind. We considered breaking the tiles to destroy the circle, but we were concerned that something terrible might happen if we did</span>.”</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6 - 2 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Mantle: 24 - 1 - 1 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 10 = 0 + 4 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 61 - 6 = 55 - 1 - 1 = 53</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 = -1 + 3 = 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 57 - 1 - 1 = 55</p><p>Ularin Arrows: 22 + 15 = 37</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: full wellness</p><p>Jerkin: 40 - 2 = 38</p><p>Shirt: 20 - 1 = 19</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: full wellness</p><p>Ularin Arrows: 10</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Star & Oorvid</span>)</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Teal Skull: 2, (Cohesion +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 6 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Livestone: 4, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8861829, member: 6855223"] [gm]Reminder: Though healing is increased, Astrid, Oorvid, and Wrenn are still injured.[/gm] [spoiler=Negotiate] [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 44(coerce) + 28(muddle) + 50(d100) = 122 [/spoiler] [spoiler=Analyze Motivation] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 41(deduce) + 75(d100) = 116 [/spoiler] The Amiradthan man does not respond to Star. Perhaps he can say more in Shimadow than he can understand. He motions once more as he disappears from sight around the corner. Astrid does not get the impression that the party might be walking into a trap. Oorvid shrugs and flexes his hands around his carving axes as he motions with his head for the others to come along. He quickly follows after the departing Faethrin. Heading up the stairs, Wrenn or Maka could have easily shot the former enemy in the back, but that would not be in their nature. As the party tops the flight and begins moving down the hall of the second floor, the Amiradtha continues down the hall, motioning for the group to follow. There is no one in the rooms that are passed, but it is readily evident that this Keep has been used for quite some time. There are other Amiradthae on the third floor. They nod an acknowledgement to the party, making a gesture of peace. None makes any threatening moves or reaches for an arrow, though all are armed with their usual bows. Other than the usual bows, several are equipped with a much superior recurve bow. Their attire also speaks of greater experience and formidability, though all seem rather calm at having strangers in their presence. The party is lead into one of the four rooms without any of the usual furniture. The floor has been meticulously tiled and a pattern has been formed in the room’s center. The tiles are colored differently than the remainder of the room and form a very smooth circle. There is writing etched into the circle and stains of blood upon the floor. An Amiradtha, who appears to be about twice the age of any one of the party and is obviously in charge, introduces himself and speaks in Shimadow. “[COLOR=rgb(147, 101, 184)]You explorers are not to be so readily deterred from your investigation of these Keeps. We were the same, until we found this and tried to keep others away. It must be something from the time of the Yahdram. We do not understand it[/COLOR].” He pauses for a bit pointing to the stains that the party had already noticed. “[COLOR=rgb(147, 101, 184)]We discovered something quite by accident. When we arrived, one of our injured members laid on the floor, placing a bloody hand on one of the tiles. Some creature that looked like a Shimadow child but with larger eyes and claws upon its hands, appeared in the circle. It instantly began to devour our injured friend. We managed to kill the thing, but it disintegrated after a few minutes of being dead, leaving its rudiments of clothing behind. We considered breaking the tiles to destroy the circle, but we were concerned that something terrible might happen if we did[/COLOR].” [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 - 2 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Mantle: 24 - 1 - 1 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 10 = 0 + 4 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 61 - 6 = 55 - 1 - 1 = 53 [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 = -1 + 3 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 57 - 1 - 1 = 55 Ularin Arrows: 22 + 15 = 37 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: full wellness Jerkin: 40 - 2 = 38 Shirt: 20 - 1 = 19 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: full wellness Ularin Arrows: 10 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 5 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Jay Feet: pair, (Will +2) Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} ([COLOR=rgb(243, 121, 52)]helps Star & Oorvid[/COLOR]) Bandy Skull: 2, (Confluence +2) Teal Skull: 2, (Cohesion +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 6 bricks, {heat x3} Slate: 1, {sound x2} Livestone: 4, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc] [/QUOTE]
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