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Some things I love and hate in Trailblazer
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<blockquote data-quote="Wulf Ratbane" data-source="post: 5393534" data-attributes="member: 94"><p>Expert Weapon proficiency allows you to take any weapon and (with only a couple of exceptions) make it perform like any other weapon. </p><p></p><p>Which means that you don't need to carry a dagger to use as a light weapon, and a flail to use for tripping and disarming, and a long sword to carry for its good damage and threat range, and a battle axe for its good crit multiplier. You just pick a weapon and, over the course of your career, you <em>will</em> be able to get that weapon to the same die type, crit range, crit multiplier, finessability, bonus maneuvers, etc.</p><p></p><p>The only thing you can't do is make a light weapon into a two-handed/reach weapon and vice versa.</p><p></p><p>Expert Weapon Proficiency also doesn't come into play until 3rd level so (unlike Weapon Focus) you aren't stuck with a decision before you even begin play. You've got some time to figure out what the party needs, and what magic items you might find (which works out nicely with the <em>Bind Item </em>Action Point Enhancement).</p><p></p><p></p><p></p><p></p><p>I think that's way too powerful, in addition to being unnecessary. </p><p></p><p></p><p></p><p></p><p>If your grey render is dodging the fighter's attacks then you're not using dodge to its full potential. Dodge the wizard's <em>ray of enfeeblement</em>, yes. Dodge touch attacks. Dodge attacks that come with unpleasant side effects (improved grab, swallow whole, rend, etc.)</p><p></p><p>Fighters, and grey renders, and other "big bags of hit points" are not worried about losing hit points to run-of-the-mill attacks.</p><p></p><p></p><p></p><p>No, they don't stack. That's why the text is included to explain how many you get, total. Six base. Seven if you take Extra once. Eight if you take it twice. Nine if you take it three times. Ten if you take it four times. </p><p></p><p>But definitely not 6+7+8+9+10. </p><p></p><p></p><p></p><p></p><p></p><p>SNIP good list.</p><p></p><p>You also forgot to mention the Combat Styles, which is much more flexible than before. You're not longer "treated as" having a feat: you actually get a bonus feat, which means you can integrate those feats with your normal feat acquisition schedule, mix things around, etc.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 5393534, member: 94"] Expert Weapon proficiency allows you to take any weapon and (with only a couple of exceptions) make it perform like any other weapon. Which means that you don't need to carry a dagger to use as a light weapon, and a flail to use for tripping and disarming, and a long sword to carry for its good damage and threat range, and a battle axe for its good crit multiplier. You just pick a weapon and, over the course of your career, you [i]will[/i] be able to get that weapon to the same die type, crit range, crit multiplier, finessability, bonus maneuvers, etc. The only thing you can't do is make a light weapon into a two-handed/reach weapon and vice versa. Expert Weapon Proficiency also doesn't come into play until 3rd level so (unlike Weapon Focus) you aren't stuck with a decision before you even begin play. You've got some time to figure out what the party needs, and what magic items you might find (which works out nicely with the [I]Bind Item [/I]Action Point Enhancement). I think that's way too powerful, in addition to being unnecessary. If your grey render is dodging the fighter's attacks then you're not using dodge to its full potential. Dodge the wizard's [I]ray of enfeeblement[/I], yes. Dodge touch attacks. Dodge attacks that come with unpleasant side effects (improved grab, swallow whole, rend, etc.) Fighters, and grey renders, and other "big bags of hit points" are not worried about losing hit points to run-of-the-mill attacks. No, they don't stack. That's why the text is included to explain how many you get, total. Six base. Seven if you take Extra once. Eight if you take it twice. Nine if you take it three times. Ten if you take it four times. But definitely not 6+7+8+9+10. SNIP good list. You also forgot to mention the Combat Styles, which is much more flexible than before. You're not longer "treated as" having a feat: you actually get a bonus feat, which means you can integrate those feats with your normal feat acquisition schedule, mix things around, etc. [/QUOTE]
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Some things I love and hate in Trailblazer
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