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<blockquote data-quote="Manbearcat" data-source="post: 6283929" data-attributes="member: 6696971"><p>All of them are armed with crudely-shaped iron long knives/short swords. S wields a short spear with a jagged iron tip that can be used for throwing. L has a shortbow strung over his shoulder. None of the Ms (Minions) have any standard ranged weapons. They could improvise and clumsily throw their long knives/short swords.</p><p></p><p></p><p></p><p></p><p></p><p>Below is all of the relevant terrain, hazard info and the battlemap with the positioning. Ms (as you know) are always Minions. The man standing over you is an M. Your initiative is good to earn you first goes. What I would like to do is please just outline your post with "Round 1" and the attendant actions and then edit it for subsequent actions with "Round 2", etc. I will edit this post.</p><p></p><p>One last thing. While you are prostrate in the fiction, you are not prone mechanically (so you don't need to spend an action to resolve prone status). Your cost for failure is a Healing Surge worth of damage, not further loss in the Action Economy.</p><p></p><p>If you have any further questions, let me know.</p><p></p><p><span style="font-size: 12px"><strong>Initiative Order</strong></span>:</p><p></p><p>Saeri Woodwalker (you are the <span style="color: #ffa500">Orange S</span> on the map)</p><p>L</p><p>M (switched with L)</p><p>S (he is, of course, the <span style="color: #ff0000">Red S</span> on the map)</p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Terrain Features (sblocking for space)</strong></span>:</p><p></p><p>[sblock]</p><p></p><p><u>TREES</u> - Can be climbed at easy DC and their squares provide partial concealment and cover.</p><p></p><p><u>TREE DEBRIS AND YOUR RAFT</u> (debris is just to your north with the triangles and your raft is the brown square) - Difficult terrain.</p><p></p><p><u>TENTS (SINGLE USE TERRAIN)</u></p><p>Standard Action</p><p>Check: Athletics check (moderate DC) to maneuver one creature adjacent to you into the tent, ropes and stakes.</p><p>Attack: Level +3 vs. Reflex</p><p>Hit: The character takes 1d4 damage and is immobilized and grants combat advantage to all attackers (save ends both).</p><p>Miss: The character is slowed (save ends).</p><p><u></u></p><p><u>BOILING STEW-POT ON SPIT (SINGLE USE TERRAIN)</u></p><p>Standard Action</p><p>Requirement: You must be adjacent to the stew-pot.</p><p>Check: Athletics check (medium DC) to kick over the stew-pot.</p><p>Success: The stew-pot spills its contents.</p><p>Target: Each creature in a close blast 2 from the stew-pot</p><p>Attack: Level +3 vs. Reflex</p><p>Hit: Ongoing 5 fire damage (save ends).</p><p></p><p><u>RUSHING RIVER</u></p><p>Hazard: <strong>The squares directly adjacent to shore are not in the hazard but are difficult terrain</strong>. The rest of the river is waist deep and challenging terrain. When already in the water, with a successful Athletics check (medium DC) and a move action, the creature can move normally. On a failure, the creature falls prone and takes 3 damage.</p><p>Trigger: The river attacks when a creature enters or begins its turn in a square of the river. </p><p>Attack: Opportunity Action Melee</p><p>Target: Creature in the river</p><p>Attack: +8 vs. Fortitude</p><p>Hit: 1d6 damage and the creature is pushed 2 squares and knocked prone.</p><p>Miss: The creature is pushed 2 squares.</p><p></p><p>Countermeasures: With a successful Acrobatics check (medium DC) and a move action, a character can enter the river without provoking its attack. If the check fails or the character moves more than 1 square, the river attacks.</p><p></p><p>[/sblock]</p><p></p><p>Edit 1: @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> , those actions are good (the AP > Boiling stew-pot attack is fine). All 3 of those attacks precisely hit their target numbers so no need to deploy Elven Accuracy. Go ahead and narrate your round in quoteblocks. I'll perform the suite of actions for the remaining enemies this evening and update the map.</p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Round 1</strong></span></p><p></p><p><u>M in H3</u> </p><p></p><p></p><p></p><p><u>M in H11</u> automatically takes 5 ongoing fire damage from the boiling stewpot. </p><p></p><p></p><p></p><p><u>M in G9</u></p><p></p><p>[sblock]</p><p></p><p>Minor Action: Draw Longknife.