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<blockquote data-quote="Manbearcat" data-source="post: 6345771" data-attributes="member: 6696971"><p>Timber, down goes the column. Standard Action for surprise round.</p><p></p><p><strong>Target</strong>: Creatures in Burst 1 centered on M3.</p><p><strong>Attack:</strong> Level + 3 vs. Reflex</p><p><strong>Hit:</strong> 1d10 + one-half level damage, and the target is knocked prone.</p><p><strong>Miss:</strong> Half damage.</p><p><strong>Effect:</strong> The area becomes difficult terrain.</p><p></p><p>1) Roll 3 of those attacks. 2 menacing Attack Dogs (Minions) on 10 ft leashes and their Handler (throwing and hand axes).</p><p></p><p></p><p></p><p>1 minion Attack Dog is dead. Roll half damage for the Handler.</p><p></p><p>2) Roll initiative. Bad guys are:</p><p></p><p>20 - Attack Dogs (Minions)</p><p>13 - Handlers</p><p></p><p></p><p></p><p>Alright, that makes the final tally:</p><p></p><p><em><strong>INITIATIVE </strong></em></p><p></p><p>Attack Dogs (Minions)</p><p>Handlers</p><p>Saerie</p><p>Bear</p><p>Assault Team</p><p></p><p>3) Tell me your positioning on the map, I'll update it and we can begin round 1.</p><p></p><p></p><p></p><p>Make 1 OA versus an Attack Dog (minion). AC is 22. If you hit, its dead. Everyone else is pouring in the room after that and no further OAs. I'll take my actions and update the map/upload it after you perform the OA</p><p></p><p></p><p></p><p>The column you're behind now is (a) Difficult Terrain and (b) provides Partial Cover from attacks that have line of effect through it.</p><p></p><p>The grey squares of L-N/3-5 are the difficult terrain rubble left over from the column.</p><p><span style="font-size: 18px"><em><strong></strong></em></span></p><p><span style="font-size: 18px"><em><strong>ROUND 1</strong></em></span></p><p><em><strong></strong></em></p><p><em><strong>Handler 1 and its two Attack Dogs (in L3 and L4)</strong></em></p><p></p><p>[sblock]<em><strong><em><strong><em><strong>Attack Dog in L4</strong></em></strong></em></strong></em></p><p><em><strong><em><strong></strong></em></strong></em></p><p>Move Action: Spent to get to its current location.</p><p></p><p>Standard Action: <em>Menacing Growl (fear, psychic - Encounter)</em> CB2 (enemies) + 11 vs Will vs Bear. Rolled 10. 21 hits. 4 psychic damage and the target grants CA UEotNT.<em><strong><em><strong></strong></em></strong></em></p><p><em><strong><em><strong></strong></em></strong></em></p><p><em><strong><em><strong>Handler 1 in N4</strong></em></strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em>Move Action: Spent to get to its current location.</p><p></p><p>Minor Action: <em>Go for the Throat! </em><em>Effect:</em> One Attack Dog within 5 squares (AD in L3) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn.</p><p></p><p>Standard Action: <em>Sick 'Em</em>! <em>Effect:</em> Choose one Attack Dog (AD in L3) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (to H4), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. <em>Bite and Thrash</em> + 13 vs AC vs Bear. Rolled 1. Miss.</p><p></p><p><em><strong>Attack Dog in L3</strong></em></p><p></p><p>Move Action: Spent to get to its current location.</p><p></p><p>Standard Action: <em>Bite and Thrash</em> + 13 (+2 CA) vs AC vs Bear. Rolled 13. 28 hits. 10 damage and Bear slides to I4.