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<blockquote data-quote="MacConnell" data-source="post: 9813684" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Rebirth. <strong>Day</strong>: 13</p><p>[spoiler=Enhancements]</p><p>Astrid:</p><p>Maka: 46(olfaction)</p><p>Oorvid: 51(clairaudience)</p><p>Star: 64(clairaudience)</p><p>Wrenn: 51(olfaction) [/spoiler]</p><p>[spoiler=Wariness]</p><p>Astrid: 50(observation) + 11(d10) = 61</p><p>Maka: 31 + 46(olfaction) + 6 = 83</p><p>Oorvid: 31 + 51(clairaudience) + 5 = 87</p><p>Star: 34 + 64(clairaudience) + 6 = 104</p><p>Wrenn: 45 + 51(olfaction) + 7 = 103 [/spoiler]</p><p>Though the party members have no doubts as to the connection of Maka to his ancestors, it also stands to reason that greater danger lies at the end of the most significant path. The logic from Astris also offers the better option of caution. Touching the arm of Oorvid while he manipulates mechanical waylines to augment his own hearing instantly allows Star to understand how he is able to bend them to his will, and she duplicates the procedure for herself. Maka and Wrenn both enhance their sense of smell.</p><p></p><p>Rather than descend, the cave begins to rise slightly as the party takes the left path. This seems strange for a moment until everyone realizes that it is boring into the mountain, which rises considerably from the level of the valley where the party first entered. The cave bears the marks of tools and winds back and forth as it rises. There are several short, dead-end offshoots along the way. At a signal, first from Star in the back with Wrenn, then from Oorvid, the party halts. The two can hear the sounds of active mining, but they seem, as yet, quite distant.</p><p>[spoiler=Character Data]</p><p>Astrid: full wellness.</p><p>Tunic: 60</p><p>Stones: 20</p><p>Maka: full wellness</p><p>Tunic: 58</p><p>Ularin Arrows: 40, damage 8</p><p>Oorvid: full wellness</p><p>Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45</p><p>Star Wolfess: full health</p><p>Jerkin: 36 - 2 - 2 - 2 = 30</p><p>Wrenn: full wellness</p><p>Tunic: 51</p><p>Ularin Arrows: 40, damage 8 [/spoiler]</p><p>[spoiler=Collectibles]</p><p>41 marks: currency</p><p></p><p>(helps Astrid)</p><p>Aluminum: 2, {shock x3}</p><p></p><p>(helps all characters)</p><p>Bat Guano: 5 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p></p><p>(helps Star & Oorvid)</p><p>waterfowl skull: 2, ??</p><p></p><p>(helps all characters)</p><p>Coal: 6 stones, {heat x3}</p><p>Magnesium: 3: {Mend x 2}</p><p>Slate: 1, {sound x2}</p><p></p><p>(helps Maka & Wrenn)</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3} [/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps tunnel system</p><p>Amiradtha: Temnyy Veter</p><p>Rheini Village [/spoiler]</p><p>[gm]Astrid improved her mental fortitude (Discipline). Maka improved in his use of his bow (Fired). Oorvid improved the impetus for resilience and vitality (Hemostasis). Star Wolfess acquired the talent to better effect herself with the use of waylines (Manifest Will). Wrenn improved in overall wellness (Fitness).[/gm]</p><p>[ooc]Each character receives 9 DP. State nominal actions and intentions. Provide 2 random rolls (d10) or reprint unused rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9813684, member: 6855223"] [B]Cycle[/B]: 497. [B]Season[/B]: Rebirth. [B]Day[/B]: 13 [spoiler=Enhancements] Astrid: Maka: 46(olfaction) Oorvid: 51(clairaudience) Star: 64(clairaudience) Wrenn: 51(olfaction) [/spoiler] [spoiler=Wariness] Astrid: 50(observation) + 11(d10) = 61 Maka: 31 + 46(olfaction) + 6 = 83 Oorvid: 31 + 51(clairaudience) + 5 = 87 Star: 34 + 64(clairaudience) + 6 = 104 Wrenn: 45 + 51(olfaction) + 7 = 103 [/spoiler] Though the party members have no doubts as to the connection of Maka to his ancestors, it also stands to reason that greater danger lies at the end of the most significant path. The logic from Astris also offers the better option of caution. Touching the arm of Oorvid while he manipulates mechanical waylines to augment his own hearing instantly allows Star to understand how he is able to bend them to his will, and she duplicates the procedure for herself. Maka and Wrenn both enhance their sense of smell. Rather than descend, the cave begins to rise slightly as the party takes the left path. This seems strange for a moment until everyone realizes that it is boring into the mountain, which rises considerably from the level of the valley where the party first entered. The cave bears the marks of tools and winds back and forth as it rises. There are several short, dead-end offshoots along the way. At a signal, first from Star in the back with Wrenn, then from Oorvid, the party halts. The two can hear the sounds of active mining, but they seem, as yet, quite distant. [spoiler=Character Data] Astrid: full wellness. Tunic: 60 Stones: 20 Maka: full wellness Tunic: 58 Ularin Arrows: 40, damage 8 Oorvid: full wellness Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45 Star Wolfess: full health Jerkin: 36 - 2 - 2 - 2 = 30 Wrenn: full wellness Tunic: 51 Ularin Arrows: 40, damage 8 [/spoiler] [spoiler=Collectibles] 41 marks: currency (helps Astrid) Aluminum: 2, {shock x3} (helps all characters) Bat Guano: 5 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} (helps Maka & Wrenn) Viper Blood: 1 measure, {athleticism x3} (helps Star & Oorvid) waterfowl skull: 2, ?? (helps all characters) Coal: 6 stones, {heat x3} Magnesium: 3: {Mend x 2} Slate: 1, {sound x2} (helps Maka & Wrenn) Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps tunnel system Amiradtha: Temnyy Veter Rheini Village [/spoiler] [gm]Astrid improved her mental fortitude (Discipline). Maka improved in his use of his bow (Fired). Oorvid improved the impetus for resilience and vitality (Hemostasis). Star Wolfess acquired the talent to better effect herself with the use of waylines (Manifest Will). Wrenn improved in overall wellness (Fitness).[/gm] [ooc]Each character receives 9 DP. State nominal actions and intentions. Provide 2 random rolls (d10) or reprint unused rolls.[/ooc] [/QUOTE]
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