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<blockquote data-quote="MacConnell" data-source="post: 9223164" data-attributes="member: 6855223"><p>[ooc]Posting on behalf of [USER=6790669]@Tellerian Hawke[/USER] [/ooc]Wrenn will move in pace with Oorvid, keeping his eye and aim ahead. If he must fire an arrow, he wants to do it quickly before the light changes. Maka paces Star, he watches ahead and glances back. He knows it is his responsibility to also help protect Astrid. [ooc]100 + 56 = 156, 65[/ooc]</p><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p></p><p>The tunnel system is well manufactured. Stone bricks had been used to reinforce the walls after the tunnel had been dug, and the ceiling is domed to add strength. This is the same design as the tunnels under the Chain of Keeps. It is definitely Yahdram construction. The path is 2 strides wide, and two of the party members could walk side by side, but it is not really a good idea since it limits mobility should the need arise. After 9 strides, the path the party chose turns to the left and opens into a 9 x 9 room with an ascending set of stairs. It looks like this room was used for sleeping. There are globes in the corners of the room. One of them looks like it may be illuminated, but a piece of animal hide is thrown over it.</p><p></p><p>It seems that whoever threw the hide there was trying to cover the light, which means that someone else had to generate the illumination. Somewhere here there is a Bender. It is likely that the fleeing archer covered the light. In addition to the stairs, there is another hall in the center of the wall across the room. The stairs are deduced to lead back to the structure above. The hall is dark and leads into the unknown.</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness</p><p>Mantle: 19</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50</p><p>Star Wolfess: full wellness</p><p>Jerkin: 36 - 2 = 34</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9223164, member: 6855223"] [ooc]Posting on behalf of [USER=6790669]@Tellerian Hawke[/USER] [/ooc]Wrenn will move in pace with Oorvid, keeping his eye and aim ahead. If he must fire an arrow, he wants to do it quickly before the light changes. Maka paces Star, he watches ahead and glances back. He knows it is his responsibility to also help protect Astrid. [ooc]100 + 56 = 156, 65[/ooc] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 The tunnel system is well manufactured. Stone bricks had been used to reinforce the walls after the tunnel had been dug, and the ceiling is domed to add strength. This is the same design as the tunnels under the Chain of Keeps. It is definitely Yahdram construction. The path is 2 strides wide, and two of the party members could walk side by side, but it is not really a good idea since it limits mobility should the need arise. After 9 strides, the path the party chose turns to the left and opens into a 9 x 9 room with an ascending set of stairs. It looks like this room was used for sleeping. There are globes in the corners of the room. One of them looks like it may be illuminated, but a piece of animal hide is thrown over it. It seems that whoever threw the hide there was trying to cover the light, which means that someone else had to generate the illumination. Somewhere here there is a Bender. It is likely that the fleeing archer covered the light. In addition to the stairs, there is another hall in the center of the wall across the room. The stairs are deduced to lead back to the structure above. The hall is dark and leads into the unknown. [spoiler=Character Data] Astrid: full wellness Mantle: 19 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 Star Wolfess: full wellness Jerkin: 36 - 2 = 34 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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