[/sblock]</p><p></p><p><em><strong>Handler 2 and its three Attack Dogs (in Q4, R4, and S4)</strong></em></p><p></p><p>[sblock]<em><strong><em><strong><em><strong>Attack Dog in S4</strong></em></strong></em></strong></em></p><p><em><strong><em><strong></strong></em></strong></em></p><p>Move Action: Spent to get to its current location.</p><p></p><p>Standard Action: <em>Menacing Growl (fear, psychic - Encounter)</em> CB2 (enemies) + 11 vs Will vs Saeri. Rolled 7. 17 hits. 4 psychic damage and the target grants CA UEotNT.<em><strong><em><strong></strong></em></strong></em></p><p><em><strong><em><strong></strong></em></strong></em></p><p><em><strong><em><strong>Handler 2 in Q3</strong></em></strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em>Move Action: Spent to get to its current location.</p><p></p><p>Minor Action: <em>Go for the Throat! </em><em>Effect:</em> One Attack Dog within 5 squares (AD in R4) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn.</p><p></p><p>Standard Action: <em>Sick 'Em</em>! <em>Effect:</em> Choose one Attack Dog (AD in R4) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (to S5), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. <em>Bite and Thrash</em> + 13 (+2 CA) vs AC vs Saeri. Rolled 16. 31 hits. 10 damage and Saerie slides to R4.</p><p></p><p><em><strong>Attack Dog formerly in R4 (now S5)</strong></em></p><p></p><p>Move Action: Spent to get to its former location, slide by Handler to its current location.</p><p></p><p>Standard Action: <em>Bite and Thrash</em> + 13 (+2 CA) vs AC vs Saerie. Rolled 11. 26 hits. 10 damage on Saerie.</p><p></p><p><em><strong>Attack Dog in Q4 </strong></em></p><p></p><p>Move Action: Spent to get to its current location.</p><p></p><p>Standard Action: <em>Bite and Thrash</em> + 13 (+2 CA - 2 Partial Cover) vs AC vs Saerie. Rolled 14. 27 hits. 5 damage.[/sblock]</p><p></p><p><em><strong>Handler 3 and its two Attack Dogs (in O7 and P8)</strong></em></p><p></p><p>[sblock]<em><strong><em><strong><em><strong>Attack Dog in O7</strong></em></strong></em></strong></em></p><p><em><strong><em><strong></strong></em></strong></em></p><p>Move Action: Spent to get to its current location.</p><p></p><p>Standard Action: <em>Menacing Growl (fear, psychic - Encounter)</em> CB2 (enemies) + 11 vs Will vs Assault Team. Rolled 19. 30 hits. 4 +10 for AoE Vuln = 14 psychic damage and the target grants CA UEotNT.<em><strong><em><strong></strong></em></strong></em></p><p><em><strong><em><strong></strong></em></strong></em></p><p><em><strong><em><strong>Handler 1 in N4</strong></em></strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em>Move Action: Spent to get to its current location.</p><p></p><p>Minor Action: <em>Go for the Throat! </em><em>Effect:</em> One Attack Dog within 5 squares (AD in P8) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn.</p><p></p><p>Standard Action: <em>Sick 'Em</em>! <em>Effect:</em> Choose one Attack Dog (AD in P8) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (stays put), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. <em>Bite and Thrash</em> + 13 (+2 CA) vs AC vs Assault Team. Rolled 4. 19 misses.</p><p></p><p><em><strong>Attack Dog in P8</strong></em></p><p></p><p>Move Action: Spent to get to its current location.</p><p></p><p>Standard Action: <em>Bite and Thrash</em> + 13 (+2 CA) vs AC vs Assault Team. Rolled 8. 23 hits. 10/2 = 5 (swarm) damage and the Assault Team slides down 1 square adjacent to the stalagmite.