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<blockquote data-quote="MacConnell" data-source="post: 9805120" data-attributes="member: 6855223"><p>Cycle: 497. Season: Rebirth. Day: 13</p><p>[spoiler=Wariness]</p><p>Astrid: 50(observation) + 41(night vision) + 8(d10) = 99 - 50(poor lighting) = 49</p><p>Maka: 31 + 46(olfaction) + 6 = 85 - 50 = 35</p><p>Oorvid: 31 + 50(clairaudience) + 5 = 86 - 50 = 36</p><p>Star: 34 + 59(clairaudience) + 8 = 101 - 50 = 51</p><p>Wrenn: 45 + 51(olfaction) + 9 = 105 - 50 = 55 [/spoiler]</p><p>Feeling like an excessive amount of time has been taken in order for everyone to fully recover from the cumulative damage, the party is grateful that they are left completely undisturbed during this time. Maka moves into the lead, augmenting his sense of smell. Oorvid and Astrid, the largest party members follow, leaving Star and Wrenn for the vanguard. The party moves slowly attempting to be as quiet as possible, everyone on their guard.</p><p></p><p>This particular hall is almost three times the length of any previously traveled. The faint light allows Maka and Astrid to recognize that the hall terminates into another room but that just short of this room is another set of stairs on the left leading up. That room is not illuminated. Nothing untoward can be heard, and there are no particular odors to cause alarm. It can be deduced that the stairs to the left should lead to the surface farther up in the ravine than where the party entered. The new room straight ahead is a complete mystery.</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness.</p><p>Tunic: 60</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45</p><p>Star Wolfess: full health</p><p>Jerkin: 36 - 2 - 2 - 2 = 30</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[ooc]Each character receives 9 DP. State nominal actions and intentions. Provide 2 random rolls (d10) or reprint unused rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9805120, member: 6855223"] Cycle: 497. Season: Rebirth. Day: 13 [spoiler=Wariness] Astrid: 50(observation) + 41(night vision) + 8(d10) = 99 - 50(poor lighting) = 49 Maka: 31 + 46(olfaction) + 6 = 85 - 50 = 35 Oorvid: 31 + 50(clairaudience) + 5 = 86 - 50 = 36 Star: 34 + 59(clairaudience) + 8 = 101 - 50 = 51 Wrenn: 45 + 51(olfaction) + 9 = 105 - 50 = 55 [/spoiler] Feeling like an excessive amount of time has been taken in order for everyone to fully recover from the cumulative damage, the party is grateful that they are left completely undisturbed during this time. Maka moves into the lead, augmenting his sense of smell. Oorvid and Astrid, the largest party members follow, leaving Star and Wrenn for the vanguard. The party moves slowly attempting to be as quiet as possible, everyone on their guard. This particular hall is almost three times the length of any previously traveled. The faint light allows Maka and Astrid to recognize that the hall terminates into another room but that just short of this room is another set of stairs on the left leading up. That room is not illuminated. Nothing untoward can be heard, and there are no particular odors to cause alarm. It can be deduced that the stairs to the left should lead to the surface farther up in the ravine than where the party entered. The new room straight ahead is a complete mystery. [spoiler=Character Data] Astrid: full wellness. Tunic: 60 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45 Star Wolfess: full health Jerkin: 36 - 2 - 2 - 2 = 30 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [ooc]Each character receives 9 DP. State nominal actions and intentions. Provide 2 random rolls (d10) or reprint unused rolls.[/ooc] [/QUOTE]
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