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<blockquote data-quote="Binks" data-source="post: 6337992" data-attributes="member: 6775039"><p>Yes!...</p><p></p><p></p><p></p><p></p><p></p><p>Alright. I'm not going to let the men know of either my own nor my bear's ailment. That would cause needless concern and I need them to be confident and mentally tip top. Letting such an early setback rattle the group would be poor leadership. </p><p></p><p>Going to spend a Short Rest and my bear and I will spend a healing surge each to get back to full. I'm at 8/10. He's at 10/12. During that time I'm going to convey my plan to infiltrate the cavern and find out what we're up against. I'll do so using very noncomplex hand signals. When everyone understands, I'm going in.</p><p></p><p>My understanding of things is that we're moving down a steeply graded sort of chimney. Maybe 35-40 degrees or so and then it drops out at the bottom so I have to navigate a short drop (less than ft) and then stoop to enter? That is the way I pictured it. That is pretty trivial so I'm not going to mechanically resolve that. Here is what I think.</p><p></p><p>Once I drop down, I'm going to gather one of those rocks that would have settled at the bottom. I'm assuming it is probably pitch dark but perhaps I can see the glow of the men's torches within. I want to pick up one of those rocks and chuck it far into the room to the right. I want it away from the left wall as this is where I'm sneaking in to. Once there, I plan to feel my way by hand. Hopefully the rocks will reveal a climbing path to me. I'd like to climb to a ledge to get a birdseye view of this cavern. Lets see how it goes.</p><p></p><p>[sblock]Bluff - Secondary Skill. 8 + 5 = 13. Passes the easy DC. Using that + 2 for my diversion to Stealth at high DC.</p><p></p><p>Stealth - Primary Skill. 10 + 11 + 2 = 23. Just passes the high DC.</p><p></p><p>Dungeoneeering - Primary Skill. 12 + 8 = 20. This passes the medium DC.</p><p></p><p>Athletics - Primary Skill. Either this or Perception could be high given the scenario. My check is much worse in Athletics but I'm going to go with this one being the high one. If you're not ok with that, let me know. Mighty Sprint wouldn't apply here as I'm quietly and slowly stealthing. However, I am going to use Ghost of the Past for 2d20. Need a 14 or better (ack). Rolled a 3 and a 6 (!). Failed.[/sblock]</p><p></p><p>Clearly this wall is beyond me! I'll obviously stop there so you can tell me what happens.</p></blockquote><p></p>
[QUOTE="Binks, post: 6337992, member: 6775039"] Yes!... Alright. I'm not going to let the men know of either my own nor my bear's ailment. That would cause needless concern and I need them to be confident and mentally tip top. Letting such an early setback rattle the group would be poor leadership. Going to spend a Short Rest and my bear and I will spend a healing surge each to get back to full. I'm at 8/10. He's at 10/12. During that time I'm going to convey my plan to infiltrate the cavern and find out what we're up against. I'll do so using very noncomplex hand signals. When everyone understands, I'm going in. My understanding of things is that we're moving down a steeply graded sort of chimney. Maybe 35-40 degrees or so and then it drops out at the bottom so I have to navigate a short drop (less than ft) and then stoop to enter? That is the way I pictured it. That is pretty trivial so I'm not going to mechanically resolve that. Here is what I think. Once I drop down, I'm going to gather one of those rocks that would have settled at the bottom. I'm assuming it is probably pitch dark but perhaps I can see the glow of the men's torches within. I want to pick up one of those rocks and chuck it far into the room to the right. I want it away from the left wall as this is where I'm sneaking in to. Once there, I plan to feel my way by hand. Hopefully the rocks will reveal a climbing path to me. I'd like to climb to a ledge to get a birdseye view of this cavern. Lets see how it goes. [sblock]Bluff - Secondary Skill. 8 + 5 = 13. Passes the easy DC. Using that + 2 for my diversion to Stealth at high DC. Stealth - Primary Skill. 10 + 11 + 2 = 23. Just passes the high DC. Dungeoneeering - Primary Skill. 12 + 8 = 20. This passes the medium DC. Athletics - Primary Skill. Either this or Perception could be high given the scenario. My check is much worse in Athletics but I'm going to go with this one being the high one. If you're not ok with that, let me know. Mighty Sprint wouldn't apply here as I'm quietly and slowly stealthing. However, I am going to use Ghost of the Past for 2d20. Need a 14 or better (ack). Rolled a 3 and a 6 (!). Failed.[/sblock] Clearly this wall is beyond me! I'll obviously stop there so you can tell me what happens. [/QUOTE]
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