</p><p></p><p>Standard Action: Longknife Ranged Basic Attack at Long Range + 8. Rolled 14. - 2 to attack due to your cover in the tree. Total 20 misses your AC 23. </p><p></p><p>Move Action: Move to K8 and hunker down behind the tent where he has Superior Cover (- 5 to attack) versus you.</p><p></p><p>[/sblock]</p><p></p><p></p><p><u></u></p><p><u>L in G14</u> </p><p></p><p>[sblock]</p><p></p><p>Minor Action: Draws bow.</p><p> </p><p>Standard Action: "Covering Fire" +10 vs AC and move rider on S. Ranged Basic Attack with Shortbow and S can shift 2 squares. Ranged Basic Attack + 10. Rolled a 7. - 2 to hit for cover. Total 15 misses your AC 23. S moves to S9. </p><p></p><p>Move Action: Moves to F13 and maintains a position where he can fire or provide orders. He has Cover (-2 to hit).</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p><u>S in F9 (after "Covering Fire")</u></p><p></p><p>[sblock]</p><p></p><p>Minor Action: Grab Short Spear leaning against tent.</p><p></p><p>Standard Action: "Heaved Spear" at Short Range + 10 vs AC. Rolled 16. - 2 for Cover. Hits your AC of 23. 9 damage and you are pushed 1 square. </p><p></p><p>** I need an Athletics check at Easy DC and a Saving Throw. If you fail the Athletics check you can "try to catch hold" as a Free Action @ DC 16. If you fall the Saving Throw, you fall from the tree. If you pass the ST, you are prone in the tree.</p><p></p><p>Move Action: If you fall, he will engage you where you land. If you pass, he will climb the tree (he auto-passes the easy DC) and be among branches 10 feet below you. *** Update - Athletics and Saving Throw passed by Saerie. She is prone in the tree so S will climb the tree after her.</p><p></p><p>Saving Throw versus 5 OG fire: 16. Success.</p><p></p><p>[/sblock]</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> I'll wait to narrate S's turn until you ** roll your Saving Throw and Athletics check. As above, he will be climbing the tree if you pass or engaging in melee if you fall. <span style="color: #ff8c00"> *** Update - Athletics and Saving Throw passed by Saerie. She is prone in the tree so S will climb the tree after her.</span></p><p></p><p></p><p></p><p></p><p><strong>Round 2 </strong></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> Round 2 battlemap uploaded. Just need you to add your narration for your first round, take your 2nd round suite of actions and narrate them. Initiative will proceed as above.</p><p></p><p><u>M delays in fear until after L</u></p><p></p><p><u>L (should be in) F 13 behind the tent</u></p><p></p><p>[sblock]</p><p></p><p>Minor Action: "Emboldening Words" Encounter Power on M in K8. 10 temporary hit points for M.</p><p></p><p>Standard Action: "Covering Fire" +10 vs AC and move rider on S. Ranged Basic Attack with Shortbow and S climbs 5 feet further up the tree. Ranged Basic Attack + 10. Rolled an 18. - 2 to hit for cover cancelled out by CA due to you having to balance out on that limb. Total 28 hits your AC 23 (**** I need an Acrobatics check at the medium DC or you fall 30 ft to the ground and are prone). 11 damage and S moves 1 square vertically. </p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> I'll wait to narrate S's turn until you **** roll your Acrobatics check. <span style="color: #ff8c00">*** Update - Acrobatics check passed by Saerie.</span></p><p></p><p><u>M in K8</u></p><p></p><p>[sblock]</p><p></p><p>Move Action: Moves to G10.</p><p></p><p>Minor Action: Grabs the Longknife from the belt of his fallen companion.</p><p></p><p>Move Action: Moves 2 squares to F8. 13 total Athletics check. He begins to climb; 4 squares or 10 feet.</p><p></p><p>If you fall from **** then you're prone in F10. If so, he uses a Standard Action to MBA with his Longknife and misses with a 14 total. - disregard.</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p><u>S 15 feet (3 squares) up (after "Covering Fire") in the tree in F8</u></p><p></p><p>[sblock]</p><p></p><p>Move Action: Automatic Athletics check. He climbs his speed (6) and moves the 3 squares to get to your branch (30 feet up).</p><p></p><p>Standard Action: Charge and MBA "Smash and Grab". Acrobatics check + 5, rolled 8, equals 13. This fails the medium DC but not by 5 or more. He moves the 1st square of the Charge (costs 2 squares of his speed due to the DT), can’t move any farther on the surface as part of the current action, but he doesn’t fall.