Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Some Stories Are True
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 9203267" data-attributes="member: 6855223"><p>[ooc]Posting on behalf of [USER=6790669]@Tellerian Hawke[/USER] [/ooc]Maka looks at Wrenn and nods affirmatively. He agrees with the plan. Wrenn shrugs his shoulders “<span style="color: rgb(44, 130, 201)">Who am I to disagree? With these hostile greetings and the archers being branded, something nefarious is happening here. Perhaps the Storyteller deliberately had us arrive here to correct the situatio</span>n.” [ooc]94 + 50 = 144, 100+59=159[/ooc]</p><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p></p><p>Whether the low lying fog will burn away shortly or not becomes irrelevant. The young heroes easily creep up to the stone structure. In the calm of the morning, everything is eerily quiet. This stone structure is identical in construction to the other one. The roof, the floor, the columns, and the quad of interior structure each looks to have been made from single stones. Even if it were possible to cut a stone so large, especially the size of the roof, there could be no conceivable way to move one, but this technological anomaly is likely because the structures are from the time of the Yahdram.</p><p></p><p>From the direction that the party arrives, all four interior entryways appear to be in the same pattern as the other structure, as well, one per quad. The nearest entryway is on the immediate left. The room is dark, too dark to be able to see anything, but anyone in the party can cause a stone to illuminate and Oorvid still has his light stick that was discovered in the Chain of Keeps. Astrid, who can generate the longest standing light, illuminates the glass globe and Oorvid raises the stick above his head to maximize the illuminated area.</p><p></p><p>This room is apparently nothing but a staging area with a descending set of stone stairs. There are racks along the walls that would hold arrows and bows. They are mostly empty, probably because they were being carried by the group that attacked the party, but a few items remain. There are sconces in each of the four corners that contain a glass globe. The party is already familiar with these Yahdram items and lets Star Wolfess know that they are specifically used to hold mystical light, like the stick that Oorvid is carrying.</p><p></p><p>Oorvid quietly addresses the group. “We have no choice but to carry a light. We will not be able to see, but neither could any other people. Do we descend?”</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness</p><p>Mantle: 19</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50</p><p>Star Wolfess: full wellness</p><p>Jerkin: 36 - 2 = 34</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Reprint the 2 previous random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9203267, member: 6855223"] [ooc]Posting on behalf of [USER=6790669]@Tellerian Hawke[/USER] [/ooc]Maka looks at Wrenn and nods affirmatively. He agrees with the plan. Wrenn shrugs his shoulders “[COLOR=rgb(44, 130, 201)]Who am I to disagree? With these hostile greetings and the archers being branded, something nefarious is happening here. Perhaps the Storyteller deliberately had us arrive here to correct the situatio[/COLOR]n.” [ooc]94 + 50 = 144, 100+59=159[/ooc] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 Whether the low lying fog will burn away shortly or not becomes irrelevant. The young heroes easily creep up to the stone structure. In the calm of the morning, everything is eerily quiet. This stone structure is identical in construction to the other one. The roof, the floor, the columns, and the quad of interior structure each looks to have been made from single stones. Even if it were possible to cut a stone so large, especially the size of the roof, there could be no conceivable way to move one, but this technological anomaly is likely because the structures are from the time of the Yahdram. From the direction that the party arrives, all four interior entryways appear to be in the same pattern as the other structure, as well, one per quad. The nearest entryway is on the immediate left. The room is dark, too dark to be able to see anything, but anyone in the party can cause a stone to illuminate and Oorvid still has his light stick that was discovered in the Chain of Keeps. Astrid, who can generate the longest standing light, illuminates the glass globe and Oorvid raises the stick above his head to maximize the illuminated area. This room is apparently nothing but a staging area with a descending set of stone stairs. There are racks along the walls that would hold arrows and bows. They are mostly empty, probably because they were being carried by the group that attacked the party, but a few items remain. There are sconces in each of the four corners that contain a glass globe. The party is already familiar with these Yahdram items and lets Star Wolfess know that they are specifically used to hold mystical light, like the stick that Oorvid is carrying. Oorvid quietly addresses the group. “We have no choice but to carry a light. We will not be able to see, but neither could any other people. Do we descend?” [spoiler=Character Data] Astrid: full wellness Mantle: 19 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 Star Wolfess: full wellness Jerkin: 36 - 2 = 34 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Reprint the 2 previous random rolls.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Some Stories Are True
Top