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<blockquote data-quote="Manbearcat" data-source="post: 6343897" data-attributes="member: 6696971"><p>1) "Guy With Wheelbarrow" and "Torchbearer" are indeed both minions. So they're down and your Elven Accuracy is spent.</p><p></p><p>2) The Lizards and their Master (M) are all Brutes so AC 19. That means all of the stuff in surprise and in your 1st round hit. The man handling them is a big, beefy guy. Thick, barrel-chested, no shirt, disgustingly filthy breeches. If he's coming near you, he's throwing meaty haymakers because he has no weapon.</p><p></p><p>3) You have a Move Action/Minor and your Bear is up now (see initiative below).</p><p></p><p><span style="font-size: 15px"><em><strong>MAP FEATURES</strong></em></span></p><p><span style="color: #ff0000"></span></p><p><span style="color: #ff0000">DOWNWARD ARROWS</span> - These are limited use, stalactite shrapnel bombs (as used on surprise round). When they fall, the center square of the burst becomes difficult terrain with an <span style="color: #b22222">outlined </span><span style="color: #b22222">square</span>. See the outline around M.</p><p><span style="color: #ff0000"></span></p><p><span style="color: #ff0000">LEFTWARD ARROWS</span> - These are small, jagged stalagmites that have nasty crystalline shards coming off of them. Any creature that starts their turn adjacent to one of these takes 5 damage.</p><p></p><p><span style="color: #add8e6">SQUARES </span>- This is thigh deep water and difficult terrain.<span style="color: #add8e6"></span></p><p><span style="color: #add8e6"></span></p><p><span style="color: #add8e6"></span><span style="color: #dda0dd">SQUARES </span>- This is the trough the lizards are eating from. This is challenging terrain and can be navigated with a medium DC Acrobatics or Athletics check. Otherwise, its 2 squares of movement.<span style="color: #dda0dd"></span></p><p><span style="color: #dda0dd"></span></p><p><span style="color: #dda0dd"></span><span style="color: #afeeee">RIVER</span> - Challenging terrain. Difficult Athletics check or slide 3 squares north.<span style="color: #afeeee"></span></p><p><span style="color: #afeeee"></span></p><p><span style="color: #afeeee"></span><span style="color: #ffa500">STAR</span> - This is the torch dropped by Torchbearer Guy. Your Assault Team also bears a torch.<span style="color: #afeeee"></span></p><p><span style="color: #afeeee"></span></p><p><span style="color: #afeeee"></span>COLUMNS - The size large circular structures are blocking terrain.</p><p></p><p>LEDGE - Your ledge is 30 feet up. You have partial concealment up there.</p><p></p><p><span style="font-size: 15px"><em><strong></strong></em></span></p><p><span style="font-size: 15px"><em><strong>INITIATIVE </strong></em></span></p><p></p><p>Saerie</p><p>Bear</p><p>Master</p><p>Lizards</p><p>Assault Team</p><p></p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> , take your Move and Minor Actions. Take your Bear's turn. Please also edit your post to reflect that action; Surprise Round and your First Round. Your Assault Team is up after I'm done.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> Bear's Challenging Roar affects all but L1. L1 is not marked and he couldn't be pushed back as he is against blocking terrain. The other two are marked and pushed back 3 squares. That puts L3 adjacent to a stalactite so he takes 5 damage at the start of his turn.</p><p><span style="font-size: 15px"><strong></strong></span></p><p><span style="font-size: 15px"><strong><span style="font-size: 18px">Round 1</span></strong></span></p><p></p><p><strong><em><span style="font-size: 12px">Master</span></em></strong></p><p></p><p>[sblock]Move Action: Circle to H9.</p><p></p><p>Standard Action: <em>Overwhelm </em>+ 12 vs AC on Bear. + 19 = 31. Hits. 19 damage to Bear and pushes Bear 2 squares to M6 and then shifts up to 2 squares to L7. </p><p></p><p>Minor Action: <em>Fresh Meat (Encounter Power). </em>L1 makes a melee basic attack - <em>Chomp</em> - on Bear. + 12 + 2 (CA) vs AC. + 4 = 18. Misses.