Tallarn said:
I have to ask - what are you doing out of combat with your characters? Are you taking advantage of the rituals to do some of the old Wiz/Clr tricks?
No because for that purpose, Rituals are the equivalent of expensive scrolls. Like all limited resources, 4E Rituals are designed to be used as necessarily, not because they are "fun".
Tallarn said:
This is obviously one of the huge dividers between those that enjoy 4e and those that don't - that in this version, Wizards and Clerics don't have such a huge range of powers that in the hand of a competent player they start to make other classes look weak and unncessary.
I think there is a certain amount of truth in part of this. The players in our group who used to enjoy simple PCs (Barbarians, Fighters, Rogues) in 3E are for the most part satisfied with 4E. The players in our group who used to enjoy more complex PCs (Wizards, Clerics, Druids) in 3E are not satisfied with 4E. There is a definitive line in our group based on the type of PC players enjoy playing.
The game has been dummied down to the least common denominator.
And, versatility does not equate to lack of balance. Many weaker powers can be balanced with fewer stronger powers.
Unfortunately, every class is now balanced with fewer strong powers.
It was not just the versatility of 3E Wizards that made them unbalanced, it was the strength of their spells combined with their versatility.
A very good point.
Many players seem to forget that there are now rituals to take care of many of the non-evocation, non-combat issues. Since those utility rituals don`t take up you normal daily power "slots" (as in 3.X), a caster in some way has even more variety than in previous edtions.
It's not that people have forgotten, it's that those ritual spells can no longer be cast in combat AND all of those spells are now expensive.
And there is no more variety than in previous editions because PCs could create scrolls previously.
Nearly every 4E spell which is non-combat is a long casting ritual that costs (there are a small handful of spells like Jump that are not solely combat oriented).
While Wizards and clerics (but not bards or sorcs, e.g.) had potentially plenty of spells to choose from in former editions, It´s fair to say that most of the time, casters took the same standard spells anyway, because they where so good.
That hasn't changed. In fact, it has gotten worse. Casters are now forced by 4E game mechanics to use the same standard spells encounter after encounter after encounter. Before, at least there was an option.
Additionally, 3E Wizards and Clerics could augment their spell selection with scrolls that also could be cast in combat.
That option is gone in 4E as well. Hit with the nerf bat.