Most of the fighting styles are generally thought of as worthwhile for what they do except for Protection. How could Protection style be remodelled to better represent and be effective as other styles?
After the last UA on skill feats it got me thinking about style feats that improve/further a fighting style the character has.
Currently fighting styles are based off arms/shield being used would also basing styles off method open up worthwhile space that could be aimed to further character flavour. eg Mobilty Fighting style +2 damage if the character moves 10ft+ prior to attacking or Guerrilla Warfare if attacking whilst hiddederoll damage dice a second time and pick best result.
Is the fighting style mechanic being used or leveraged designwise as well as it could be? What more can be done or what is currently being done could be done better?
After the last UA on skill feats it got me thinking about style feats that improve/further a fighting style the character has.
Currently fighting styles are based off arms/shield being used would also basing styles off method open up worthwhile space that could be aimed to further character flavour. eg Mobilty Fighting style +2 damage if the character moves 10ft+ prior to attacking or Guerrilla Warfare if attacking whilst hiddederoll damage dice a second time and pick best result.
Is the fighting style mechanic being used or leveraged designwise as well as it could be? What more can be done or what is currently being done could be done better?