Andor
First Post
In the interests of stabbing the 5e edition wars in it's little unborn head, I'd like to present everyone with a challange.
For 5e name something you'ld like to see brought in from 4e, something you'ld like to see brought in from an earlier edition, something you'ld like to see brought in from a non-D&D game, and something you hated about your favorite version of the game.
For myself...
Old: 3e style multi-classing. While we are all familiar with it's flaws it was a wonderful character building tool. Less front-loaded classes and reigned in prestige classes could tame the bad while harnessing the good.
New: 4e style Ritual magic. I think this is great design space and I'd like to see it expanded upon.
Borrowed: HP fluff in this case. One of my favorite indie games fluffs HP as the skill your soul gain at hanging on to your body. This could simplify everything. At 1st level all your HP are indeed "meat points", every HP you gain after that from leveling up is actually supernatural in origin. Not magic, in the spell casting sense, but supernatural in the same sense that your character always possesses an immortal soul that allows him to be ressurected or reincarnated or made into an undead. In this case that soul every D&D character posseses builds a greater attachment to it's body that allows him to carry on in the face of what would otherwise be fatal damage.
Blew: 3e is my favorite edition, but... My pet peeve was the Kama, an exotic weapon with the exact same stats as the simple sickle becuase it is in fact a sickle. So apparently which alphabet you spell somethings name in can change it from simple to exotic. *facepalm* That may be too petty to qualify as valid input for 5e however so... No stupid exotic weapons. No spiked chains, no mercuric swords, no double-bladed sporks. There are enough crazy weapons in reality from lajatangs to whip-swords without sticking chainsaw-nunchucks into the mix. Why do we need mercuric elven court blades when we already have Flamberges?
For 5e name something you'ld like to see brought in from 4e, something you'ld like to see brought in from an earlier edition, something you'ld like to see brought in from a non-D&D game, and something you hated about your favorite version of the game.
For myself...
Old: 3e style multi-classing. While we are all familiar with it's flaws it was a wonderful character building tool. Less front-loaded classes and reigned in prestige classes could tame the bad while harnessing the good.
New: 4e style Ritual magic. I think this is great design space and I'd like to see it expanded upon.
Borrowed: HP fluff in this case. One of my favorite indie games fluffs HP as the skill your soul gain at hanging on to your body. This could simplify everything. At 1st level all your HP are indeed "meat points", every HP you gain after that from leveling up is actually supernatural in origin. Not magic, in the spell casting sense, but supernatural in the same sense that your character always possesses an immortal soul that allows him to be ressurected or reincarnated or made into an undead. In this case that soul every D&D character posseses builds a greater attachment to it's body that allows him to carry on in the face of what would otherwise be fatal damage.
Blew: 3e is my favorite edition, but... My pet peeve was the Kama, an exotic weapon with the exact same stats as the simple sickle becuase it is in fact a sickle. So apparently which alphabet you spell somethings name in can change it from simple to exotic. *facepalm* That may be too petty to qualify as valid input for 5e however so... No stupid exotic weapons. No spiked chains, no mercuric swords, no double-bladed sporks. There are enough crazy weapons in reality from lajatangs to whip-swords without sticking chainsaw-nunchucks into the mix. Why do we need mercuric elven court blades when we already have Flamberges?