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<blockquote data-quote="Binks" data-source="post: 6327932" data-attributes="member: 6775039"><p>[sblock]Perception + 14. Using Ghost of the Past (2d20s). Rolls = 8, 1. 22 and 15. Failure.</p><p></p><p>Stealth + 11. Using Essence of the Scout Daily (+ 5 Stealth). Roll = 10. 26. Success.</p><p></p><p>Nature + 13. Roll = 13. 26. Success.[/sblock]</p><p></p><p></p><p></p><p>I will control the Assault Team.</p><p></p><p>I will update with the narrative of the trek back in a bit. ** Updated **</p><p></p><p></p><p></p><p>When we arrive at the camp where I slew the men and took their captive, we stay back and scan for guards (passive perception is 24). If there are none and we aren't assailed, then I let them know to be wary (readying any ranged weapons while hidden in the nearby brush) as I investigate a bit and look for any signs of fresh tracks or that the camp may have been disturbed (18 check). If all is clear, I lead them down the facing and into the gully where the crevasse in the hardpan is located. I will carefully lead them in. I'm hopeful that the deadfalls that I triggered still allow a little bit of room to squirm through so we don't have to do any excavation. </p><p></p><p>I'll be trying to attempt to excavate any of the deadfall rocks that I triggered on the way out before. Just the ones required to let us pass, nothing more. Obviously, I want to do this without triggering any falls that might alarm the marauders - Thievery - and I'm going to attempt to Stealthily lead the men through the small, hidden passage into whatever lies beyond. I'm going to give you a series of rolls in case you need them: 19, 5, 20, 3. Passive Perception for any signs of reset traps or enemies is 24.</p></blockquote><p></p>
[QUOTE="Binks, post: 6327932, member: 6775039"] [sblock]Perception + 14. Using Ghost of the Past (2d20s). Rolls = 8, 1. 22 and 15. Failure. Stealth + 11. Using Essence of the Scout Daily (+ 5 Stealth). Roll = 10. 26. Success. Nature + 13. Roll = 13. 26. Success.[/sblock] I will control the Assault Team. I will update with the narrative of the trek back in a bit. ** Updated ** When we arrive at the camp where I slew the men and took their captive, we stay back and scan for guards (passive perception is 24). If there are none and we aren't assailed, then I let them know to be wary (readying any ranged weapons while hidden in the nearby brush) as I investigate a bit and look for any signs of fresh tracks or that the camp may have been disturbed (18 check). If all is clear, I lead them down the facing and into the gully where the crevasse in the hardpan is located. I will carefully lead them in. I'm hopeful that the deadfalls that I triggered still allow a little bit of room to squirm through so we don't have to do any excavation. I'll be trying to attempt to excavate any of the deadfall rocks that I triggered on the way out before. Just the ones required to let us pass, nothing more. Obviously, I want to do this without triggering any falls that might alarm the marauders - Thievery - and I'm going to attempt to Stealthily lead the men through the small, hidden passage into whatever lies beyond. I'm going to give you a series of rolls in case you need them: 19, 5, 20, 3. Passive Perception for any signs of reset traps or enemies is 24. [/QUOTE]
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