I'm considering the following adjustment to the rules on permanent injuries, and I'd appreciate some thoughts.
It's designed to make experience a slightly more fun element, especially if players play on their war wounds.
- Permanent injuries are an optional rule
- As before they are quite rare - 6 on 1d6 after having reached zero HEALTH
- Attributes can be reduced as currently, but CHARISMA cannot
- Ironically, every injury which reduces an attribute increases your CHARISMA by 1, because you're more interesting with an eyepatch or limp
It's designed to make experience a slightly more fun element, especially if players play on their war wounds.