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<blockquote data-quote="MacConnell" data-source="post: 9200565" data-attributes="member: 6855223"><p>[ooc]Posting on behalf of [USER=6790669]@Tellerian Hawke[/USER] [/ooc]Knowing that they need to rest until the morrow, Maka will set a few snares within the copse of trees than take a hidden position near its northwest edge to keep an eye on the stone structures. Wrenn decides to help cook the confiscated game and assist with identifying the usefulness of the collected items. Since Astrid voiced her concerns, Wrenn will discuss theories of why the people could be branded. [ooc]91, 97+56=153[/ooc]</p><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 12</p><p>[spoiler=Alchemical Sensitivity]</p><p>Astrid: 42(alchemy) + 42(analysis) + 140(d100) = 224, success</p><p>Wrenn: 50 + 30 + 153 = 233, success[/spoiler]</p><p>[spoiler=Wariness]</p><p>Maka: 31(perception) + 46(smell) + 91(d100) = 168[/spoiler]</p><p>No further activity is noticed in or around the two stone structures that Maka can easily see. At dusk, he returns to the others, since people cannot see well enough during the night to be a threat. The Azurestone is opaque brown with streaks of semi-translucent blue running through it. Astrid determines that if it is bodily carried by anyone in the party, it will augment physical movement (Motility +2). Together, she and Wrenn determine that the Beaver skull, if bodily carried by Oorvid or Star Wolfess, will augment overall wellness (Health +2). The Mourner skull will augment personal interactions (Persona +2). The Parrot skull will augment mental assuredness (Will +2), and the Teal skull will augment the impetus for the physical function and intellectual cognizance (Cohesion +2).</p><p></p><p>It is also determined that the Amberstone, if bodily carried by any member of the party will augment personal interaction (Persona +2) or it may be sacrificed by Astrid, Maka, or Wrenn, to enhance any type of negotiation a single time (Compulsion or Enthrall x4).</p><p></p><p>There is a low fog the next morning, as is typical in this environment, that completely obscures anything at a greater distance than 20 strides. The fig trees have gone into budding new leaves and full flower, overnight, and the fragrance is pleasantly strong. It is suspected that the low fog will burn away in another couple of hours.</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness</p><p>Mantle: 19</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50</p><p>Star Wolfess: full wellness</p><p>Jerkin: 36 - 2 = 34</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9200565, member: 6855223"] [ooc]Posting on behalf of [USER=6790669]@Tellerian Hawke[/USER] [/ooc]Knowing that they need to rest until the morrow, Maka will set a few snares within the copse of trees than take a hidden position near its northwest edge to keep an eye on the stone structures. Wrenn decides to help cook the confiscated game and assist with identifying the usefulness of the collected items. Since Astrid voiced her concerns, Wrenn will discuss theories of why the people could be branded. [ooc]91, 97+56=153[/ooc] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 12 [spoiler=Alchemical Sensitivity] Astrid: 42(alchemy) + 42(analysis) + 140(d100) = 224, success Wrenn: 50 + 30 + 153 = 233, success[/spoiler] [spoiler=Wariness] Maka: 31(perception) + 46(smell) + 91(d100) = 168[/spoiler] No further activity is noticed in or around the two stone structures that Maka can easily see. At dusk, he returns to the others, since people cannot see well enough during the night to be a threat. The Azurestone is opaque brown with streaks of semi-translucent blue running through it. Astrid determines that if it is bodily carried by anyone in the party, it will augment physical movement (Motility +2). Together, she and Wrenn determine that the Beaver skull, if bodily carried by Oorvid or Star Wolfess, will augment overall wellness (Health +2). The Mourner skull will augment personal interactions (Persona +2). The Parrot skull will augment mental assuredness (Will +2), and the Teal skull will augment the impetus for the physical function and intellectual cognizance (Cohesion +2). It is also determined that the Amberstone, if bodily carried by any member of the party will augment personal interaction (Persona +2) or it may be sacrificed by Astrid, Maka, or Wrenn, to enhance any type of negotiation a single time (Compulsion or Enthrall x4). There is a low fog the next morning, as is typical in this environment, that completely obscures anything at a greater distance than 20 strides. The fig trees have gone into budding new leaves and full flower, overnight, and the fragrance is pleasantly strong. It is suspected that the low fog will burn away in another couple of hours. [spoiler=Character Data] Astrid: full wellness Mantle: 19 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 Star Wolfess: full wellness Jerkin: 36 - 2 = 34 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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