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<blockquote data-quote="MacConnell" data-source="post: 8965537" data-attributes="member: 6855223"><p>The village Elder had some knowledge of a Sprite, but all information about such creatures was more the product of religion or superstition, rather than anything practical. The runes were unknown, though it was suggested that it might be writing from the days of the Yahdram, something the party already knew. Aanfil, Oorvid’s father knew nothing of other worlds or creatures who might inhabit them. Religion for the Orngaddrin and all Mhytres in general was more practical. Of the runes he offered a tiny bit more familiarity than any other. “<span style="color: rgb(147, 101, 184)">I am sure that you already suspect those to be markings from the long gone days of the Yahdram. I have seen such markings before. When I was a younger man, before Oorvid was born, I was a prospector not a smith. In the mountains near our village, there, we once came across something similar, carved into smoothed rock around the entrance to a cave. We never entered that cave</span>.”</p><p></p><p>The only way to cross the bay was to wait for the arrival of a Norikadian ship, but the Norikadians truly believed that women and children could not be carried out of sight of land without a significant blood payment for having such aboard. If sufficient payment were not made to Hvíthákarl, the sea would rebel and wreck the ship. Astrid had no knowledge of this, as the belief system was never explained to her. Her father had simply refused to take her aboard his ship without giving his true reason. After sneaking aboard her father’s vessel as a young child and being the sole survivor of its tragic wreck, perhaps there was something to the belief making more than superstition. There were strange magics and powers in the world far beyond the understanding of nominal men.</p><p></p><p>This belief had some positive application, in that women and children could not be captured then transported by sea. Having a particularly distasteful ritual for a woman to make a blood payment, passage could be acquired but only for distances shorter than five days. Boys of a certain age had to perform a rigorous rite before being considered men and allowed to sail. In the remainder of the Cycle, nothing further could be learned of the symbols, as no one else, even in other villages of the Windy Coast, had ever come across such.[gm]All characters have aged 1 Cycle.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6 - 2 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Mantle: 24 - 1 - 1 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 10 = 0 + 4 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 61 - 6 = 55 - 1 - 1 = 53</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 = -1 + 3 = 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 57 - 1 - 1 = 55</p><p>Ularin Arrows: 22 + 15 = 37</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: full wellness</p><p>Jerkin: 40 - 2 = 38</p><p>Shirt: 20 - 1 = 19</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: full wellness</p><p>Ularin Arrows: 10</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid</span>)</p><p>whitish ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Star & Oorvid</span>)</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Teal Skull: 2, (Cohesion +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 6 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Livestone: 4, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Maka & Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8965537, member: 6855223"] The village Elder had some knowledge of a Sprite, but all information about such creatures was more the product of religion or superstition, rather than anything practical. The runes were unknown, though it was suggested that it might be writing from the days of the Yahdram, something the party already knew. Aanfil, Oorvid’s father knew nothing of other worlds or creatures who might inhabit them. Religion for the Orngaddrin and all Mhytres in general was more practical. Of the runes he offered a tiny bit more familiarity than any other. “[COLOR=rgb(147, 101, 184)]I am sure that you already suspect those to be markings from the long gone days of the Yahdram. I have seen such markings before. When I was a younger man, before Oorvid was born, I was a prospector not a smith. In the mountains near our village, there, we once came across something similar, carved into smoothed rock around the entrance to a cave. We never entered that cave[/COLOR].” The only way to cross the bay was to wait for the arrival of a Norikadian ship, but the Norikadians truly believed that women and children could not be carried out of sight of land without a significant blood payment for having such aboard. If sufficient payment were not made to Hvíthákarl, the sea would rebel and wreck the ship. Astrid had no knowledge of this, as the belief system was never explained to her. Her father had simply refused to take her aboard his ship without giving his true reason. After sneaking aboard her father’s vessel as a young child and being the sole survivor of its tragic wreck, perhaps there was something to the belief making more than superstition. There were strange magics and powers in the world far beyond the understanding of nominal men. This belief had some positive application, in that women and children could not be captured then transported by sea. Having a particularly distasteful ritual for a woman to make a blood payment, passage could be acquired but only for distances shorter than five days. Boys of a certain age had to perform a rigorous rite before being considered men and allowed to sail. In the remainder of the Cycle, nothing further could be learned of the symbols, as no one else, even in other villages of the Windy Coast, had ever come across such.[gm]All characters have aged 1 Cycle.[/gm] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 - 2 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Mantle: 24 - 1 - 1 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 10 = 0 + 4 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 61 - 6 = 55 - 1 - 1 = 53 [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 = -1 + 3 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 57 - 1 - 1 = 55 Ularin Arrows: 22 + 15 = 37 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: full wellness Jerkin: 40 - 2 = 38 Shirt: 20 - 1 = 19 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: full wellness Ularin Arrows: 10 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid[/COLOR]) whitish ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 5 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Jay Feet: pair, (Will +2) Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} ([COLOR=rgb(243, 121, 52)]helps Star & Oorvid[/COLOR]) Bandy Skull: 2, (Confluence +2) Teal Skull: 2, (Cohesion +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 6 bricks, {heat x3} Slate: 1, {sound x2} Livestone: 4, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Maka & Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal action and intention. Provide a random roll.[/ooc] [/QUOTE]
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