Celebrim
Legend
Dykstrav said:Check out page 101 of the Dungeon Master's Guide. A mansion costs 100,000 gp. Even a 'grand house' costs 5,000 gp.
LOL.
That brings me back. No price list was ever more gamed than those of 1st edition AD&D. Gygax took pains to ensure that the big piles of treasure potentially being handed out did not in fact turn readily into significant PC clout. The 1st edition DMG was filled with suggestions for disposing of player wealth (partly this was to offset the fact that players pretty much had to get rich in order to gain levels in 1st edition). In an effort to ensure that the PC's could not afford anything more than a modest castle stronghold the costs for buildings in the 1st edition DMG was jacked up to meet the expected wealth levels of moderately high level characters rather than having anything to do with actual materials and labor costs.
The result of this was that, strictly by the rules, no non-adventurer could afford to put a roof over his head. For example, a simple wooden dwelling cost something a little over 500 gp by the book (IIRC). But ever the stickler for obscure historical detail, Gygax fixed a peasants daily wage at the historically accurate 1 s.p. a day, and the exchange rate between silver and gold at the historically accurate 20:1. This meant that a peasant's dirt floor hovel was worth like 10,000 silver peices (if 1 s.p. is a daily wage for unskilled labor, think $500,000).
There is a thread around here regarding what we'd like to buy that isn't on the market. My vote now that I think about it is a price list that makes economic sense.