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<blockquote data-quote="Manbearcat" data-source="post: 6341669" data-attributes="member: 6696971"><p>Plenty big. Probably 20 * 20. You're on the West wall. You entered through the South. The river is on the East. To the North is the opening that leads deeper in. This is where the bad guys entered from. </p><p></p><p></p><p></p><p>Correct. Some of them have been dripping for so long that they form a connective column of calcium carbonate, serving as blocking terrain. Some of the stalactites are in their very early genesis and are quite fragile. Before you ask, yes, you can use them to terrain stunt. They're fragile enough that a well-placed, powerfully loosed arrow would dislodge it and can bring the AoE shrapnel pain to those beneath. </p><p></p><p></p><p></p><p>Correct.</p><p></p><p></p><p></p><p>3 men. There is one torchbearer. He is nervous and probably is the one who freaked out over the rocks. He's looking out into the darkness beyond his sight (from where you came). He's got the torch out before him, pointing that way, and is attempting to peer into it. Another guy is scooping buckets of refuse from of a wheelbarrow and handing it to a third guy. This third guy is doing the important work. Along the North wall, there are several, heavy chains on rings. These chains are leashed to 3 pony-sized lizards. Their jaws look extremely powerful and you sense that their tails could do some damage too (thick like a gators...they must be powerful swimmers). When he goes over to them, he unclasps them, touches their heads with affection and whispers to them. He puts the bucket of muck and refuse in a large trough and they eagerly lap it up. They are loitering not too far away away from the north wall. </p><p></p><p>Where they are with respect to the terrain features:</p><p></p><p>- If you want to do a terrain stunt, then you'll use Dungeoneering (medium DC) and weapon vs AC. If you succeed, then you can locate one of the aforementioned, weak stalactites nearby the grouped marauders for a ranged 10 burst 1, limited-use attack; 1d10 + 7 damage. You can get all 3 bad guys + 1 lizard. </p><p></p><p>- The bad guys aren't too far from the caves egress (with respect to you guys). No columns are in your way so you have a clear line of sight. </p><p></p><p>- They would be about 18 squares from the other entrance and about 10 from you (once you get to the bottom). </p><p></p><p>- They are also about 10 from the river (which has a strong current northward).</p><p></p><p>- 15 feet would put them into the tunnel behind them.</p><p></p><p></p><p></p><p>Roll a Dungeoneering check (high DC) and lets find out. If you succeed then you can find a firing position from cover.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6341669, member: 6696971"] Plenty big. Probably 20 * 20. You're on the West wall. You entered through the South. The river is on the East. To the North is the opening that leads deeper in. This is where the bad guys entered from. Correct. Some of them have been dripping for so long that they form a connective column of calcium carbonate, serving as blocking terrain. Some of the stalactites are in their very early genesis and are quite fragile. Before you ask, yes, you can use them to terrain stunt. They're fragile enough that a well-placed, powerfully loosed arrow would dislodge it and can bring the AoE shrapnel pain to those beneath. Correct. 3 men. There is one torchbearer. He is nervous and probably is the one who freaked out over the rocks. He's looking out into the darkness beyond his sight (from where you came). He's got the torch out before him, pointing that way, and is attempting to peer into it. Another guy is scooping buckets of refuse from of a wheelbarrow and handing it to a third guy. This third guy is doing the important work. Along the North wall, there are several, heavy chains on rings. These chains are leashed to 3 pony-sized lizards. Their jaws look extremely powerful and you sense that their tails could do some damage too (thick like a gators...they must be powerful swimmers). When he goes over to them, he unclasps them, touches their heads with affection and whispers to them. He puts the bucket of muck and refuse in a large trough and they eagerly lap it up. They are loitering not too far away away from the north wall. Where they are with respect to the terrain features: - If you want to do a terrain stunt, then you'll use Dungeoneering (medium DC) and weapon vs AC. If you succeed, then you can locate one of the aforementioned, weak stalactites nearby the grouped marauders for a ranged 10 burst 1, limited-use attack; 1d10 + 7 damage. You can get all 3 bad guys + 1 lizard. - The bad guys aren't too far from the caves egress (with respect to you guys). No columns are in your way so you have a clear line of sight. - They would be about 18 squares from the other entrance and about 10 from you (once you get to the bottom). - They are also about 10 from the river (which has a strong current northward). - 15 feet would put them into the tunnel behind them. Roll a Dungeoneering check (high DC) and lets find out. If you succeed then you can find a firing position from cover. [/QUOTE]
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