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<blockquote data-quote="MacConnell" data-source="post: 9248154" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p>Searching the bodies confirms the suspicion of Astrid. The fallen headhunters are not carrying anything that the party members find useful, even their axes are only manufactured from Ocrin. While this is likely an improvement over what they naturally carry, it was the metal of the previous age and no longer of much value. Ocrin is now used to make coins, not weapons or armor.</p><p></p><p>Further examination however, reveals that these young men are all branded on the inside of their left forearm with a triangle, the same as the archers had been. It is concluded that neither these brutes nor the archers can be in charge. It seems more that they are under the control of some powerful sorcerer, hence the unmitigated violence against outsiders instead of being directed at each other.</p><p></p><p>Taking the suggestion from Astrid, thinking of no other recourse, the party travels back down the hall by which it arrived, which finally brings them back to the top of a descending flight of stairs from the first hall. It is suspected that this descent leads under the river that runs under the platform on which the party originally arrived.</p><p></p><p>Oorvid, once again, carries the light source illuminated by Astrid and Astrid takes the lead due to her augmented vision. The stairs descend a fair distance then the hall again flattens. Moisture seeps into the tunnel here and phosphorescent mold grows along the wall, emanating an eerie bluish light that is very faint when compared to the lampstick. The flat hall meets an ascending flight of stairs. The party stops before reaching the top, as faint light and the sound of voices comes from the top.</p><p></p><p style="text-align: center">[ATTACH=full]344158[/ATTACH]</p><p>[ooc]The party is approaching room 1.[/ooc]</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness</p><p>Mantle: 19</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50</p><p>Star Wolfess: full wellness</p><p>Jerkin: 36 - 2 = 34</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9248154, member: 6855223"] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 Searching the bodies confirms the suspicion of Astrid. The fallen headhunters are not carrying anything that the party members find useful, even their axes are only manufactured from Ocrin. While this is likely an improvement over what they naturally carry, it was the metal of the previous age and no longer of much value. Ocrin is now used to make coins, not weapons or armor. Further examination however, reveals that these young men are all branded on the inside of their left forearm with a triangle, the same as the archers had been. It is concluded that neither these brutes nor the archers can be in charge. It seems more that they are under the control of some powerful sorcerer, hence the unmitigated violence against outsiders instead of being directed at each other. Taking the suggestion from Astrid, thinking of no other recourse, the party travels back down the hall by which it arrived, which finally brings them back to the top of a descending flight of stairs from the first hall. It is suspected that this descent leads under the river that runs under the platform on which the party originally arrived. Oorvid, once again, carries the light source illuminated by Astrid and Astrid takes the lead due to her augmented vision. The stairs descend a fair distance then the hall again flattens. Moisture seeps into the tunnel here and phosphorescent mold grows along the wall, emanating an eerie bluish light that is very faint when compared to the lampstick. The flat hall meets an ascending flight of stairs. The party stops before reaching the top, as faint light and the sound of voices comes from the top. [CENTER][ATTACH type="full"]344158[/ATTACH][/CENTER] [ooc]The party is approaching room 1.[/ooc] [spoiler=Character Data] Astrid: full wellness Mantle: 19 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 Star Wolfess: full wellness Jerkin: 36 - 2 = 34 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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