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<blockquote data-quote="Jester David" data-source="post: 6727675" data-attributes="member: 37579"><p><strong>Originally posted by wrecan:</strong></p><p></p><p><strong>a little thread derail</strong></p><p>[sblock]Cantakerous, the thread was a satirical thread in which you were asking a serious question. Thus, it was off-topic. It's like standing up in the middle of <em>Young Frankenstein</em> to discuss the actual physics of renimating dead tissue.[/sblock]</p><p></p><p>Now, to answer your actual question...</p><p></p><p></p><p>Few people survive a single stab wound. They are deadly. As far as I'm concerned, hit points are a cinematic abstraction (and always have been). When you fight, you are getting bruised a bit and battered. Maybe a split lip or a minor abrasion or cut here and there.</p><p></p><p>When a blow drops you, that's when you're dead or dying. Until then, you're mostly tired and bruised. </p><p></p><p>Even after your hp are at full, though, it doesn't mean you aren't injured. Only that your injuries aren't affecting your ability to fight. You still might have aches and pains. Maybe your minor cuts are bandaged and might reopen in future battles. But that stuff doesn't require mechanical rules.</p><p></p><p>This is how I played it in 3rd, 2nd, AD&D and Basic/Expert/Immortals. The only difference there was that we had to keep track of the silly accounting of how much you heal after a week's travel.</p><p></p><p>If you believe that hp loss should mean you're getting stabbed and lacerated repeatedly, how do you explain the fact that a 16 Con 11th level fighter with 103 hp reduced to 1 hp attacks with the same force and vigor as when the fighter was at full hp? Do those grave wounds, which will take 10 days to heal without magical assistance (5 days given bedrest), all happen to land on his fleshy parts that have nothing to do with fighting? No hamstrings, no broken arms, no dizzying concussions? He's bleeding profusely from several wounds that won't fully heal for an entire week or more, but he suffers no adverse effects in battle, skills or movement?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6727675, member: 37579"] [b]Originally posted by wrecan:[/b] [b]a little thread derail[/b] [sblock]Cantakerous, the thread was a satirical thread in which you were asking a serious question. Thus, it was off-topic. It's like standing up in the middle of [i]Young Frankenstein[/i] to discuss the actual physics of renimating dead tissue.[/sblock] Now, to answer your actual question... Few people survive a single stab wound. They are deadly. As far as I'm concerned, hit points are a cinematic abstraction (and always have been). When you fight, you are getting bruised a bit and battered. Maybe a split lip or a minor abrasion or cut here and there. When a blow drops you, that's when you're dead or dying. Until then, you're mostly tired and bruised. Even after your hp are at full, though, it doesn't mean you aren't injured. Only that your injuries aren't affecting your ability to fight. You still might have aches and pains. Maybe your minor cuts are bandaged and might reopen in future battles. But that stuff doesn't require mechanical rules. This is how I played it in 3rd, 2nd, AD&D and Basic/Expert/Immortals. The only difference there was that we had to keep track of the silly accounting of how much you heal after a week's travel. If you believe that hp loss should mean you're getting stabbed and lacerated repeatedly, how do you explain the fact that a 16 Con 11th level fighter with 103 hp reduced to 1 hp attacks with the same force and vigor as when the fighter was at full hp? Do those grave wounds, which will take 10 days to heal without magical assistance (5 days given bedrest), all happen to land on his fleshy parts that have nothing to do with fighting? No hamstrings, no broken arms, no dizzying concussions? He's bleeding profusely from several wounds that won't fully heal for an entire week or more, but he suffers no adverse effects in battle, skills or movement? [/QUOTE]
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