</p><p></p><p>However, AD in P8 does die to Spear Hedge Aura at the end of its turn.[/sblock]</p><p></p><p>Ouch. Beatdown.</p><p></p><p></p><p></p><p>Battle map at the end of my turns for Round 1 attached.</p><p></p><p>Of note:</p><p></p><p>1) 5 damage to Assault Team at the start of their next turn for being adjacent to the stalagmite.</p><p></p><p>2) Any melee attack misses against the Attack Dogs automatically yields 5 damage-in due to a ferocious counter-bite. Resolve that on your turns.</p><p></p><p><span style="font-size: 18px"><em><strong>ROUND 2</strong></em></span></p><p><em><strong></strong></em></p><p><em><strong>Handler 1, Handler 2 and Attack Dog in P4</strong></em></p><p></p><p>[sblock]<em><strong><em><strong>Handler 1</strong></em></strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em>Move Action: Move back into tunnel in L1.</p><p></p><p>Standard Action: <em>Confounding Shot </em>+ 10 (+ 2 CA) vs Will against Bear<em>. </em>Rolled 8. 20 Hits. 13 damage, slides 2 squares to O9 and is dazed UEoNT.</p><p><em><strong><em><strong></strong></em></strong></em></p><p><em><strong><em><strong>Handler 2</strong></em></strong></em></p><p><em><strong></strong></em></p><p>Minor Action: <em>Go for the Throat! </em><em>Effect:</em> One Attack Dog within 5 squares (AD in P4) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn.</p><p></p><p>Standard Action: <em>Sick 'Em</em>! <em>Effect:</em> Choose one Attack Dog (AD in P4) within 2 squares of the Handler. The Handler slides that Attack Dog 1 square (to Q4), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. <em>Bite and Thrash</em> + 13 vs AC vs Assault Team. Rolled 17. Hit. 10/2 = 5 damage and the AD slides the AT 1 square to TS/5&6.</p><p></p><p><em><strong>Attack Dog in Q4</strong></em></p><p></p><p>Standard Action: <em>Menacing Growl (fear, psychic - Encounter)</em> CB2 (enemies) + 11 (+2 CA) vs Will vs Assault Team. Rolled 4. 17 misses.[/sblock]</p><p></p><p><em><strong>Handler 3 and Attack Dog in O7</strong></em></p><p></p><p>[sblock]<em><strong><em><strong>Handler 3</strong></em></strong></em></p><p><em><strong></strong></em></p><p>Minor Action: <em>Go for the Throat! </em><em>Effect:</em> One Attack Dog within 5 squares (AD in R4) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn.</p><p></p><p>Standard Action: <em>Sick 'Em</em>! <em>Effect:</em> Choose one Attack Dog (AD in O7) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (to O8), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. <em>Bite and Thrash</em> + 13 (+2 CA) vs AC on Bear. Rolled 9. 24 hits. 10 damage.</p><p></p><p>Move Action: Moves to M2 in tunnel. </p><p></p><p><em><strong>Attack Dog formerly in R4 (now S5)</strong></em></p><p></p><p>Standard Action: <em>Bite and Thrash</em> + 13 (+2 CA) vs AC vs Saerie. Rolled 18. 33 hits. 10 damage and Bear slides to O10.</p><p></p><p>Move Action: Moves to N2.[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6345771, member: 6696971"] Timber, down goes the column. Standard Action for surprise round. [B]Target[/B]: Creatures in Burst 1 centered on M3. [B]Attack:[/B] Level + 3 vs. Reflex [B]Hit:[/B] 1d10 + one-half level damage, and the target is knocked prone. [B]Miss:[/B] Half damage. [B]Effect:[/B] The area becomes difficult terrain. 1) Roll 3 of those attacks. 2 menacing Attack Dogs (Minions) on 10 ft leashes and their Handler (throwing and hand axes). 