And to hit your point, Catastrophic, I think they've promised 4e-style rules modules. I'll be fascinated and excited to see those go into place.
catastrophic said:In other words, the foundation upon which the game is being built, and a clear doccument of their key prorities and intent.
And to hit your point, Catastrophic, I think they've promised 4e-style rules modules. I'll be fascinated and excited to see those go into place.
A clarification before I get too deeply into spells, this is only level 1-3, and so it only includes up to level 2 spells (like old school, you can cast spells of half your level rounded up.)
No they shouldn't. They should ignore it. There's no upside to commenting, and it can only make them look defensive.
If it's false, it won't even be relevant, right? And if its true, it involves early rules that will look completely different by the time the game launches. I'm not sure they gain anything. The best thing they can do in my opinion is keep their mouths shut, read the analysis of the true-or-not-true report, and examine their rules accordingly.
EDIT: I sound cranky here. I apologize. It's annoying knowing whether it's true or not and not being able to say anything either way.
Sure it does. As soon as you reach the cap, you must put your +1s into other abilities.And some of it doesn't make sense. Ability scores are capped at 20 but you get +1 to your prime ability every 3 levels? If the game goes 1-20 for levels and you use the array thus give your prime stat a 15 to start, it'll hit 21 at 18th...but the cap is...20. Huh.
Back during the 3e era, I seem to recall someone posting an idea about turning the 9 spell levels into 20, allowing spells that were "a bit too good for their level" to be placed in a slightly higher tier.Me too! I caught a little tidbit from the "possibly a leak" post at SA that made me pause:
Whether or not there's any truth to that, one of the things I like about 4e is how character/caster level maps to power/spell level. In 4e if I play a 9th level mage my highest level spells are 9th level. In older editions I believe my highest level spells would be 5th level. I know 4e broke with tradition here and the math (half rounded up) is easy, but when it comes to explaining the game to new players I've found the 4e version so much simpler.
I remember introducing a friend to D&D (we were playing 2e then) and she wanted to play a wizard, so I put together a simplified wizard so she could join the ongoing game. I recall the "max spell level is half your level rounded up" rule being very confusing for her.
In retrospect, letting a new player run a level 9 mage was not my brightest DM moment.
So what if D&D5 took a play from 4e as to spell level naming conventions? So in 4e there are no 4th level or 8th level powers/spells - Go figure. What if the level at which you learned a spell *was* that spell's level.
For example, a 9th level Mage gets to learn a 5th level spell for the first time, which is a big deal since that includes things like Cone of Cold, Cloudkill, Conjure Elemental, and Teleport (at least going off my memory of Basic). So what if we renamed those "9th level spells"?
Just a thought.
I guess what I'm feeling right now is "You're not just any playtester, you're Piratecat. You're one of the voices of ENWorld, and one of WotC's biggest supporters since before 3.0 was even released."
I think you should talk to someone about getting permission to make some sort of official statement, even if it's just "WotC has specifically asked us not to comment on rules leaks" or, what I'd prefer, "WotC understands that leaks like this happen, and has allowed us to reassure you that the core rules are very much in flux at this point."
They owe that to you, and to us, I think. They can give us support without cutting their own legs off.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.