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<blockquote data-quote="MacConnell" data-source="post: 9246380" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p>[spoiler=Speed]</p><p><span style="color: rgb(65, 168, 95)">Astrid</span>: 500 - 198 = 302</p><p><span style="color: rgb(243, 121, 52)">Maka</span>: 540 - 204 = 336</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 500 - 190 = 310</p><p><span style="color: rgb(250, 197, 28)">Star</span>: 500 - 142 = 358</p><p><span style="color: rgb(41, 105, 176)">Wrenn</span>: 540 - 193 = 347</p><p>Headhunters: 500 - 138 = 362 [/spoiler]</p><p>[spoiler=Enhancements]</p><p>Astrid: 42(refraction)</p><p>Maka: 46(camouflage)</p><p>Oorvid: 43(soullessness, strength)</p><p>Star: 40(soullessness)</p><p>Wrenn: 47(camouflage) [/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Astrid: 44(finesse) + 36(accuracy) + 44(clarity) + 77(d100) = 201</p><p>Oorvid: 43(aggression) + 38 + 55(bolster) + 75(d100) = 211 + 43(strength) = 254</p><p>Star: 27 + 33 + 61(fury) + 65 = 186</p><p>Headhunters: 80(aggression) + 71(d100) = 151</p><p>241 - 151 = 90% * 9 = 8 - 2(soak) = 6</p><p></p><p>Astrid: 44(readiness) + 36(counter) + 42(analysis) + 77(d100) = 199 + 42(refraction) = 241</p><p>251 - 241 = 10% * 7 = 1 - 2, ineffective</p><p>Oorvid: 43 + 31(block) + 43 + 75 = 192 + 43(soullessness) = 235</p><p>251 - 235 = 16% * 7 = 1 - 2, ineffective</p><p>Star: 27 + 31 + 30 + 65 = 153 + 40(soullessness) = 193</p><p>Maka: 42 + 31 + 35 + 77 = 185 + 46(camo) = 231</p><p>251 - 231 = 20% * 7 = 1 - 2, ineffective</p><p>Wrenn: 26 + 35 + 30 + 77 = 168 + 47(camo) + 215</p><p>Headhunters: 80(block) + 71(d100) = 151 + 10(2nd weapon) = 161</p><p>241 - 161 = 80% * 9 = 7 - 2(soak) = 5</p><p>254 - 161 = 93% * 11 = 10 - 4(deflect) = 6</p><p>186 - 161 = 25% * 9 = 2 - 4, ineffective [/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Maka: 42(launch) + 42(accuracy) + 46(clarity) + 77(d100) = 207</p><p>Wrenn: 26 + 45 + 46 + 77 = 194</p><p></p><p>Headhunters: 20(avoidance) + 71(d100) = 91 + 10(2nd weapon) = 101</p><p>207 - 101 = 106% * 10 = 11 - 4(deflect) = 7</p><p>194 - 101 = 93% * 9 = 8 - 4 = 4 [/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Astrid: 60(bending) + 42(blind) + 68(d100) = 170</p><p>Star: 44 + 62(deafen) + 65 = 171</p><p></p><p>Headhunters: 60(conditioning) + 67(d100) = 127</p><p>170 - 127 = 43% * 9 = 3</p><p>171 - 127 = 44% * 12 = 5 [/spoiler]</p><p>Astrid rushes into the room as the Headhunters are readying their axes. Being taller yet smaller than the enemy, she steps to the left of the one in the center and arcs her right overhand without closing her fist. The glowing hand leaves a streak of light burned into the air in the semi-dark room. The blow lands on the skull, along the right occipital lobe, and he perceives a bright flash as it does. The Medderin shakes his head and swings his right axe in a lateral motion. Astrid blocks the swing by striking a sensitive point on the arm just above the elbow. Her block cripples his arm, and the weapon falls to the floor, just before its wielder. A second opponent closes with Astrid and swings his axe overhand. The blade barely makes contact and does not cut through her own mantle.</p><p></p><p>Oorvid reaches the enemy next, a fraction of a second later, targeting a headhunter to the right of Astrid. A ripple runs over his skin as he moves. He punches his carving axes forward and upward. It cuts through his enemy’s mantle and across the pectoral muscle, causing significant injury. When the opponent tries to swing his own axe in response, Oorvid blocks it. A second enemy reaches Oorvid, as well, but cannot effectively attack him.</p><p></p><p>A fraction of a second after that, Maka releases his arrow at a headhunter to the left of Astrid. The arrow punches through the light leather mantle, causing serious harm. While that headhunter is not capable of retaliating, a second swings his simple axe. Like the other ones on Astrid and Oorvid, he does not cut through the clothing of Maka. Wrenn releases his arrow just after that, firing farther to the right of Oorvid. The arrow cuts through the mantle but is not significantly damaging. The shot enemy closes with Wrenn but cannot hit him.</p><p></p><p>Star Wolfess is last of the party but still faster than the headhunters. Because the Medderin is running in at her, she swings her own tomahawk as she generates a vibration of sound. The reflexive action with the small axe does not cut through his mantle, but the sound that only he can hear causes confusion, and he is unable to hit Star, though he chops with his axe.</p><p></p><p>Being somewhat psychotic, these headhunters continue to be aggressive but are quickly cut down by the party, being far outmatched. It seems more odd that they are even in the area rather than they continued to press a fight that they had no chance to win. The party members find themselves standing over the fallen forms of 8 psychotic Mhytres who would not naturally coexist with a clan of Aedamans, known as Nishurins.