Sacrosanct
Legend
Spoilers for Descent into Avernus to follow****
After several months of this campaign, we finally had confronted Zariel. We were 11th level (so slightly behind recommendations), and fairly low on resources since we had just had a battle. Deciding that there is no way we could survive a conflict with her, we decided to try to redeem her.
Make a persuasion check.
the fighter swallowed, did a brief prayer to the dice gods, and rolled.
A nat 20.
And that's how the campaign ended.
The good: Having a campaign come down to a single die roll, which was a nat 20, was pretty epic.
The bad: Designing a game so that the final end game, after months of playing, comes down to a single roll that either means you "won", or you TPK, is bad game design in my opinion. If that die roll failed, and we got wiped out, I'd be disappointed.
After several months of this campaign, we finally had confronted Zariel. We were 11th level (so slightly behind recommendations), and fairly low on resources since we had just had a battle. Deciding that there is no way we could survive a conflict with her, we decided to try to redeem her.
Make a persuasion check.
the fighter swallowed, did a brief prayer to the dice gods, and rolled.
A nat 20.
And that's how the campaign ended.
The good: Having a campaign come down to a single die roll, which was a nat 20, was pretty epic.
The bad: Designing a game so that the final end game, after months of playing, comes down to a single roll that either means you "won", or you TPK, is bad game design in my opinion. If that die roll failed, and we got wiped out, I'd be disappointed.