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Some things I love and hate in Trailblazer
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<blockquote data-quote="Malfi" data-source="post: 5392790" data-attributes="member: 96478"><p><span style="font-family: 'Times New Roman'">I recently read the trailblazer rulebook and I liked it a lot. </span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'">Some things irked me though and maybe the good people at bad axe games could chime in explaining the design philosophy behind some of them. </span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'"><em>The fighters expert weapon proficiency. </em></span> </p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'">I really hated the old weapon focus feats because they forced you to only use one specific weapon.</span></p><p> <span style="font-family: 'Times New Roman'">The trailblazer ones I found much more to my liking but then I read the expert weapon proficiency rules. Whats the point of having a more widely applicable weapon focus and a so specific expert weapon proficiency? For me the expert weapon proficiency is trailblazers weapon focus<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />. </span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'">I am thinking of making it apply to weapon groups like pathfinders fighter ones. (axes, swords etc.)</span></p><p> <span style="font-family: 'Times New Roman'">What do you think?</span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'"><em>Combat reaction dodge is another love it hate it rule.</em></span> </p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'">It makes melee classes better but it also makes monsters better against melee classes! A fighter now has to deal with dodging bullets and grey renders which is pretty disappointing.</span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'"><em>The magic needs hero points system seems a bit too hit and miss to me.</em></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'">When you have general rules like: </span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Rote spells include:</span></span></p><p> <span style="font-family: 'Times New Roman'">• </span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">All 0-level spells.</span></span></p><p> <span style="font-family: 'Times New Roman'">• </span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Any single-target spell with a duration of 1 min/level or less.</span></span></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Restricted spells include:</span></span></p><p> <span style="font-family: 'Times New Roman'">• </span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Any area of effect or multiple-target spell.</span></span></p><p> <span style="font-family: 'Times New Roman'">• </span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Any spell with a duration of 10 minutes/level or longer.</span></span></p><p> <span style="font-family: 'Times New Roman'">• </span><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Any Conjuration (creation, calling, or teleport).</span></span></p><p> <span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"></span> </p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Then you leave spells like Ray of enfeeblement, Flesh to stone and Otilukes Iressistable Dancing unaffected and nerf spells like Scintillating Pattern, Cone of cold and Meteor swarm. </span></span> </p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">It also seems that by taking the extra action points enchantments you can easily go around using mostly restricted spells (I assume the extra actions points enchantments stack).. </span></span> </p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span> </p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">That said they are as good as general guidelines go and the DM can easily houserule the rote or restriced type to whatever spell he likes. </span></span> </p><p> <em><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></em></p><p><em><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></em> </p><p> <em><span style="font-family: 'Times New Roman'"><span style="font-size: 10px">The ranger got no love.</span></span></em></p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 10px"></span></span> </p><p> <span style="font-family: 'Times New Roman'"><span style="font-size: 10px">Comapring him to the paladin, the fighter and the barbarian the ranger seems to have gotten few new cool stuff. He also already had 2 good saves so he gets "shafted" there as well.</span></span></p></blockquote><p></p>
[QUOTE="Malfi, post: 5392790, member: 96478"] [FONT=Times New Roman]I recently read the trailblazer rulebook and I liked it a lot. [/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman]Some things irked me though and maybe the good people at bad axe games could chime in explaining the design philosophy behind some of them. [/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman][I]The fighters expert weapon proficiency. [/I][/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman]I really hated the old weapon focus feats because they forced you to only use one specific weapon.[/FONT] [FONT=Times New Roman]The trailblazer ones I found much more to my liking but then I read the expert weapon proficiency rules. Whats the point of having a more widely applicable weapon focus and a so specific expert weapon proficiency? For me the expert weapon proficiency is trailblazers weapon focus:P. [/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman]I am thinking of making it apply to weapon groups like pathfinders fighter ones. (axes, swords etc.)[/FONT] [FONT=Times New Roman]What do you think?[/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman][I]Combat reaction dodge is another love it hate it rule.[/I][/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman]It makes melee classes better but it also makes monsters better against melee classes! A fighter now has to deal with dodging bullets and grey renders which is pretty disappointing.[/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman][I]The magic needs hero points system seems a bit too hit and miss to me.[/I][/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman]When you have general rules like: [/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman][SIZE=2]Rote spells include:[/SIZE][/FONT] [FONT=Times New Roman]• [/FONT][FONT=Times New Roman][SIZE=2]All 0-level spells.[/SIZE][/FONT] [FONT=Times New Roman]• [/FONT][FONT=Times New Roman][SIZE=2]Any single-target spell with a duration of 1 min/level or less.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=2]Restricted spells include:[/SIZE][/FONT] [FONT=Times New Roman]• [/FONT][FONT=Times New Roman][SIZE=2]Any area of effect or multiple-target spell.[/SIZE][/FONT] [FONT=Times New Roman]• [/FONT][FONT=Times New Roman][SIZE=2]Any spell with a duration of 10 minutes/level or longer.[/SIZE][/FONT] [FONT=Times New Roman]• [/FONT][FONT=Times New Roman][SIZE=2]Any Conjuration (creation, calling, or teleport).[/SIZE][/FONT] [FONT=Times New Roman] [/FONT] [FONT=Times New Roman][SIZE=2]Then you leave spells like Ray of enfeeblement, Flesh to stone and Otilukes Iressistable Dancing unaffected and nerf spells like Scintillating Pattern, Cone of cold and Meteor swarm. [/SIZE][/FONT] [FONT=Times New Roman][SIZE=2]It also seems that by taking the extra action points enchantments you can easily go around using mostly restricted spells (I assume the extra actions points enchantments stack).. [/SIZE][/FONT] [FONT=Times New Roman][SIZE=2] [/SIZE][/FONT] [FONT=Times New Roman][SIZE=2]That said they are as good as general guidelines go and the DM can easily houserule the rote or restriced type to whatever spell he likes. [/SIZE][/FONT] [I][FONT=Times New Roman][SIZE=2] [/SIZE][/FONT][/I] [I][FONT=Times New Roman][SIZE=2]The ranger got no love.[/SIZE][/FONT][/I] [FONT=Times New Roman][SIZE=2] [/SIZE][/FONT] [FONT=Times New Roman][SIZE=2]Comapring him to the paladin, the fighter and the barbarian the ranger seems to have gotten few new cool stuff. He also already had 2 good saves so he gets "shafted" there as well.[/SIZE][/FONT] [/QUOTE]
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Some things I love and hate in Trailblazer
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