[/sblock]</p><p></p><p><em><strong>L1, L2, L3</strong></em> (takes 5 damage for starting turn adjacent to stalagmite)</p><p></p><p>[sblock]L1</p><p></p><p>Standard Action: <em>Chomp and Fling</em> + 10 + 2 (CA) vs Fort on Bear. + 16 = 28. Hits. 12 damage to Bear and 2 squares forced movement to O7. </p><p></p><p>Move Action: Move to M7 as NE-most square.</p><p></p><p>L2</p><p></p><p>Standard Action: <em>Chomp</em> + 12 + 2 (CA) vs AC on Bear. + 19 = 31. Hits. 18 damage to Bear. Bear is bloodied.</p><p></p><p>L3</p><p></p><p>5 damage in for starting turn adjacent to stalagmite.</p><p></p><p>Standard Action: <em>Chomp</em> + 12 + 2 (CA) vs AC on Bear. + 7 = 21. Misses.[/sblock]</p><p></p><p>Ouch. Bear is <span style="color: #ff0000">bloodied</span>.</p><p></p><p></p><p></p><p> Assault Team is up. M is <span style="color: #ff0000">bloodied </span>after their attack.</p><p></p><p><span style="font-size: 15px"><strong><span style="font-size: 18px">Round 2</span></strong></span></p><p></p><p><strong><em><span style="font-size: 12px">Master</span></em></strong></p><p></p><p>[sblock]Triggered Action: The Master starts his turn bloodied.</p><p>Incredible Toughness (Encounter Power)</p><p>Effect (No Action): The Master gains regeneration 5 while he is bloodied. He regenerates 5 HP.</p><p></p><p>Move Action: Move to M8 (Flanking Bear).</p><p></p><p>Standard Action: <em>Feed </em>(Bloodied) + 10 (+ 2 CA) vs Fort on Bear. + 17 = 29. Hits. 10 damage to Bear and Master gains 5 temporary hit points. Any ally that hits Bear before the end of his next turn gains 5 temporary hit points.[/sblock]</p><p></p><p><em><strong>L1, L2, L3</strong></em> (takes 5 damage for starting turn adjacent to stalagmite)</p><p></p><p>[sblock]L1</p><p></p><p>Standard Action: <em>Chomp and Fling</em> + 10 vs Fort on Bear. + 10 = 20. Misses.</p><p></p><p>L3</p><p></p><p>Takes 5 damage for starting turn adjacent to stalagmite</p><p></p><p>Move Action: One square north (O and P 7) away from stalagmite </p><p></p><p>Standard Action: <em>Chomp and Fling</em> + 10 vs Fort on Bear. + 11 = 21. Misses due to Second Wind defense bonus.</p><p></p><p>L2</p><p></p><p>Standard Action: <em>Chomp and Fling</em> + 10 vs Fort on Assault Team. + 1 (ack) = suck. Misses.</p><p></p><p>Takes 5 damage for ending its turn in Assault Team's <em>Spear Hedge Aura.</em>[/sblock]</p><p></p><p></p><p></p><p>Big plans for that round. 5 temp HP rider and no one hits. Pretty lame.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6775039" target="_blank">Binks</a></u></strong></em> , Assault Team is up. I'm not going to update the map on here unless you need it done, or unless someone reading wants an updated map uploaded. You can see it at home on my laptop anyway!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6343897, member: 6696971"] 1) "Guy With Wheelbarrow" and "Torchbearer" are indeed both minions. So they're down and your Elven Accuracy is spent. 2) The Lizards and their Master (M) are all Brutes so AC 19. That means all of the stuff in surprise and in your 1st round hit. The man handling them is a big, beefy guy. Thick, barrel-chested, no shirt, disgustingly filthy breeches. If he's coming near you, he's throwing meaty haymakers because he has no weapon. 3) You have a Move Action/Minor and your Bear is up now (see initiative below). [SIZE=4][I][B]MAP FEATURES[/B][/I][/SIZE] [COLOR=#ff0000] DOWNWARD ARROWS[/COLOR] - These are limited use, stalactite shrapnel bombs (as used on surprise round). When they fall, the center square of the burst becomes difficult terrain with an [COLOR=#b22222]outlined [/COLOR][COLOR=#b22222]square[/COLOR]. See the outline around M. [COLOR=#ff0000] LEFTWARD ARROWS[/COLOR] - These are small, jagged stalagmites that have nasty crystalline shards coming off of them. Any creature that starts their turn adjacent to one of these takes 5 damage. [COLOR=#add8e6]SQUARES [/COLOR]- This is thigh deep water and difficult terrain.