I recently read the trailblazer rulebook and I liked it a lot.
Some things irked me though and maybe the good people at bad axe games could chime in explaining the design philosophy behind some of them.
The fighters expert weapon proficiency.
I really hated the old weapon focus feats because they forced you to only use one specific weapon.
The trailblazer ones I found much more to my liking but then I read the expert weapon proficiency rules. Whats the point of having a more widely applicable weapon focus and a so specific expert weapon proficiency? For me the expert weapon proficiency is trailblazers weapon focus.
I am thinking of making it apply to weapon groups like pathfinders fighter ones. (axes, swords etc.)
What do you think?
Combat reaction dodge is another love it hate it rule.
It makes melee classes better but it also makes monsters better against melee classes! A fighter now has to deal with dodging bullets and grey renders which is pretty disappointing.
The magic needs hero points system seems a bit too hit and miss to me.
When you have general rules like:
Rote spells include:
• All 0-level spells.
• Any single-target spell with a duration of 1 min/level or less.
Restricted spells include:
• Any area of effect or multiple-target spell.
• Any spell with a duration of 10 minutes/level or longer.
• Any Conjuration (creation, calling, or teleport).
Then you leave spells like Ray of enfeeblement, Flesh to stone and Otilukes Iressistable Dancing unaffected and nerf spells like Scintillating Pattern, Cone of cold and Meteor swarm.
It also seems that by taking the extra action points enchantments you can easily go around using mostly restricted spells (I assume the extra actions points enchantments stack)..
That said they are as good as general guidelines go and the DM can easily houserule the rote or restriced type to whatever spell he likes.
The ranger got no love.
Comapring him to the paladin, the fighter and the barbarian the ranger seems to have gotten few new cool stuff. He also already had 2 good saves so he gets "shafted" there as well.
Some things irked me though and maybe the good people at bad axe games could chime in explaining the design philosophy behind some of them.
The fighters expert weapon proficiency.
I really hated the old weapon focus feats because they forced you to only use one specific weapon.
The trailblazer ones I found much more to my liking but then I read the expert weapon proficiency rules. Whats the point of having a more widely applicable weapon focus and a so specific expert weapon proficiency? For me the expert weapon proficiency is trailblazers weapon focus.
I am thinking of making it apply to weapon groups like pathfinders fighter ones. (axes, swords etc.)
What do you think?
Combat reaction dodge is another love it hate it rule.
It makes melee classes better but it also makes monsters better against melee classes! A fighter now has to deal with dodging bullets and grey renders which is pretty disappointing.
The magic needs hero points system seems a bit too hit and miss to me.
When you have general rules like:
Rote spells include:
• All 0-level spells.
• Any single-target spell with a duration of 1 min/level or less.
Restricted spells include:
• Any area of effect or multiple-target spell.
• Any spell with a duration of 10 minutes/level or longer.
• Any Conjuration (creation, calling, or teleport).
Then you leave spells like Ray of enfeeblement, Flesh to stone and Otilukes Iressistable Dancing unaffected and nerf spells like Scintillating Pattern, Cone of cold and Meteor swarm.
It also seems that by taking the extra action points enchantments you can easily go around using mostly restricted spells (I assume the extra actions points enchantments stack)..
That said they are as good as general guidelines go and the DM can easily houserule the rote or restriced type to whatever spell he likes.
The ranger got no love.
Comapring him to the paladin, the fighter and the barbarian the ranger seems to have gotten few new cool stuff. He also already had 2 good saves so he gets "shafted" there as well.