1 minion Attack Dog is dead. Roll half damage for the Handler. 2) Roll initiative. Bad guys are: 20 - Attack Dogs (Minions) 13 - Handlers Alright, that makes the final tally: [I][B]INITIATIVE [/B][/I] Attack Dogs (Minions) Handlers Saerie Bear Assault Team 3) Tell me your positioning on the map, I'll update it and we can begin round 1. Make 1 OA versus an Attack Dog (minion). AC is 22. If you hit, its dead. Everyone else is pouring in the room after that and no further OAs. I'll take my actions and update the map/upload it after you perform the OA The column you're behind now is (a) Difficult Terrain and (b) provides Partial Cover from attacks that have line of effect through it. The grey squares of L-N/3-5 are the difficult terrain rubble left over from the column. [SIZE=5][I][B] ROUND 1[/B][/I][/SIZE] [I][B] Handler 1 and its two Attack Dogs (in L3 and L4)[/B][/I] [sblock][I][B][I][B][I][B]Attack Dog in L4[/B][/I] [/B][/I][/B][/I] Move Action: Spent to get to its current location. Standard Action: [I]Menacing Growl (fear, psychic - Encounter)[/I] CB2 (enemies) + 11 vs Will vs Bear. Rolled 10. 21 hits. 4 psychic damage and the target grants CA UEotNT.[I][B][I][B] Handler 1 in N4[/B][/I] [/B][/I]Move Action: Spent to get to its current location. Minor Action: [I]Go for the Throat! [/I][I]Effect:[/I] One Attack Dog within 5 squares (AD in L3) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn. Standard Action: [I]Sick 'Em[/I]! [I]Effect:[/I] Choose one Attack Dog (AD in L3) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (to H4), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. [I]Bite and Thrash[/I] + 13 vs AC vs Bear. Rolled 1. Miss. [I][B]Attack Dog in L3[/B][/I] Move Action: Spent to get to its current location. Standard Action: [I]Bite and Thrash[/I] + 13 (+2 CA) vs AC vs Bear. Rolled 13. 28 hits. 10 damage and Bear slides to I4.[/sblock] [I][B]Handler 2 and its three Attack Dogs (in Q4, R4, and S4)[/B][/I] [sblock][I][B][I][B][I][B]Attack Dog in S4[/B][/I] [/B][/I][/B][/I] Move Action: Spent to get to its current location. Standard Action: [I]Menacing Growl (fear, psychic - Encounter)[/I] CB2 (enemies) + 11 vs Will vs Saeri. Rolled 7. 17 hits. 4 psychic damage and the target grants CA UEotNT.[I][B][I][B] Handler 2 in Q3[/B][/I] [/B][/I]Move Action: Spent to get to its current location. Minor Action: [I]Go for the Throat! [/I][I]Effect:[/I] One Attack Dog within 5 squares (AD in R4) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn. Standard Action: [I]Sick 'Em[/I]! [I]Effect:[/I] Choose one Attack Dog (AD in R4) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (to S5), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. [I]Bite and Thrash[/I] + 13 (+2 CA) vs AC vs Saeri. Rolled 16. 31 hits. 10 damage and Saerie slides to R4. [I][B]Attack Dog formerly in R4 (now S5)[/B][/I] Move Action: Spent to get to its former location, slide by Handler to its current location. Standard Action: [I]Bite and Thrash[/I] + 13 (+2 CA) vs AC vs Saerie. Rolled 11. 26 hits. 10 damage on Saerie. [I][B]Attack Dog in Q4 [/B][/I] Move Action: Spent to get to its current location. Standard Action: [I]Bite and Thrash[/I] + 13 (+2 CA - 2 Partial Cover) vs AC vs Saerie. Rolled 14. 27 hits. 5 damage.[/sblock] [I][B]Handler 3 and its two Attack Dogs (in O7 and P8)[/B][/I] [sblock][I][B][I][B][I][B]Attack Dog in O7[/B][/I] [/B][/I][/B][/I] Move Action: Spent to get to its current location. Standard Action: [I]Menacing Growl (fear, psychic - Encounter)[/I] CB2 (enemies) + 11 vs Will vs Assault Team. Rolled 19. 