howandwhy99
Adventurer
Old: Move the focus of play at the game table to the players interacting with each other rather than to the DM. In other words, design the game to enable and promote player interaction without interference from the DM. Have interaction with a DM be secondary, and make turn taking 1-on-1 time with the DM more detrimental to play.
New: Keep online access and customization to the core rules and all the published add-ons a la DDi.
Borrowed: Adventures and campaign settings from all the different fantasy games around.
Blew: Treating anything about the game's design or play as if games were narratives.
New: Keep online access and customization to the core rules and all the published add-ons a la DDi.
Borrowed: Adventures and campaign settings from all the different fantasy games around.
Blew: Treating anything about the game's design or play as if games were narratives.