</p><p></p><p>[/sblock]</p><p></p><p></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Round 3</strong></span></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> , good deal. Its a good idea. In future combats, just roll 10 d20s (for things like forced Acrobatics/Athletics, STs, et al) for my use and I'll use them in succession on my turns as required.</p><p></p><p>I'm not going to attach another battlemap. The positioning as follows:</p><p></p><p>L starts in F13 behind the tent.</p><p>You and S are 30 feet up in the tree over squares F10 and F9 respectively.</p><p>M is 10 feet up the tree in F8.</p><p></p><p><u>L delays until S goes</u></p><p><u></u></p><p><u>M on tree 10 feet up</u></p><p></p><p>[sblock]</p><p></p><p>Move Action: Run Action and passes the Athletics check (6 mod + 14) and moves 20 feet further up into the tree a series of branches that intersect yours in an attempt to flank you with S.</p><p></p><p>Move Action: Acrobatics check + 3. 3 + 6 equals 9, 6 less than the Medium DC. He falls to his death despite his 10 temporary HPs..</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>M is dead.</p><p></p><p><u>S 30 feet up on the limb, 10 feet from you and L spurring S on</u></p><p></p><p>[sblock]</p><p></p><p><u>S</u> - Move Action: Acrobatics check + 5. 5 + 16 passes the Medium DC. He is in melee range.</p><p></p><p><u>L</u> - Standard Action: "Leader of the Pack" gives S an MBA as a Free Action. S's MBA is "Smash and Grab" + 8 vs Fort. 8 + 8 + 2 (for CA) equals 18 and is a hit. However...</p><p></p><p><span style="color: #ff8c00">Free Action (<u>Saeri</u>): "Drakescale Armor of Eyes" encounter power to cancel CA for this attack. The attack misses at 16 vs 17 Fort.</span></p><p></p><p><u>S</u> - Standard Action: "Smash and Grab" + 8 vs Fort. 8 + 16 is 24 which exceeds your 17 Fort. You take 13 damage and you are grabbed. <span style="color: #ff8c00"><u>Saeri</u> Acrobatics check 16 (+ 10 = 26) succeeds versus the medium DC so she doesn't fall.</span></p><p></p><p><u>S</u> - Minor Action: Drop from the tree to the ground with the grabbed Saerie. <span style="color: #ff8c00"><u>Saeri</u> Saving Throw to fall prone and avoid falling with <u>S</u>; 6 fails. </span> S and Saeri fall 30 feet to the ground. Each are prone and they take 18 (3d10) damage.</p><p></p><p>[/sblock]</p><p></p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Round 4</strong></span></p><p></p><p></p><p></p><p>[sblock]His Passive Perception is insufficient to see you and his Minor Action attempt is even lower (rolled 7). You are hidden from him.[/sblock]</p><p></p><p>At this point, combat has ended. You're capable of seeing the man hastily flee into the woodlands behind him. If you wish to pursue, let me know. If not, let me know what you wish to do. The man that you wished to keep alive is passed out near the shore.</p><p></p><p>Whatever you do, this successful combat and your Endurance check immediately preceeding it have earned you 2 successes in the Skill Challenge you initiated at the beginning of the day.</p><p></p><p>[TABLE="width: 500"] [TR] [TD]5/8 success (1 high DC)[/TD] [TD]1/3 failure[/TD] [TD]1 advantage remaining[/TD] [/TR] [/TABLE]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6283929, member: 6696971"] All of them are armed with crudely-shaped iron long knives/short swords. S wields a short spear with a jagged iron tip that can be used for throwing. L has a shortbow strung over his shoulder. None of the Ms (Minions) have any standard ranged weapons. They could improvise and clumsily throw their long knives/short swords. Below is all of the relevant terrain, hazard info and the battlemap with the positioning. Ms (as you know) are always Minions. The man standing over you is an M. Your initiative is good to earn you first goes. What I would like to do is please just outline your post with "Round 1" and the attendant actions and then edit it for subsequent actions with "Round 2", etc. I will edit this post. One last thing. While you are prostrate in the fiction, you are not prone mechanically (so you don't need to spend an action to resolve prone status). Your cost for failure is a Healing Surge worth of damage, not further loss in the Action Economy. If you have any further questions, let me know. [SIZE=3][B]Initiative Order[/B][/SIZE]: Saeri Woodwalker (you are the [COLOR=#ffa500]Orange S[/COLOR] on the map) L M (switched with L) S (he is, of course, the [COLOR=#ff0000]Red S[/COLOR] on the map) [SIZE=3][B] Terrain Features (sblocking for space)[/B][/SIZE]: [sblock] [U]TREES[/U] - Can be climbed at easy