Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Some Stories Are True
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 9233261" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 41(observation) + 41(tuning) + 68(d100) = 150</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 31 + 46(smell) + 68 = 145</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 31 + 43(hearing) + 75 = 149</p><p><span style="color: rgb(250, 197, 28)">Star Wolfess</span>: 31 + 51(hearing) + 149 = 231</p><p><span style="color: rgb(41, 105, 176)">Wrenn</span>: 45 + 47(smell) + 76 = 168 [/spoiler]</p><p>Before the party can exit the room into the hall, one of the archers descends the stairs into the room. Since it had been a day between conflicts, it is likely that he is the one who had escaped from the first battle. He was obviously not expecting to find others in the underground room; and when he awkwardly tried to ready his bow and draw an arrow, he was quickly killed by the party members. It might have been considered unfortunate because the members were not vindictive, but it was necessary. This meant that there was now only one hostile at large, who had encountered the party.</p><p></p><p>The new hall is rather long and very dark. The party is forced to resort to its own source of light, again, which Oorvid is most agreeable to carry. Maka, who had agreed with Astrid, spends most of his time walking backward so that he can keep an eye on the party’s tail. Being a Psionicist, Astrid can manipulate electromagnetic waylines better than anyone else in the party. With only the small amount of light carried by Oorvid, she can see far down the hall as if it was more greatly illuminated.</p><p></p><p>The hall begins to descend then descends in a flight of stairs. The party can sense that they are fairly deep beneath the surface. The flat expanse after the stairs is damp, water occasionally drips down from the ceiling. It seems that this tunnel is passing beneath a stream on the surface. After a short flat period, there is an ascending flight of stairs. At the top of the stairs the tunnel continues to angle upward. As it once again levels, everyone is certain that light and voices are coming from up ahead. The voices are different from that of the former archers.</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness</p><p>Mantle: 19</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50</p><p>Star Wolfess: full wellness</p><p>Jerkin: 36 - 2 = 34</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9233261, member: 6855223"] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 [spoiler=Wariness] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 41(observation) + 41(tuning) + 68(d100) = 150 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 31 + 46(smell) + 68 = 145 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 31 + 43(hearing) + 75 = 149 [COLOR=rgb(250, 197, 28)]Star Wolfess[/COLOR]: 31 + 51(hearing) + 149 = 231 [COLOR=rgb(41, 105, 176)]Wrenn[/COLOR]: 45 + 47(smell) + 76 = 168 [/spoiler] Before the party can exit the room into the hall, one of the archers descends the stairs into the room. Since it had been a day between conflicts, it is likely that he is the one who had escaped from the first battle. He was obviously not expecting to find others in the underground room; and when he awkwardly tried to ready his bow and draw an arrow, he was quickly killed by the party members. It might have been considered unfortunate because the members were not vindictive, but it was necessary. This meant that there was now only one hostile at large, who had encountered the party. The new hall is rather long and very dark. The party is forced to resort to its own source of light, again, which Oorvid is most agreeable to carry. Maka, who had agreed with Astrid, spends most of his time walking backward so that he can keep an eye on the party’s tail. Being a Psionicist, Astrid can manipulate electromagnetic waylines better than anyone else in the party. With only the small amount of light carried by Oorvid, she can see far down the hall as if it was more greatly illuminated. The hall begins to descend then descends in a flight of stairs. The party can sense that they are fairly deep beneath the surface. The flat expanse after the stairs is damp, water occasionally drips down from the ceiling. It seems that this tunnel is passing beneath a stream on the surface. After a short flat period, there is an ascending flight of stairs. At the top of the stairs the tunnel continues to angle upward. As it once again levels, everyone is certain that light and voices are coming from up ahead. The voices are different from that of the former archers. [spoiler=Character Data] Astrid: full wellness Mantle: 19 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 Star Wolfess: full wellness Jerkin: 36 - 2 = 34 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Some Stories Are True
Top