DarrenGMiller
First Post
My players are about to walk into an area of the campaign world where they will be out of their league. The creature that is there is there for a purpose for later in the campaign, but at 9th-10th level, they are not ready. I plan on giving them plenty of warnings that what is coming up would wipe the floor with them as they approach... lots of clues. Does anyone else have set encounter areas that are too much for the party right away? Should I nerf the encounter if they persist and do not heed the warnings? Any advice would be welcome!
DM
DM
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