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<blockquote data-quote="MacConnell" data-source="post: 8930080" data-attributes="member: 6855223"><p>[spoiler=Negotiate]</p><p><span style="color: rgb(65, 168, 95)">Astrid</span>: 43(coerce) + 44(enthrall) + 75(d100) = 162</p><p>Maka: 69</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 44 + 28(muddle) + 18 = 90</p><p><span style="color: rgb(41, 105, 176)">Wrenn</span>: 60 + 43(befriend) + 79 = 182</p><p>[/spoiler]</p><p>With the significance of his previous wounds, even though recovery is accelerated, it will take considerable more time before Oorvid is well, Astrid and Wrenn as well. This is obvious to the party members. Having very little knowledge of the Yahdram or their magic, he sides with Maka and the Amiradtha leader to forgo any attempt to deface the tiles. He congratulates Star Wolfess on thinking to copy the symbols for later reference and slings his axes at his hips, ready to depart.</p><p></p><p>The Amiradtha gives a gesture of peace upon departure and speaks in Shimadow. “<span style="color: rgb(147, 101, 184)">Our party will remain here, but we will see what more we may learn before attempting any use of the tiles. Go in peace. Any further encounter with hostile units will not be of our employ. May the Wind blow in your favor but may our paths diverge</span>."</p><p></p><p>Having solved the mystery of the Chain of Keeps, at least in part, the party is free to return to the Spiofthest village of their residence, inviting and introducing Star Wolfess, fully intending to begin a new adventure after visiting with friends and family for a few days. Having an approximate idea of their current location, the party decides to head westward for the coast then northward along it. A little more than four days are required to make the journey; though as the crow flies, the distance is closer to two.</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6 - 2 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Mantle: 24 - 1 - 1 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 10 = 0 + 4 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 61 - 6 = 55 - 1 - 1 = 53</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 = -1 + 3 = 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 57 - 1 - 1 = 55</p><p>Ularin Arrows: 22 + 15 = 37</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: full wellness</p><p>Jerkin: 40 - 2 = 38</p><p>Shirt: 20 - 1 = 19</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: full wellness</p><p>Ularin Arrows: 10</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Star & Oorvid</span>)</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Teal Skull: 2, (Cohesion +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 6 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Livestone: 4, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8930080, member: 6855223"] [spoiler=Negotiate] [COLOR=rgb(65, 168, 95)]Astrid[/COLOR]: 43(coerce) + 44(enthrall) + 75(d100) = 162 Maka: 69 [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 44 + 28(muddle) + 18 = 90 [COLOR=rgb(41, 105, 176)]Wrenn[/COLOR]: 60 + 43(befriend) + 79 = 182 [/spoiler] With the significance of his previous wounds, even though recovery is accelerated, it will take considerable more time before Oorvid is well, Astrid and Wrenn as well. This is obvious to the party members. Having very little knowledge of the Yahdram or their magic, he sides with Maka and the Amiradtha leader to forgo any attempt to deface the tiles. He congratulates Star Wolfess on thinking to copy the symbols for later reference and slings his axes at his hips, ready to depart. The Amiradtha gives a gesture of peace upon departure and speaks in Shimadow. “[COLOR=rgb(147, 101, 184)]Our party will remain here, but we will see what more we may learn before attempting any use of the tiles. Go in peace. Any further encounter with hostile units will not be of our employ. May the Wind blow in your favor but may our paths diverge[/COLOR]." Having solved the mystery of the Chain of Keeps, at least in part, the party is free to return to the Spiofthest village of their residence, inviting and introducing Star Wolfess, fully intending to begin a new adventure after visiting with friends and family for a few days. Having an approximate idea of their current location, the party decides to head westward for the coast then northward along it. A little more than four days are required to make the journey; though as the crow flies, the distance is closer to two. [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 - 2 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Mantle: 24 - 1 - 1 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 10 = 0 + 4 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 61 - 6 = 55 - 1 - 1 = 53 [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 = -1 + 3 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 57 - 1 - 1 = 55 Ularin Arrows: 22 + 15 = 37 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: full wellness Jerkin: 40 - 2 = 38 Shirt: 20 - 1 = 19 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: full wellness Ularin Arrows: 10 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 5 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Jay Feet: pair, (Will +2) Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} ([COLOR=rgb(243, 121, 52)]helps Star & Oorvid[/COLOR]) Bandy Skull: 2, (Confluence +2) Teal Skull: 2, (Cohesion +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 6 bricks, {heat x3} Slate: 1, {sound x2} Livestone: 4, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc] [/QUOTE]
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