thecasualoblivion
First Post
Sure, but if the aim is to start with a game that resembles basic (or at least allows you to have the same "feel") and then have options you can layer on top to get a more 4e feel who cares?
Personally I'd like to see an "easy version" of ALL the characters to start... I'd be less upset about a "simple" fighter (since adding complexity is easier then removing) and more upset about not having a wizard type class that is simple (if this play test proves true.)
I care because the base rules color the options added on. 4E was built on a chassis that was designed to have infinite amounts of powers, feats, ect. added onto it, and wore the added weight well. Then we get to community arguments about which way to play 5E is 'right'. The core philosophy of the game matters.