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<blockquote data-quote="Binks" data-source="post: 6283940" data-attributes="member: 6775039"><p>Perfect. Elves are at home in the trees. I think I'll go Rambo on these guys and snipe them from cover/concealment.</p><p></p><p></p><p></p><p>Got it. Ok, below is my turn. If anything is off/wrong or a problem, let me know and I'll change it.</p><p></p><p><span style="font-size: 12px"><strong>ROUND 1</strong></span></p><p></p><p>[sblock]</p><p></p><p>Minor Action: Mobile Blade Stance.</p><p></p><p>Standard Action: Attack the guy in front of me. He is a minion but I do not want this attack to kill him. I just want it to incapacitate him for the rest of the fight so I can find out more of these "River People" after the fight. If they can help and he stole from them, perhaps the "River People" will better hear my plea if I bring them a raider of their foodstuffs for justice.</p><p></p><p>Dagger (stabbing behind and dislodging his kneecap) + 12 to hit. I rolled a 7. That is a 19 total. If that doesn't hit AC then I'll use Elven Accuracy (if it hits, obviously I won't use it). I rolled a 13 on the EA so that would certainly hit if the initial roll does not.</p><p></p><p>Free Action: Mobile Blade Stance - Move 4 squares to G6.</p><p></p><p>Move Action: I'm assuming that I need to be in F6, 7, or 8 to climb the tree. I'm going to use <em>Mighty Sprint </em>(Move Action for + 5 Athletics and Move + 4). My Athletics modifier is 14 with <em>Mighty Sprint</em> which automatically passes the Low DC (and the medium with a 1...which I rolled). Move 1 square to F7 and then I have 4 squares to climb vertically (climb at 1/2 speed with 9 left). I'm 20 feet up in the tree.</p><p></p><p>Free Action: <em>Quick Swap</em> feature - Draw my Bow.</p><p></p><p>Action Point: Here is what I'm wanting to do. I'm hopeful that I can use the boiling stew-pot at range. I want to dislodge, or damage, one of the supporting wooden forks for the spit with a well-placed arrow. I could trivially pass an Athletics check if I was adjacent to it and I'm assuming that a bowshot to invoke the terrain is a much more difficult roll. </p><p></p><p>1) My roll is a 16. My bow attack is + 11. 27 surely hits (the south fork supporting the spit). If this works I want to use the Boiling Stew-Pot Blast 2 on G11/12 and H11/12.</p><p></p><p>2) My 1st Attack vs Reflex (on S) is an 8. 8 + 9 = 17. My 2nd Attack vs Reflex (on M) is 10. 10 + 9 is 19. </p><p></p><p>If I can't do that then I'll just shoot (and kill as 27 surely hits) the Minion in G9.</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p></p><p></p><p>[sblock]Rolled 13 for Athletics and 17 for Saving Throw. I'm prone in the tree.[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Round 2</strong></span></p><p></p><p>He's running right into my trap. I'm going to take him out to the deep water and drown him. He may be able to climb, but this brutish fool cannot possibly balance on a a tree branch as well as I can. His Acrobatics check is surely poor. I want to get him higher up into the trees and then I'm going to duel him far out on the branch...and send him falling to his death. I can shift away in the difficult terrain of the foot wide branch and I can only fail the medium Acrobatics DC by 4 or less which means I cannot fall from moving (only stop moving). He'll have to keep coming after me...and have to keep passing Medium DC Acrobatics checks...I can fall from damage but I'm betting on him taking the plunge before me.</p><p></p><p>[sblock]</p><p></p><p>Minor Action: Hop to my feet with my Acrobat Boots.</p><p></p><p>Standard Action: Ranged Basic Attack with my bow on S. I rolled a 17. That is a 27 total (surely a hit). I rolled a 7 to damage. 7 + 10 is 17 total damage. </p><p></p><p>Free Action: Mobile Blade Stance 4 squares of movement to climb up 2 squares (10 more feet so 30 feet total off the ground and 3d10 fall damage). My Athletics check is a 7. 7 + 9 is 16 which exceeds the medium DC.</p><p></p><p>Move Action: I'm going to move out 10 feet onto the branch so that S has to move out there to engage me. This costs me 4 of my 6 squares of movement. I rolled a 16 on my Acrobatics check which passes the medium DC by itself. </p><p></p><p>Free Action: Quick Swap class feature. Put Bow away and draw my Great Sword.