30 hits. 4 +10 for AoE Vuln = 14 psychic damage and the target grants CA UEotNT.[I][B][I][B] Handler 1 in N4[/B][/I] [/B][/I]Move Action: Spent to get to its current location. Minor Action: [I]Go for the Throat! [/I][I]Effect:[/I] One Attack Dog within 5 squares (AD in P8) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn. Standard Action: [I]Sick 'Em[/I]! [I]Effect:[/I] Choose one Attack Dog (AD in P8) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (stays put), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. [I]Bite and Thrash[/I] + 13 (+2 CA) vs AC vs Assault Team. Rolled 4. 19 misses. [I][B]Attack Dog in P8[/B][/I] Move Action: Spent to get to its current location. Standard Action: [I]Bite and Thrash[/I] + 13 (+2 CA) vs AC vs Assault Team. Rolled 8. 23 hits. 10/2 = 5 (swarm) damage and the Assault Team slides down 1 square adjacent to the stalagmite. However, AD in P8 does die to Spear Hedge Aura at the end of its turn.[/sblock] Ouch. Beatdown. Battle map at the end of my turns for Round 1 attached. Of note: 1) 5 damage to Assault Team at the start of their next turn for being adjacent to the stalagmite. 2) Any melee attack misses against the Attack Dogs automatically yields 5 damage-in due to a ferocious counter-bite. Resolve that on your turns. [SIZE=5][I][B]ROUND 2[/B][/I][/SIZE] [I][B] Handler 1, Handler 2 and Attack Dog in P4[/B][/I] [sblock][I][B][I][B]Handler 1[/B][/I] [/B][/I]Move Action: Move back into tunnel in L1. Standard Action: [I]Confounding Shot [/I]+ 10 (+ 2 CA) vs Will against Bear[I]. [/I]Rolled 8. 20 Hits. 13 damage, slides 2 squares to O9 and is dazed UEoNT. [I][B][I][B] Handler 2[/B][/I] [/B][/I] Minor Action: [I]Go for the Throat! [/I][I]Effect:[/I] One Attack Dog within 5 squares (AD in P4) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn. Standard Action: [I]Sick 'Em[/I]! [I]Effect:[/I] Choose one Attack Dog (AD in P4) within 2 squares of the Handler. The Handler slides that Attack Dog 1 square (to Q4), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. [I]Bite and Thrash[/I] + 13 vs AC vs Assault Team. Rolled 17. Hit. 10/2 = 5 damage and the AD slides the AT 1 square to TS/5&6. [I][B]Attack Dog in Q4[/B][/I] Standard Action: [I]Menacing Growl (fear, psychic - Encounter)[/I] CB2 (enemies) + 11 (+2 CA) vs Will vs Assault Team. Rolled 4. 17 misses.[/sblock] [I][B]Handler 3 and Attack Dog in O7[/B][/I] [sblock][I][B][I][B]Handler 3[/B][/I] [/B][/I] Minor Action: [I]Go for the Throat! [/I][I]Effect:[/I] One Attack Dog within 5 squares (AD in R4) of the Handler deals 5 extra damage with melee attacks until the end of the ally’s next turn. Standard Action: [I]Sick 'Em[/I]! [I]Effect:[/I] Choose one Attack Dog (AD in O7) within 2 squares of the Handler. The Handler slides that Attack Dog 3 squares (to O8), and the Attack Dog makes a melee basic attack as a free action against a creature of the Handler’s choice. [I]Bite and Thrash[/I] + 13 (+2 CA) vs AC on Bear. Rolled 9. 24 hits. 10 damage. Move Action: Moves to M2 in tunnel. [I][B]Attack Dog formerly in R4 (now S5)[/B][/I] Standard Action: [I]Bite and Thrash[/I] + 13 (+2 CA) vs AC vs Saerie. Rolled 18. 33 hits. 10 damage and Bear slides to O10. Move Action: Moves to N2.[/sblock] [/QUOTE]
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