</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness</p><p>Mantle: 19</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50</p><p>Star Wolfess: full wellness</p><p>Jerkin: 36 - 2 = 34</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9246380, member: 6855223"] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 [spoiler=Speed] [COLOR=rgb(65, 168, 95)]Astrid[/COLOR]: 500 - 198 = 302 [COLOR=rgb(243, 121, 52)]Maka[/COLOR]: 540 - 204 = 336 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 500 - 190 = 310 [COLOR=rgb(250, 197, 28)]Star[/COLOR]: 500 - 142 = 358 [COLOR=rgb(41, 105, 176)]Wrenn[/COLOR]: 540 - 193 = 347 Headhunters: 500 - 138 = 362 [/spoiler] [spoiler=Enhancements] Astrid: 42(refraction) Maka: 46(camouflage) Oorvid: 43(soullessness, strength) Star: 40(soullessness) Wrenn: 47(camouflage) [/spoiler] [spoiler=Physical Assault] Astrid: 44(finesse) + 36(accuracy) + 44(clarity) + 77(d100) = 201 Oorvid: 43(aggression) + 38 + 55(bolster) + 75(d100) = 211 + 43(strength) = 254 Star: 27 + 33 + 61(fury) + 65 = 186 Headhunters: 80(aggression) + 71(d100) = 151 241 - 151 = 90% * 9 = 8 - 2(soak) = 6 Astrid: 44(readiness) + 36(counter) + 42(analysis) + 77(d100) = 199 + 42(refraction) = 241 251 - 241 = 10% * 7 = 1 - 2, ineffective Oorvid: 43 + 31(block) + 43 + 75 = 192 + 43(soullessness) = 235 251 - 235 = 16% * 7 = 1 - 2, ineffective Star: 27 + 31 + 30 + 65 = 153 + 40(soullessness) = 193 Maka: 42 + 31 + 35 + 77 = 185 + 46(camo) = 231 251 - 231 = 20% * 7 = 1 - 2, ineffective Wrenn: 26 + 35 + 30 + 77 = 168 + 47(camo) + 215 Headhunters: 80(block) + 71(d100) = 151 + 10(2nd weapon) = 161 241 - 161 = 80% * 9 = 7 - 2(soak) = 5 254 - 161 = 93% * 11 = 10 - 4(deflect) = 6 186 - 161 = 25% * 9 = 2 - 4, ineffective [/spoiler] [spoiler=Projectile Assault] Maka: 42(launch) + 42(accuracy) + 46(clarity) + 77(d100) = 207 Wrenn: 26 + 45 + 46 + 77 = 194 Headhunters: 20(avoidance) + 71(d100) = 91 + 10(2nd weapon) = 101 207 - 101 = 106% * 10 = 11 - 4(deflect) = 7 194 - 101 = 93% * 9 = 8 - 4 = 4 [/spoiler] [spoiler=Mystical Assault] Astrid: 60(bending) + 42(blind) + 68(d100) = 170 Star: 44 + 62(deafen) + 65 = 171 Headhunters: 60(conditioning) + 67(d100) = 127 170 - 127 = 43% * 9 = 3 171 - 127 = 44% * 12 = 5 [/spoiler] Astrid rushes into the room as the Headhunters are readying their axes. Being taller yet smaller than the enemy, she steps to the left of the one in the center and arcs her right overhand without closing her fist. The glowing hand leaves a streak of light burned into the air in the semi-dark room. The blow lands on the skull, along the right occipital lobe, and he perceives a bright flash as it does. The Medderin shakes his head and swings his right axe in a lateral motion. Astrid blocks the swing by striking a sensitive point on the arm just above the elbow. Her block cripples his arm, and the weapon falls to the floor, just before its wielder. A second opponent closes with Astrid and swings his axe overhand. The blade barely makes contact and does not cut through her own mantle. Oorvid reaches the enemy next, a fraction of a second later, targeting a headhunter to the right of Astrid. A ripple runs over his skin as he moves. He punches his carving axes forward and upward. It cuts through his enemy’s mantle and across the pectoral muscle, causing significant injury. When the opponent tries to swing his own axe in response, Oorvid blocks it. A second enemy reaches Oorvid, as well, but cannot effectively attack him. A fraction of a second after that, Maka releases his arrow at a headhunter to the left of Astrid. The arrow punches through the light leather mantle, causing serious harm. While that headhunter is not capable of retaliating, a second swings his simple axe. Like the other ones on Astrid and Oorvid, he does not cut through the clothing of Maka. Wrenn releases his arrow just after that, firing farther to the right of Oorvid. The arrow cuts through the mantle but is not significantly damaging. The shot enemy closes with Wrenn but cannot hit him. Star Wolfess is last of the party but still faster than the headhunters. Because the Medderin is running in at her, she swings her own tomahawk as she generates a vibration of sound. The reflexive action with the small axe does not cut through his mantle, but the sound that only he can hear causes confusion, and he is unable to hit Star, though he chops with his axe. Being somewhat psychotic, these headhunters continue to be aggressive but are quickly cut down by the party, being far outmatched. It seems more odd that they are even in the area rather than they continued to press a fight that they had no chance to win. The party members find themselves standing over the fallen forms of 8 psychotic Mhytres who would not naturally coexist with a clan of Aedamans, known as Nishurins. [spoiler=Character Data] Astrid: full wellness Mantle: 19 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 Star Wolfess: full wellness Jerkin: 36 - 2 = 34 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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