James McMurray
First Post
There is virtually no middle ground of casting miscellaneous spells in combat or without a cost.
Not even the utility spells that are non-combative and cost nothing to cast?
There is virtually no middle ground of casting miscellaneous spells in combat or without a cost.
Not even the utility spells that are non-combative and cost nothing to cast?
There is virtually no middle ground of casting miscellaneous spells in combat or without a cost.
You've probably accounted for this in your 'virtually', but one thing that I think has been done right with 4e wizards is at-will cantrips - and some of those could be very useful in combat for the canny e.g. a wizard fighting in the dark:
minor action "light"
standard action "attack"
free action "dismiss light"
move action "shift"
I could imagine some fun with mage hand or ghost sound in combat too.
(however, there is still a big lack IMO of decent utility spells for use in combat. Far too many of the utility spells are daily when they would have been better as encounter IMO)
Well, I'm sure we can argue this back and forth all day. But, like I said, I had Craft Wonderous Item, and the opportunity to use it, so I had pearls of power to regenerate my offensive capability between combats. And it wasn't really half my spells devoted to survival. I only listed about 4 that were explicitly devoted to defense (sorry about Protection from Evil, I forgot that I had that from a unique item--substitute Magic Circle against Evil). Spells like haste, dimension door, and circle of invisibility, although spells that help the wizard in a pinch, are also good for the whole party.For example, an 8th level Wizard usually had about 16 spells. If he preps half of them for defense as per your paranoid model, that allows for very few encounters because he runs out of offensive spells in 2 or 3 encounters. And if he is casting 1 minute per level Protection From Evil in combat, then he is wasting a round where he is not adding to the survivability of the group and putting more of a strain on the Divine PCs to cure.
But, you yourself are saying that the wizard is a problem past around 11th level (and again, I'd say it starts at 5-7th), and then say that it wasn't a big deal in your campaigns since you played a lot at low level. That is an example of what I would call a self-imposed limitation on the power of wizards that is neither part of the rules of the game or necessarily typical to all groups.
I think it is typical of many groups and not just because high level is skewed towards PC spell casters.
High level combat in 3.5 is difficult for a DM as well. Instead of the high level bad guys having 2 to 6 abilities like most foes in 4E, some of the bad guys, especially spell casters, have 30 or 40 abilities each in 3E. That's a heavy DM workload during encounter design and during combat.
When you add the fact that the DM then also has to consider which magic items to hand out, which spells to hand out, etc. for PCs, it becomes even more problematic.
Our group played one 20th level campaign and it was a royal pain in the butt for both the players and the DM to juggle all of the options. I really do not think that most groups played at those types of levels on a significantly frequent basis.
And, I really do not see that 3E 5th Wizard level as uber is an issue at all though and I doubt most people did. People did not complain about 9 spells per day. It's just too darn easy to go through most of them in 2 encounters and have little left over. Memorizing two Fireballs is all well and fine, but it really handcuffs the Wizard's options.
Don't get me wrong. 4E is great for the DM. It organizes his workload a lot. But, it also handcuffs the spell casting players in the process.
Summary:
You forgot to mention that there is no way to memorize multiple utility spells of the same type (or same level) or to use scrolls in combat in 4E. Need 2 Dimension Door spells today. Sorry. You are stuck doing damage buddy.![]()
The difference, at least to me, is that instead of having the option to swap out any spell you want and to use scrolls for rarely used spells, the game now is all about a small core of spells (and it's worse for non-Wizards that cannot even swap spells or powers except when leveling). Not dissimilar to the At Will spell called a Light Crossbow for low level 3.5 Wizards and Sorcerers.
The core of spells in 3.5 was player self imposed. The player had choices on a daily basis. The core of spells in 4E is game imposed. The player has some small choices when leveling up, but is still stuck for the most part with his core spells.
And, I really do not see that 3E 5th Wizard level as uber is an issue at all though and I doubt most people did. People did not complain about 9 spells per day. It's just too darn easy to go through most of them in 2 encounters and have little left over. Memorizing two Fireballs is all well and fine, but it really handcuffs the Wizard's options.