Jester David
Hero
Much of his posts were lost in the deletion of the D&D Next Playtest forums.
Here's where I'm archiving some Wrecan content of note.
Here's where I'm archiving some Wrecan content of note.
Thanks for reminding me. People complained about Third Edition being "video gamey" too.Another reason why 4th is so weak and video gamey.
Who is this Wrecan? Where can I bask in his eternal wisdom?
[MENTION=37579]Jester Canuck[/MENTION]
Here is a link through wayback machine to Wrecan's Unearthed Wrecana if you want to go through and pull things out
https://web.archive.org/web/2010081...25328093/Unearthed_Wrecana:_Table_of_Contents
Who is this Wrecan? Where can I bask in his eternal wisdom?
Not that I actually know much of anything about him myself.The Giant's news post 5/18/15 said:I also fulfilled another promise with today's strip, if a less joyous one. Mark Monack, who went by the screen name "Wrecan," was a pillar of the message board community for many years. He was, among his other roles, the founder of one of the forum's odder traditions: counting the number of strips each character appears in, a project that continues many years after he began it. When he passed in 2013, I asked his wife Jodie if there was anything I could do to help out. She told me he would have loved nothing more than to have a walk-on character named Wrecan in OOTS. Now, there is one.
[MENTION=37579]Jester Canuck[/MENTION]
Here is a link through wayback machine to Wrecan's Unearthed Wrecana if you want to go through and pull things out
https://web.archive.org/web/2010081...25328093/Unearthed_Wrecana:_Table_of_Contents
No. When WotC updated their forum software, it killed all their old links.I get only the "access denied" sign from the WotC website. Am I doing something wrong?
Same guy. He was big over on that forum too.There's also a character named Wrecan in The Order of the Stick, recently. Veldrina's bodyguard.
Not that I actually know much of anything about him myself.
Few people survive a single stab wound. They are deadly. As far as I'm concerned, hit points are a cinematic abstraction (and always have been). When you fight, you are getting bruised a bit and battered. Maybe a split lip or a minor abrasion or cut here and there.This is something so utterly fundemental to RP, how do you get around either being dead, or never harmed enough to sustain damage, with no in between?
In the middle ages I can guarantee you one thing...Actually, single stab wounds are rarely fatal.
Such things are better left to DM description. However, please note that I never said damage means there were no cuts or stabs. In fact, I specifically mention cuts, bruises, contusions and the like. You are getting injured, but not in ways that affect your ability to fight. How can I conclude that? because you're not suffering any penalties to fight!the idea that a veteran of numerous battles is never cut or stabbed unless he receives a fatal blow is also a bit extreme and unrealistic.
After each of these wounds did you maintain the ability to fight with the same vigor, strength and fortitude as you possessed before you got shot or stabbed?Once in my life I've had the misfortune of being shot. Because I was a testosterone laden idiot in my youth, twice I've been badly stabbed and cut a few times more than that. Now, that just me, personally.
Then surely one should be suffering penalties as soon as one is injured, right?You surely do NOT do it at the top of your form if it is any time soon after... and here I mean soon as in less than a week after a hard fight... IF you're a fast healer.
Why not? We've been ignoring the idea of wounding since the game was invented!if you simply ignore the idea of any wounding
So when your fighter gets stabbed, what penalty to attack, damage and speed does he suffer? Anything?Yeah, that pesky thing called verisimilitude. We LIKE it.
Well, it's not third edition. It's got too much internal consistency. Heroic fantasy? You betcha.This isn't heroic fantasy anymore. I'm not sure what it IS, but I am fairly certain of what it is NOT.
Which is much sturdier than modern-day industrial clothing. Industrial clothing is built to be mass-produced and last a few years of casual use. medieval clothing is hand-built to withstand many years of grueling physical labor. Adventurers -- the guys who are going to encounter harpoon-weilding goblins -- will have clothes built for their job.We are talking about more or less mediveal area clothing
What Die Hard movie did you watch? I watched the one where McClane is out of action for no more than a few minutes at a time (enough time to activate a healing surge) and never seems to suffer any wound penalties (though at one point the loss of one shoe does penalize his movement across the difficult terrain of shattered glass). Heck, at the end of the movie, McClane's in good enough shape to get it on with his wife in the back of a limo. Where's the wound penalty? Where's the weeks of recuperation.Ever seen Die Hard? You might see a example of 4E regeneration HP in this movie, but I see a guy who continusly looses HP over the whole film without regenerating them between combat. He can fight if he mus, but he is a total wreck and at the end he really has low HP and is out of action for quite some time.
"A foolish consistency is the hobgoblin of little minds."When all enemies are fighting with poisoned weapons then all hits must be physical ones, even if they are only minor which goes against the "HP is fatigue etc." theory.
I. Don't. Care. It's not the topic of the thread. We're comparing 3rd edition healing to 4th edition healing, not to Psychotic_Robot's House Ruled Wound Penalty Chart.Obviously, people haven't tried hard enough.