DC and their squares provide partial concealment and cover. [U]TREE DEBRIS AND YOUR RAFT[/U] (debris is just to your north with the triangles and your raft is the brown square) - Difficult terrain. [U]TENTS (SINGLE USE TERRAIN)[/U] Standard Action Check: Athletics check (moderate DC) to maneuver one creature adjacent to you into the tent, ropes and stakes. Attack: Level +3 vs. Reflex Hit: The character takes 1d4 damage and is immobilized and grants combat advantage to all attackers (save ends both). Miss: The character is slowed (save ends). [U] BOILING STEW-POT ON SPIT (SINGLE USE TERRAIN)[/U] Standard Action Requirement: You must be adjacent to the stew-pot. Check: Athletics check (medium DC) to kick over the stew-pot. Success: The stew-pot spills its contents. Target: Each creature in a close blast 2 from the stew-pot Attack: Level +3 vs. Reflex Hit: Ongoing 5 fire damage (save ends). [U]RUSHING RIVER[/U] Hazard: [B]The squares directly adjacent to shore are not in the hazard but are difficult terrain[/B]. The rest of the river is waist deep and challenging terrain. When already in the water, with a successful Athletics check (medium DC) and a move action, the creature can move normally. On a failure, the creature falls prone and takes 3 damage. Trigger: The river attacks when a creature enters or begins its turn in a square of the river. Attack: Opportunity Action Melee Target: Creature in the river Attack: +8 vs. Fortitude Hit: 1d6 damage and the creature is pushed 2 squares and knocked prone. Miss: The creature is pushed 2 squares. Countermeasures: With a successful Acrobatics check (medium DC) and a move action, a character can enter the river without provoking its attack. If the check fails or the character moves more than 1 square, the river attacks. [/sblock] Edit 1: @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] , those actions are good (the AP > Boiling stew-pot attack is fine). All 3 of those attacks precisely hit their target numbers so no need to deploy Elven Accuracy. Go ahead and narrate your round in quoteblocks. I'll perform the suite of actions for the remaining enemies this evening and update the map. [SIZE=4] [B]Round 1[/B][/SIZE] [U]M in H3[/U] [U]M in H11[/U] automatically takes 5 ongoing fire damage from the boiling stewpot. [U]M in G9[/U] [sblock] Minor Action: Draw Longknife. Standard Action: Longknife Ranged Basic Attack at Long Range + 8. Rolled 14. - 2 to attack due to your cover in the tree. Total 20 misses your AC 23. Move Action: Move to K8 and hunker down behind the tent where he has Superior Cover (- 5 to attack) versus you. [/sblock] [U] L in G14[/U] [sblock] Minor Action: Draws bow. Standard Action: "Covering Fire" +10 vs AC and move rider on S. Ranged Basic Attack with Shortbow and S can shift 2 squares. Ranged Basic Attack + 10. Rolled a 7. - 2 to hit for cover. Total 15 misses your AC 23. S moves to S9. Move Action: Moves to F13 and maintains a position where he can fire or provide orders. He has Cover (-2 to hit). [/sblock] [U]S in F9 (after "Covering Fire")[/U] [sblock] Minor Action: Grab Short Spear leaning against tent. Standard Action: "Heaved Spear" at Short Range + 10 vs AC. Rolled 16. - 2 for Cover. Hits your AC of 23. 9 damage and you are pushed 1 square. ** I need an Athletics check at Easy DC and a Saving Throw. If you fail the Athletics check you can "try to catch hold" as a Free Action @ DC 16. If you fall the Saving Throw, you fall from the tree. If you pass the ST, you are prone in the tree. Move Action: If you fall, he will engage you where you land. If you pass, he will climb the tree (he auto-passes the easy DC) and be among branches 10 feet below you. *** Update - Athletics and Saving Throw passed by Saerie. She is prone in the tree so S will climb the tree after her. Saving Throw versus 5 OG fire: 16. Success. [/sblock] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] I'll wait to narrate S's turn until you ** roll your Saving Throw and Athletics check. As above, he will be climbing the tree if you pass or engaging in melee if you fall. [COLOR=#ff8c00] *** Update - Athletics and Saving Throw passed by Saerie. She is prone in the tree so S will climb the tree after her.[/COLOR] [B]Round 2 [/B] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] Round 2 battlemap uploaded. Just need you to add your narration for your first round, take your 2nd round suite of actions and narrate them. Initiative will proceed as above. [U]M delays in fear until after L[/U] [U]L (should be in) F 13 behind the tent[/U] [sblock] Minor Action: "Emboldening Words" Encounter Power on M in K8. 