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<blockquote data-quote="MacConnell" data-source="post: 9173827" data-attributes="member: 6855223"><p><strong>Season</strong>: Rebirth. <strong>Day</strong>: 11</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: rgb(65, 168, 95)">Astrid</span>: 41(alchemy) + 42(analysis) + 75(d100) = 158</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: 33 + 30 + 50 = 113</p><p><span style="color: rgb(41, 105, 176)">Wrenn</span>: 45 + 25 + 75 = 145 [/spoiler]</p><p>[spoiler=Search]</p><p><span style="color: rgb(65, 168, 95)">Astrid</span>: 31(observe) + 41(vision) + 75(d100) = 147</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 31 + 46(smell) + 75 = 152</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 31 + 43(hearing) + 67 = 141</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: 31 + 51 + 50 = 132</p><p><span style="color: rgb(41, 105, 176)">Wrenn</span>: 45 + 42(smell) + 75 = 162 [/spoiler]</p><p>Each of the skulls is discovered to harbor a minor mystical proclivity, the rodent skull for overall wellness (Health +1), the lizard skull for physical strength (Strength +1), and the snake skull for movement (Motility + 1). As these were so minor, anyone in the party can make use of them. The curious stones and the ingots of Magnesium were also determined to harbor minor proclivity. The magnesium can be used by any of the party to enhance the mystical aspect of rendering physical aid (Mend x2). The Sunstone will augment the physical appeal of its carrier (Persona +1) and can be sacrificed to enhance a positive outcome of conversation (Muddle x2). The Milkstone is found to augment the metal strength of its carrier (Will +1), while the Nightstone is found to augment the inexplicable reason for autonomous life (Adhesion +1).</p><p></p><p>To the north of the party’s current location, about the same distance as the previously visited to the west, is another of the stone structures. Waiting within the trees to observe the area for a while, it is discovered that Nishurins occupy this structure as well. A party departs the structure from its left side and heads farther north. The group returns shortly, carrying a few rodents, obviously collected from snares. Since they are now facing the hidden location of the party, it is suspected that everyone will likely be seen as soon as one of them looks up, and they do appear to be warry. The distance of separation is about 50 strides.</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness</p><p>Mantle: 22 - 1 = 21 - 1 = 20</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 59</p><p>Ularin Arrows: 18 + 21 = 39</p><p>Oorvid: full wellness.</p><p>Tunic: 54</p><p>Star Wolfess: full wellness.</p><p>Jerkin: 38 - 2 = 36 - 2 = 34 + 2 = 36</p><p>Wrenn: full wellness</p><p>Tunic: 54</p><p>Ularin Arrows: 37 - 1 = 36 - 1 = 35 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9173827, member: 6855223"] [B]Season[/B]: Rebirth. [B]Day[/B]: 11 [spoiler=Alchemical Sensitivity] [COLOR=rgb(65, 168, 95)]Astrid[/COLOR]: 41(alchemy) + 42(analysis) + 75(d100) = 158 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: 33 + 30 + 50 = 113 [COLOR=rgb(41, 105, 176)]Wrenn[/COLOR]: 45 + 25 + 75 = 145 [/spoiler] [spoiler=Search] [COLOR=rgb(65, 168, 95)]Astrid[/COLOR]: 31(observe) + 41(vision) + 75(d100) = 147 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 31 + 46(smell) + 75 = 152 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 31 + 43(hearing) + 67 = 141 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: 31 + 51 + 50 = 132 [COLOR=rgb(41, 105, 176)]Wrenn[/COLOR]: 45 + 42(smell) + 75 = 162 [/spoiler] Each of the skulls is discovered to harbor a minor mystical proclivity, the rodent skull for overall wellness (Health +1), the lizard skull for physical strength (Strength +1), and the snake skull for movement (Motility + 1). As these were so minor, anyone in the party can make use of them. The curious stones and the ingots of Magnesium were also determined to harbor minor proclivity. The magnesium can be used by any of the party to enhance the mystical aspect of rendering physical aid (Mend x2). The Sunstone will augment the physical appeal of its carrier (Persona +1) and can be sacrificed to enhance a positive outcome of conversation (Muddle x2). The Milkstone is found to augment the metal strength of its carrier (Will +1), while the Nightstone is found to augment the inexplicable reason for autonomous life (Adhesion +1). To the north of the party’s current location, about the same distance as the previously visited to the west, is another of the stone structures. Waiting within the trees to observe the area for a while, it is discovered that Nishurins occupy this structure as well. A party departs the structure from its left side and heads farther north. The group returns shortly, carrying a few rodents, obviously collected from snares. Since they are now facing the hidden location of the party, it is suspected that everyone will likely be seen as soon as one of them looks up, and they do appear to be warry. The distance of separation is about 50 strides. [spoiler=Character Data] Astrid: full wellness Mantle: 22 - 1 = 21 - 1 = 20 Stones: 20 Maka: full wellness Tunic: 59 Ularin Arrows: 18 + 21 = 39 Oorvid: full wellness. Tunic: 54 Star Wolfess: full wellness. Jerkin: 38 - 2 = 36 - 2 = 34 + 2 = 36 Wrenn: full wellness Tunic: 54 Ularin Arrows: 37 - 1 = 36 - 1 = 35 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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