No, it represents a ball of magical fire -- possibly even cartoon fire -- that puts scorch marks on the people it doesn't kill, and magically doesn't burn all the scrolls sitting in the wizard's cloth backpack. (Well, not since 3rd edition eliminated item saving throws in area of effect spells.)By that reasoning, a fireball doesn't actually represent a ball of fire because fireball doesn't act like a ball of fire.
And now the rules don't require a week to heal. If you're going to cite the rules to justify third, then the rules equally justify Fourth.1. To the poster who wanted an answer about the 103 HP person... The answer is the RULES didn't have a penalty.
But you have no evidence for that assertion, which means it cannot be used to justify Third Edition healing.2. To those who claim that John McClain is a good 4e example - BAH. Six hours after his ordeal (any one of the 4) and I say he's barely able to get out of BED!
But that problem exists equally in Third, which also doesn't have rules for broken arms, severed fingers, etc. (All of which should take a lot longer to recover from than the either the five days needed in Third or the six hours needed in Fourth.) Again, all you're pointing out is that neither third nor fourth had wound penalties.To explain away 99% of all swings with Maces, Axes, Polearms, swords, Arrows, Bolts, Lighting Bolts, Fireballs, Magic Missles, Falling Rocks, Hail Storms, Teeth, Claws and the million other ways a person is attacked as 'near misses and the expenditure of endurance is over the top unrealistic.' Let's face it - 4e healing is broken
Except we gave you a perfectly good reason: hit points are a total abstraction. Which it has to be, because combat in D&D is nothing like real combat.What we have been railing against is the Lack of REASON behind what they have established.
What was that answer? You fight just as well after a battle as before. But these invisible hit points take five days to replenish. But there's no outward manifestation of the depleted hit point pool because D&D doesn't have wound penalties.At least 3e had an answer.
Why? What's he recovering? From the outside, the fighter at 1 hp and 103 hp perform equally well on the battlefield. Any amount of healing is an arbitrary distinction.As long as hit points exist period, and they always have, there will be mechanical issues that simply don't work. That is why your 103 HP Fighter needs only a week to recover ...if he has a high enough Con and full bed rest and healing poultices and a good doctor and the love of a good woman (or man or whatever).![]()
It's still infinitely easier to deal with than it taking six hours
Why must the wear down factor be a week rather than a good night's rest? How did this "wear down factor" manifest in games? Was it anything other than role-playing being worn? Because in that case, you're complaining that the game doesn't give you mechanics to reflect your roleplay, something which I think is a hindrance to roleplay rather than a help.the wear down factor.
There is no "gestalt effect". Hit points are an abstraction, but the only "effect" they have is to tell you whether you're conscious or unconscious. Anything beyond that is your own roleplay patina utterly unsupported by the rules.No, Wrecan, you don't get slowed in the older editions, or now, by your wounds, directly, but in the older editions, all of them, you did atleast get worn down by them... it was a gestalt effect, instead of specific because hit points are a gestalt, not specific.
Except, of course, that there is no regeneration with healing surges. Lost limbs don't regenerate -- only lost hit points.In a world where magic exists its logical that magic can heal but not that people start regenerating without any magic.
But I guess that is too simulationist for you.
I note you seem to have a hard time believing many things that happen to be true. Denim is just a more comfortable cotton version of twill, a woolen durable fabric from which most medieval clothing is fashioned. The reason everybody switched from wool to denim in the 18th century is not because denim was more durable than wool but because it was more comfortable than wool.Yes, mediveal clothing was stronger than for example jeans.
Thats hard to believe.
What movie is Die Hard 1 1/2?! Do you mean Die Hard, Die Hard 2: Die Harder, Die Hard With a Vengeance or Live Free or Die Hard? I didn't see the last one, but as far as I know in none of those movies does John McClane spend a week recuperating from his injuries.In Die Hard part 1 1/2. At the end of the movies McClane can barely walk.
He appears to regenerate just like 4E Heroes do.He does not regenerate like 4E heroes do.
The word is "graze", not "grace". And a stinger can cause a minor puncture.How does a Pit Fiend grace someone with his tail stinger?
And I explained why your "answer" was nonresponsive.Already answered, read my posts.
European or African Bullete?Hmm.
What is the average burrowing velocity of the average bulette moving through combined layers of shale and sandstone, assuming the bulette in question is 1) fully grown, 2) in good health, 3) currently chasing a scrumptious adventurer?
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Granted, but your own skewed mockery of how older editions played out was also a bit overdone, don't you think?
Also, where is it written in the books that traps are supposed to be played in exactly that fashion?
My rewrite of yours was showing that the notion of spotlight-stealing players and such is not a fault of the rules, but a player/DM problem.
it's really a player issue all along and not a rules flaw.
Spotlights and self-centeredness are a player issue, not a rules issue.