10 temporary hit points for M. Standard Action: "Covering Fire" +10 vs AC and move rider on S. Ranged Basic Attack with Shortbow and S climbs 5 feet further up the tree. Ranged Basic Attack + 10. Rolled an 18. - 2 to hit for cover cancelled out by CA due to you having to balance out on that limb. Total 28 hits your AC 23 (**** I need an Acrobatics check at the medium DC or you fall 30 ft to the ground and are prone). 11 damage and S moves 1 square vertically. [/sblock] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] I'll wait to narrate S's turn until you **** roll your Acrobatics check. [COLOR=#ff8c00]*** Update - Acrobatics check passed by Saerie.[/COLOR] [U]M in K8[/U] [sblock] Move Action: Moves to G10. Minor Action: Grabs the Longknife from the belt of his fallen companion. Move Action: Moves 2 squares to F8. 13 total Athletics check. He begins to climb; 4 squares or 10 feet. If you fall from **** then you're prone in F10. If so, he uses a Standard Action to MBA with his Longknife and misses with a 14 total. - disregard. [/sblock] [U]S 15 feet (3 squares) up (after "Covering Fire") in the tree in F8[/U] [sblock] Move Action: Automatic Athletics check. He climbs his speed (6) and moves the 3 squares to get to your branch (30 feet up). Standard Action: Charge and MBA "Smash and Grab". Acrobatics check + 5, rolled 8, equals 13. This fails the medium DC but not by 5 or more. He moves the 1st square of the Charge (costs 2 squares of his speed due to the DT), can’t move any farther on the surface as part of the current action, but he doesn’t fall. [/sblock] [SIZE=3][B] Round 3[/B][/SIZE] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] , good deal. Its a good idea. In future combats, just roll 10 d20s (for things like forced Acrobatics/Athletics, STs, et al) for my use and I'll use them in succession on my turns as required. I'm not going to attach another battlemap. The positioning as follows: L starts in F13 behind the tent. You and S are 30 feet up in the tree over squares F10 and F9 respectively. M is 10 feet up the tree in F8. [U]L delays until S goes[/U] [U] M on tree 10 feet up[/U] [sblock] Move Action: Run Action and passes the Athletics check (6 mod + 14) and moves 20 feet further up into the tree a series of branches that intersect yours in an attempt to flank you with S. Move Action: Acrobatics check + 3. 3 + 6 equals 9, 6 less than the Medium DC. He falls to his death despite his 10 temporary HPs.. [/sblock] M is dead. [U]S 30 feet up on the limb, 10 feet from you and L spurring S on[/U] [sblock] [U]S[/U] - Move Action: Acrobatics check + 5. 5 + 16 passes the Medium DC. He is in melee range. [U]L[/U] - Standard Action: "Leader of the Pack" gives S an MBA as a Free Action. S's MBA is "Smash and Grab" + 8 vs Fort. 8 + 8 + 2 (for CA) equals 18 and is a hit. However... [COLOR=#ff8c00]Free Action ([U]Saeri[/U]): "Drakescale Armor of Eyes" encounter power to cancel CA for this attack. The attack misses at 16 vs 17 Fort.[/COLOR] [U]S[/U] - Standard Action: "Smash and Grab" + 8 vs Fort. 8 + 16 is 24 which exceeds your 17 Fort. You take 13 damage and you are grabbed. [COLOR=#ff8c00][U]Saeri[/U] Acrobatics check 16 (+ 10 = 26) succeeds versus the medium DC so she doesn't fall.[/COLOR] [U]S[/U] - Minor Action: Drop from the tree to the ground with the grabbed Saerie. [COLOR=#ff8c00][U]Saeri[/U] Saving Throw to fall prone and avoid falling with [U]S[/U]; 6 fails. [/COLOR] S and Saeri fall 30 feet to the ground. Each are prone and they take 18 (3d10) damage. [/sblock] [SIZE=3] [B]Round 4[/B][/SIZE] [sblock]His Passive Perception is insufficient to see you and his Minor Action attempt is even lower (rolled 7). You are hidden from him.[/sblock] At this point, combat has ended. You're capable of seeing the man hastily flee into the woodlands behind him. If you wish to pursue, let me know. If not, let me know what you wish to do. The man that you wished to keep alive is passed out near the shore. Whatever you do, this successful combat and your Endurance check immediately preceeding it have earned you 2 successes in the Skill Challenge you initiated at the beginning of the day. [TABLE="width: 500"] [TR] [TD]5/8 success (1 high DC)[/TD] [TD]1/3 failure[/TD] [TD]1 advantage remaining[/TD] [/TR] [/TABLE] [/QUOTE]
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