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<blockquote data-quote="Jester David" data-source="post: 6727676" data-attributes="member: 37579"><p><strong>Originally posted by wrecan:</strong></p><p></p><p></p><p>In the middle ages I can guarantee you one thing...</p><p></p><p>The stab wounds that require a week to heal also hinder your ability to continue fighting as effectively as before you were stabbed.</p><p></p><p>There is a weird disconnect among roleplayers who seem to have no qualms about the fact that D&D has no wound penalties for loss of hp, but yet still require days to heal the hp that otherwise has no mechanical impact.</p><p></p><p>Really, before 4th edition, hit points represent only one thing: are you conscious? And for that purpose, all you needed to know was whether your hp was positive, zero or (after AD&D) between zero and negative ten.</p><p></p><p>After 4th, hit points add the "bloodied" condition which more or less translates to "Are you p.o.'ed?"</p><p></p><p>But other than that, mechanically, hit points have no effect. You aren't slowed. You don't suffer penalties to your ability to attack, the damage you inflict, the speed you walk, or anything else. It didn't in Basic, AD&D, 2d, 3rd, and it doesn't in 4th.</p><p></p><p>So hit points doesn't measure wounds. It never did. Hopefully, it never will. So if it doesn't measure wounds, why should we care if it replenishes overnight? (We shouldn't.)</p><p></p><p></p><p>Such things are better left to DM description. However, please note that I never said damage means there were no cuts or stabs. In fact, I specifically mention cuts, bruises, contusions and the like. You are getting injured, but not in ways that affect your ability to fight. How can I conclude that? because you're not suffering any penalties to fight!</p><p></p><p></p><p>After each of these wounds did you maintain the ability to fight with the same vigor, strength and fortitude as you possessed before you got shot or stabbed?</p><p></p><p>I imagine you couldn't. Which means you're right. We're not talking about reality. Third edition ain't realistic as it doesn't simulate your injuries. Nor is Fourth. </p><p></p><p></p><p>Then surely one should be suffering penalties as soon as one is injured, right?</p><p></p><p>Let's start again: Dungeons & Dragons has no rules for wounds. None. Never did, except as optional rules few people used. </p><p></p><p></p><p>Why not? We've been ignoring the idea of wounding since the game was invented!</p><p></p><p></p><p>So when your fighter gets stabbed, what penalty to attack, damage and speed does he suffer? Anything?</p><p></p><p></p><p>Well, it's not third edition. It's got too much internal consistency. Heroic fantasy? You betcha.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6727676, member: 37579"] [b]Originally posted by wrecan:[/b] In the middle ages I can guarantee you one thing... The stab wounds that require a week to heal also hinder your ability to continue fighting as effectively as before you were stabbed. There is a weird disconnect among roleplayers who seem to have no qualms about the fact that D&D has no wound penalties for loss of hp, but yet still require days to heal the hp that otherwise has no mechanical impact. Really, before 4th edition, hit points represent only one thing: are you conscious? And for that purpose, all you needed to know was whether your hp was positive, zero or (after AD&D) between zero and negative ten. After 4th, hit points add the "bloodied" condition which more or less translates to "Are you p.o.'ed?" But other than that, mechanically, hit points have no effect. You aren't slowed. You don't suffer penalties to your ability to attack, the damage you inflict, the speed you walk, or anything else. It didn't in Basic, AD&D, 2d, 3rd, and it doesn't in 4th. So hit points doesn't measure wounds. It never did. Hopefully, it never will. So if it doesn't measure wounds, why should we care if it replenishes overnight? (We shouldn't.) Such things are better left to DM description. However, please note that I never said damage means there were no cuts or stabs. In fact, I specifically mention cuts, bruises, contusions and the like. You are getting injured, but not in ways that affect your ability to fight. How can I conclude that? because you're not suffering any penalties to fight! After each of these wounds did you maintain the ability to fight with the same vigor, strength and fortitude as you possessed before you got shot or stabbed? I imagine you couldn't. Which means you're right. We're not talking about reality. Third edition ain't realistic as it doesn't simulate your injuries. Nor is Fourth. Then surely one should be suffering penalties as soon as one is injured, right? Let's start again: Dungeons & Dragons has no rules for wounds. None. Never did, except as optional rules few people used. Why not? We've been ignoring the idea of wounding since the game was invented! So when your fighter gets stabbed, what penalty to attack, damage and speed does he suffer? Anything? Well, it's not third edition. It's got too much internal consistency. Heroic fantasy? You betcha. [/QUOTE]
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