</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p></p><p></p><p>**** Rolled a 16 which passes the medium DC by itself without my + 10.</p><p></p><p><span style="font-size: 12px"><strong>Round 3</strong></span></p><p></p><p>[sblock]</p><p></p><p>Free Action: Quick Swap class feature. Sheathing my sword and drawing bow since he couldn't navigate the treacherous branch. </p><p></p><p>Minor Action: Battle Wrath Stance (+ 2 BA damage).</p><p></p><p>Standard Action: RBA + 11. He gives up CA as I do so another + 2. Rolled a 5. I suspect that a he is a Brute and that an 18 hits his lower AC target number. If not, I use Elven Accuracy reroll for a 22 total. That should hit. I'm going to use one of my Power Attacks (No Action) and hopefully he fails his Acrobatics check and falls. 2d10 + 12 = 23 damage.</p><p></p><p>Minor Action: I'm bloodied; 24 HPs out of 58. I'm using '"Iron Resurgence" Encounter power. Lose a Healing Surge to spend 2 Healing Surges and gain 7 temporary HPs. I'm now at 52 HPs and 7 temp HPs.</p><p></p><p>[/sblock]</p><p></p><p>Changing this a bit. Forgot about going in down a healing surge so I'm bloodied after the last successful attack.</p><p></p><p></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em> , I figure it might be good if I give you a few d20s in advance in case I have to roll Acrobatics checks or Saving Throws in whatever order. </p><p></p><p>d20 rolls - 16, 6, 5.</p><p></p><p>Also, if someone hits me due to having Combat Advantage, I'm going to use my Drakescale Armor of Eyes Encounter Power. It is a Free Action that lets me cancel CA for the triggering attack.</p><p></p><p><strong><span style="font-size: 12px">Round 4</span></strong></p><p></p><p>I'm at 28 HP with no temp HP after the fall.</p><p></p><p>[sblock]</p><p></p><p>Minor Action: Stand from prone with Acrobatics Boots.</p><p></p><p>Free Action: Class Feature Quick Swap; stow bow and draw greatsword.</p><p></p><p>Standard Action: MBA on the prone S. Rolled a 2. That is an 18 total with CA. I'm sure that hits. 6 + 14 = 20 damage. I suspect that kills him. If not, then my 2nd Power Strike would give me 3 more.</p><p></p><p>Move Action: Move to B9 and make a Stealth check - 5 (for moving further than 2 squares). I'm sure there is cover and concealment in those woods. Check is modifier 6 (11 - 5) + roll 11 = 17 Stealth.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Binks, post: 6283940, member: 6775039"] Perfect. Elves are at home in the trees. I think I'll go Rambo on these guys and snipe them from cover/concealment. Got it. Ok, below is my turn. If anything is off/wrong or a problem, let me know and I'll change it. [SIZE=3][B]ROUND 1[/B][/SIZE] [sblock] Minor Action: Mobile Blade Stance. Standard Action: Attack the guy in front of me. He is a minion but I do not want this attack to kill him. I just want it to incapacitate him for the rest of the fight so I can find out more of these "River People" after the fight. If they can help and he stole from them, perhaps the "River People" will better hear my plea if I bring them a raider of their foodstuffs for justice. Dagger (stabbing behind and dislodging his kneecap) + 12 to hit. I rolled a 7. That is a 19 total. If that doesn't hit AC then I'll use Elven Accuracy (if it hits, obviously I won't use it). I rolled a 13 on the EA so that would certainly hit if the initial roll does not. Free Action: Mobile Blade Stance - Move 4 squares to G6. Move Action: I'm assuming that I need to be in F6, 7, or 8 to climb the tree. I'm going to use [I]Mighty Sprint [/I](Move Action for + 5 Athletics and Move + 4). My Athletics modifier is 14 with [I]Mighty Sprint[/I] which automatically passes the Low DC (and the medium with a 1...which I rolled). Move 1 square to F7 and then I have 4 squares to climb vertically (climb at 1/2 speed with 9 left). I'm 20 feet up in the tree. Free Action: [I]Quick Swap[/I] feature - Draw my Bow. Action Point: Here is what I'm wanting to do. I'm hopeful that I can use the boiling stew-pot at range. I want to dislodge, or damage, one of the supporting wooden forks for the spit with a well-placed arrow. I could trivially pass an Athletics check if I was adjacent to it and I'm assuming that a bowshot to invoke the terrain is a much more difficult roll. 1) My roll is a 16. My bow attack is + 11. 