[COLOR=#add8e6] [/COLOR][COLOR=#dda0dd]SQUARES [/COLOR]- This is the trough the lizards are eating from. This is challenging terrain and can be navigated with a medium DC Acrobatics or Athletics check. Otherwise, its 2 squares of movement.[COLOR=#dda0dd] [/COLOR][COLOR=#afeeee]RIVER[/COLOR] - Challenging terrain. Difficult Athletics check or slide 3 squares north.[COLOR=#afeeee] [/COLOR][COLOR=#ffa500]STAR[/COLOR] - This is the torch dropped by Torchbearer Guy. Your Assault Team also bears a torch.[COLOR=#afeeee] [/COLOR]COLUMNS - The size large circular structures are blocking terrain. LEDGE - Your ledge is 30 feet up. You have partial concealment up there. [SIZE=4][I][B] INITIATIVE [/B][/I][/SIZE] Saerie Bear Master Lizards Assault Team @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] , take your Move and Minor Actions. Take your Bear's turn. Please also edit your post to reflect that action; Surprise Round and your First Round. Your Assault Team is up after I'm done. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] Bear's Challenging Roar affects all but L1. L1 is not marked and he couldn't be pushed back as he is against blocking terrain. The other two are marked and pushed back 3 squares. That puts L3 adjacent to a stalactite so he takes 5 damage at the start of his turn. [SIZE=4][B] [SIZE=5]Round 1[/SIZE][/B][/SIZE] [B][I][SIZE=3]Master[/SIZE][/I][/B] [sblock]Move Action: Circle to H9. Standard Action: [I]Overwhelm [/I]+ 12 vs AC on Bear. + 19 = 31. Hits. 19 damage to Bear and pushes Bear 2 squares to M6 and then shifts up to 2 squares to L7. Minor Action: [I]Fresh Meat (Encounter Power). [/I]L1 makes a melee basic attack - [I]Chomp[/I] - on Bear. + 12 + 2 (CA) vs AC. + 4 = 18. Misses.[/sblock] [I][B]L1, L2, L3[/B][/I] (takes 5 damage for starting turn adjacent to stalagmite) [sblock]L1 Standard Action: [I]Chomp and Fling[/I] + 10 + 2 (CA) vs Fort on Bear. + 16 = 28. Hits. 12 damage to Bear and 2 squares forced movement to O7. Move Action: Move to M7 as NE-most square. L2 Standard Action: [I]Chomp[/I] + 12 + 2 (CA) vs AC on Bear. + 19 = 31. Hits. 18 damage to Bear. Bear is bloodied. L3 5 damage in for starting turn adjacent to stalagmite. Standard Action: [I]Chomp[/I] + 12 + 2 (CA) vs AC on Bear. + 7 = 21. Misses.[/sblock] Ouch. Bear is [COLOR=#ff0000]bloodied[/COLOR]. Assault Team is up. M is [COLOR=#ff0000]bloodied [/COLOR]after their attack. [SIZE=4][B][SIZE=5]Round 2[/SIZE][/B][/SIZE] [B][I][SIZE=3]Master[/SIZE][/I][/B] [sblock]Triggered Action: The Master starts his turn bloodied. Incredible Toughness (Encounter Power) Effect (No Action): The Master gains regeneration 5 while he is bloodied. He regenerates 5 HP. Move Action: Move to M8 (Flanking Bear). Standard Action: [I]Feed [/I](Bloodied) + 10 (+ 2 CA) vs Fort on Bear. + 17 = 29. Hits. 10 damage to Bear and Master gains 5 temporary hit points. Any ally that hits Bear before the end of his next turn gains 5 temporary hit points.[/sblock] [I][B]L1, L2, L3[/B][/I] (takes 5 damage for starting turn adjacent to stalagmite) [sblock]L1 Standard Action: [I]Chomp and Fling[/I] + 10 vs Fort on Bear. + 10 = 20. Misses. L3 Takes 5 damage for starting turn adjacent to stalagmite Move Action: One square north (O and P 7) away from stalagmite Standard Action: [I]Chomp and Fling[/I] + 10 vs Fort on Bear. + 11 = 21. Misses due to Second Wind defense bonus. L2 Standard Action: [I]Chomp and Fling[/I] + 10 vs Fort on Assault Team. + 1 (ack) = suck. Misses. Takes 5 damage for ending its turn in Assault Team's [I]Spear Hedge Aura.[/I][/sblock] Big plans for that round. 5 temp HP rider and no one hits. Pretty lame. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6775039"]Binks[/URL][/U][/B][/I] , Assault Team is up. I'm not going to update the map on here unless you need it done, or unless someone reading wants an updated map uploaded. You can see it at home on my laptop anyway! [/QUOTE]
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