How does a riding dawg compare with the standard familiars listed with the Wizard/Sorcerer class descriptions and the improved familiars available through the feat of the same name?
I'm trying to arrange for halfling wizard to acquire a familiar he can actually ride, and to that end I'd like to come up with a solution -- ala the standard riding dawg -- fairly close to the core rules. The improved familiar feat, if I remember correctly (I'm at the office) is flexible in that it allows for other animals "of the same approximate size and power" (my paraphrase). And if I follow that guideline, I need to figure out how the dawg compares for level access.
Normally I'd put this note in the "rules" section, but I'm also open to other suggestions and gaming experiences. You might be able to point me in another direction. I know at least a few of you can't help but point out how worthless familiars are in general...
((And, NO, I don't want to mess around with a druid/ranger animal companion. It's not an option for this character concept, so don't even bother. Please.))
I'm trying to arrange for halfling wizard to acquire a familiar he can actually ride, and to that end I'd like to come up with a solution -- ala the standard riding dawg -- fairly close to the core rules. The improved familiar feat, if I remember correctly (I'm at the office) is flexible in that it allows for other animals "of the same approximate size and power" (my paraphrase). And if I follow that guideline, I need to figure out how the dawg compares for level access.
Normally I'd put this note in the "rules" section, but I'm also open to other suggestions and gaming experiences. You might be able to point me in another direction. I know at least a few of you can't help but point out how worthless familiars are in general...
((And, NO, I don't want to mess around with a druid/ranger animal companion. It's not an option for this character concept, so don't even bother. Please.))