27 surely hits (the south fork supporting the spit). If this works I want to use the Boiling Stew-Pot Blast 2 on G11/12 and H11/12. 2) My 1st Attack vs Reflex (on S) is an 8. 8 + 9 = 17. My 2nd Attack vs Reflex (on M) is 10. 10 + 9 is 19. If I can't do that then I'll just shoot (and kill as 27 surely hits) the Minion in G9. [/sblock] [sblock]Rolled 13 for Athletics and 17 for Saving Throw. I'm prone in the tree.[/sblock] [SIZE=3][B]Round 2[/B][/SIZE] He's running right into my trap. I'm going to take him out to the deep water and drown him. He may be able to climb, but this brutish fool cannot possibly balance on a a tree branch as well as I can. His Acrobatics check is surely poor. I want to get him higher up into the trees and then I'm going to duel him far out on the branch...and send him falling to his death. I can shift away in the difficult terrain of the foot wide branch and I can only fail the medium Acrobatics DC by 4 or less which means I cannot fall from moving (only stop moving). He'll have to keep coming after me...and have to keep passing Medium DC Acrobatics checks...I can fall from damage but I'm betting on him taking the plunge before me. [sblock] Minor Action: Hop to my feet with my Acrobat Boots. Standard Action: Ranged Basic Attack with my bow on S. I rolled a 17. That is a 27 total (surely a hit). I rolled a 7 to damage. 7 + 10 is 17 total damage. Free Action: Mobile Blade Stance 4 squares of movement to climb up 2 squares (10 more feet so 30 feet total off the ground and 3d10 fall damage). My Athletics check is a 7. 7 + 9 is 16 which exceeds the medium DC. Move Action: I'm going to move out 10 feet onto the branch so that S has to move out there to engage me. This costs me 4 of my 6 squares of movement. I rolled a 16 on my Acrobatics check which passes the medium DC by itself. Free Action: Quick Swap class feature. Put Bow away and draw my Great Sword. [/sblock] **** Rolled a 16 which passes the medium DC by itself without my + 10. [SIZE=3][B]Round 3[/B][/SIZE] [sblock] Free Action: Quick Swap class feature. Sheathing my sword and drawing bow since he couldn't navigate the treacherous branch. Minor Action: Battle Wrath Stance (+ 2 BA damage). Standard Action: RBA + 11. He gives up CA as I do so another + 2. Rolled a 5. I suspect that a he is a Brute and that an 18 hits his lower AC target number. If not, I use Elven Accuracy reroll for a 22 total. That should hit. I'm going to use one of my Power Attacks (No Action) and hopefully he fails his Acrobatics check and falls. 2d10 + 12 = 23 damage. Minor Action: I'm bloodied; 24 HPs out of 58. I'm using '"Iron Resurgence" Encounter power. Lose a Healing Surge to spend 2 Healing Surges and gain 7 temporary HPs. I'm now at 52 HPs and 7 temp HPs. [/sblock] Changing this a bit. Forgot about going in down a healing surge so I'm bloodied after the last successful attack. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I] , I figure it might be good if I give you a few d20s in advance in case I have to roll Acrobatics checks or Saving Throws in whatever order. d20 rolls - 16, 6, 5. Also, if someone hits me due to having Combat Advantage, I'm going to use my Drakescale Armor of Eyes Encounter Power. It is a Free Action that lets me cancel CA for the triggering attack. [B][SIZE=3]Round 4[/SIZE][/B] I'm at 28 HP with no temp HP after the fall. [sblock] Minor Action: Stand from prone with Acrobatics Boots. Free Action: Class Feature Quick Swap; stow bow and draw greatsword. Standard Action: MBA on the prone S. Rolled a 2. That is an 18 total with CA. I'm sure that hits. 6 + 14 = 20 damage. I suspect that kills him. If not, then my 2nd Power Strike would give me 3 more. Move Action: Move to B9 and make a Stealth check - 5 (for moving further than 2 squares). I'm sure there is cover and concealment in those woods. Check is modifier 6 (11 - 5) + roll 11 = 17 Stealth. [/sblock] [/QUOTE]
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