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<blockquote data-quote="Edwin Suijkerbuijk" data-source="post: 6879869" data-attributes="member: 6801221"><p>[MENTION=83996]Lokiare[/MENTION] can the Creation spell make magic items?</p><p>&#8207 [MENTION=4036]Jeremy[/MENTION]ECrawford The creation spell is not intended to create magic items.</p><p></p><p> [MENTION=6679253]redwullf[/MENTION] Can a creature that removes restrained/grappled condition on its turn move immediately, or must wait until next turn?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford The effects of a condition end the moment the condition ends.</p><p></p><p>@Tsyclops folks who have run Rise of Tiamat: Tiamat's Multiple Heads feature gives her reactions, but doesn't say what she does. Is is a melee?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford Tiamat's Multiple Heads lets her take extra reactions to do normal reactive things, like opportunity attacks.</p><p></p><p>@TTVsTimmy Eldr. knight, Has whip, Shield (armor) Casting spells, do i have to sheath wep? or can i put wep into shield hand/fingers?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford Where you put a weapon is up to you and your DM. Remember: a hand is only relevant for spells with S component.</p><p></p><p> [MENTION=6677213]Rho[/MENTION]oja is there a daily limit on the halfling's lucky trait?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford No.</p><p></p><p> [MENTION=6679253]redwullf[/MENTION] Can otyugh's Tentacle Slam be 1 or both of its tentacle attacks from Multiattack or is single Tentacle Slam its own action?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford The otyugh's Multiattack action lets it use its bite and tentacle attacks, not Tentacle Slam.</p><p></p><p>@DerynDraconis Thanks! But Poison Basic PHB p153 which rule follow? Is like injury poison or not?(it said only remain potent for 1 minute)</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford Basic poison (PH, 153) is potent for 1 minute after it's applied. As written, it works on multiple hits.</p><p></p><p> [MENTION=85177]Dr[/MENTION]_kevinsmith Does dispel magic affect all active spells, or just 1?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford Dispel magic, if successful, can end every spell on its target.</p><p></p><p> [MENTION=10531]see[/MENTION]kay A creature at 0 HP is unconscious so hits within 5ft are crits (+advantage). Always 2 death save failures?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford Yes.</p><p></p><p> [MENTION=47144]Dimitris[/MENTION]andjus Is it possible to attack normally in a turn then grab a staff and use your reaction to cast shield from the staff when hit?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford Yes.</p><p></p><p> [MENTION=5318]jay[/MENTION]con356 if a suggestion from the "suggestion" spell becomes unreasonable during the spells duration, does the spell end?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford To work, the suggestion spell's suggestion needs to sound reasonable only at the time of casting.</p><p></p><p> [MENTION=3300]d20[/MENTION]junkie Does Forbiddance and Mordenkainens Private Sanctum block an item marked by Drawmijs Instant Summons from being summoned?</p><p> [MENTION=4036]Jeremy[/MENTION]ECrawford Forbiddance stops creatures, not objects, from teleporting. Mordenkainen's private sanctum can stop objects.</p></blockquote><p></p>
[QUOTE="Edwin Suijkerbuijk, post: 6879869, member: 6801221"] [MENTION=83996]Lokiare[/MENTION] can the Creation spell make magic items? ‏ [MENTION=4036]Jeremy[/MENTION]ECrawford The creation spell is not intended to create magic items. [MENTION=6679253]redwullf[/MENTION] Can a creature that removes restrained/grappled condition on its turn move immediately, or must wait until next turn? [MENTION=4036]Jeremy[/MENTION]ECrawford The effects of a condition end the moment the condition ends. @Tsyclops folks who have run Rise of Tiamat: Tiamat's Multiple Heads feature gives her reactions, but doesn't say what she does. Is is a melee? [MENTION=4036]Jeremy[/MENTION]ECrawford Tiamat's Multiple Heads lets her take extra reactions to do normal reactive things, like opportunity attacks. @TTVsTimmy Eldr. knight, Has whip, Shield (armor) Casting spells, do i have to sheath wep? or can i put wep into shield hand/fingers? [MENTION=4036]Jeremy[/MENTION]ECrawford Where you put a weapon is up to you and your DM. Remember: a hand is only relevant for spells with S component. [MENTION=6677213]Rho[/MENTION]oja is there a daily limit on the halfling's lucky trait? [MENTION=4036]Jeremy[/MENTION]ECrawford No. [MENTION=6679253]redwullf[/MENTION] Can otyugh's Tentacle Slam be 1 or both of its tentacle attacks from Multiattack or is single Tentacle Slam its own action? [MENTION=4036]Jeremy[/MENTION]ECrawford The otyugh's Multiattack action lets it use its bite and tentacle attacks, not Tentacle Slam. @DerynDraconis Thanks! But Poison Basic PHB p153 which rule follow? Is like injury poison or not?(it said only remain potent for 1 minute) [MENTION=4036]Jeremy[/MENTION]ECrawford Basic poison (PH, 153) is potent for 1 minute after it's applied. As written, it works on multiple hits. [MENTION=85177]Dr[/MENTION]_kevinsmith Does dispel magic affect all active spells, or just 1? [MENTION=4036]Jeremy[/MENTION]ECrawford Dispel magic, if successful, can end every spell on its target. [MENTION=10531]see[/MENTION]kay A creature at 0 HP is unconscious so hits within 5ft are crits (+advantage). Always 2 death save failures? [MENTION=4036]Jeremy[/MENTION]ECrawford Yes. [MENTION=47144]Dimitris[/MENTION]andjus Is it possible to attack normally in a turn then grab a staff and use your reaction to cast shield from the staff when hit? [MENTION=4036]Jeremy[/MENTION]ECrawford Yes. [MENTION=5318]jay[/MENTION]con356 if a suggestion from the "suggestion" spell becomes unreasonable during the spells duration, does the spell end? [MENTION=4036]Jeremy[/MENTION]ECrawford To work, the suggestion spell's suggestion needs to sound reasonable only at the time of casting. [MENTION=3300]d20[/MENTION]junkie Does Forbiddance and Mordenkainens Private Sanctum block an item marked by Drawmijs Instant Summons from being summoned? [MENTION=4036]Jeremy[/MENTION]ECrawford Forbiddance stops creatures, not objects, from teleporting. Mordenkainen's private sanctum can stop objects. [/QUOTE]
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