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<blockquote data-quote="Binks" data-source="post: 6362943" data-attributes="member: 6775039"><p>Noted. I'll put that in my pocket for later when parlaying with Yamel and his clan.</p><p></p><p></p><p></p><p>That too. I won't mention it to the man but I'll certainly let Terilion know about it. If he witnessed anything similar, I'd like to know about it.</p><p></p><p></p><p></p><p>I'll make an Insight check, but it won't influence my plan. There is zero chance I'm letting this guy run off by himself, even if it seems like he is sincere. </p><p></p><p>[sblock]Insight + 8. Rolled 19. 27 total. That passes the high DC.[/sblock]</p><p></p><p>We're going to annihilate the Fahvenaard clan as they seem to be the raiders that set upon Terilion's home. If I'm able to confirm that with either of the men, I would like to try. They're surely the most dangerous as well as they're a clan of warriors and aligned with The Rotting Man. Hopefully the plaza is cordoned off enough that we can take them out without the whole complex coming down on us. After that order of business is completed, then we'll make ourselves to the front of the cavernous complex for parlay with Yamel and his clan. I think I might check to see if the rest of the posse is in place as well as it might serve to give them an update on events and see if they still want a full-on seek and destroy in light of what we've learned. With The Rotting Man and the Fahvenaard clan gone, they might be able to live in peace with the Yamels and the Clanless. </p><p></p><p>Obviously, they'll need to tell us where the Fahvenaard clan is located and, once we get up top on the plaza, we'll make our way toward that area. Also, if there is specific protocol that they follow regarding their receiving and moving goods, we'll follow that.</p><p></p><p>If these guys have specific colors or garb on, I'm going to secure it; tunic, cloak and cowl, baldric, etc. We will keep these guys tied up and gagged down here in the shadows. I'll keep my hair tied back and I'll wear one of the mens' loose-fitting tunics so I can look the part of one of their men. Terilion will wear the other one. We will both take a small swig of the spirits and sprinkle some on our necks so we smell the part as well. We'll throw our packs in a pair of wheelbarrows and wheel them up the winding path to the top. My bear will be on the far side of us so we can obscure him from the vision of plaza onlookers. If there is a station where received goods are checked in at or some kind of manifest/ledger that has to be checked and notarized, we will head there. </p><p></p><p>Not sure how you want to perform this mechanically. Things are pretty desperate here. Its very important that we get this done. I'm sure we'll all lose a Healing Surge here if we fail, so can I spend one of my Healing Surges (I've only got 4 left but we need it) here for 2 earned successes if we succeed at this Group Bluff check? I'll only have 2 left if we fail, but so be it. I'm going to spend Guidance of the Past for my part of the group check as well. I don't know what either of their Bluff checks are but they're both untrained so + 3 minimum. If either of them have a Cha bonus, just correct my totals.</p><p></p><p>[sblock]Saerie Bluff + 5. <em>Guidance of the Past</em> for a reroll. 14 and 4. That gives me a 19 which passes the medium DC.</p><p></p><p>Terilion Bluff + 3. Rolled 4. 7 passes nothing...</p><p></p><p>Drum roll...</p><p></p><p>Bear Bluff + 3. Rolled 16! 19 passes the medium DC![/sblock]</p><p></p><p>Let me know what happens.</p></blockquote><p></p>
[QUOTE="Binks, post: 6362943, member: 6775039"] Noted. I'll put that in my pocket for later when parlaying with Yamel and his clan. That too. I won't mention it to the man but I'll certainly let Terilion know about it. If he witnessed anything similar, I'd like to know about it. I'll make an Insight check, but it won't influence my plan. There is zero chance I'm letting this guy run off by himself, even if it seems like he is sincere. [sblock]Insight + 8. Rolled 19. 27 total. That passes the high DC.[/sblock] We're going to annihilate the Fahvenaard clan as they seem to be the raiders that set upon Terilion's home. If I'm able to confirm that with either of the men, I would like to try. They're surely the most dangerous as well as they're a clan of warriors and aligned with The Rotting Man. Hopefully the plaza is cordoned off enough that we can take them out without the whole complex coming down on us. After that order of business is completed, then we'll make ourselves to the front of the cavernous complex for parlay with Yamel and his clan. I think I might check to see if the rest of the posse is in place as well as it might serve to give them an update on events and see if they still want a full-on seek and destroy in light of what we've learned. With The Rotting Man and the Fahvenaard clan gone, they might be able to live in peace with the Yamels and the Clanless. Obviously, they'll need to tell us where the Fahvenaard clan is located and, once we get up top on the plaza, we'll make our way toward that area. Also, if there is specific protocol that they follow regarding their receiving and moving goods, we'll follow that. If these guys have specific colors or garb on, I'm going to secure it; tunic, cloak and cowl, baldric, etc. We will keep these guys tied up and gagged down here in the shadows. I'll keep my hair tied back and I'll wear one of the mens' loose-fitting tunics so I can look the part of one of their men. Terilion will wear the other one. We will both take a small swig of the spirits and sprinkle some on our necks so we smell the part as well. We'll throw our packs in a pair of wheelbarrows and wheel them up the winding path to the top. My bear will be on the far side of us so we can obscure him from the vision of plaza onlookers. If there is a station where received goods are checked in at or some kind of manifest/ledger that has to be checked and notarized, we will head there. Not sure how you want to perform this mechanically. Things are pretty desperate here. Its very important that we get this done. I'm sure we'll all lose a Healing Surge here if we fail, so can I spend one of my Healing Surges (I've only got 4 left but we need it) here for 2 earned successes if we succeed at this Group Bluff check? I'll only have 2 left if we fail, but so be it. I'm going to spend Guidance of the Past for my part of the group check as well. I don't know what either of their Bluff checks are but they're both untrained so + 3 minimum. If either of them have a Cha bonus, just correct my totals. [sblock]Saerie Bluff + 5. [I]Guidance of the Past[/I] for a reroll. 14 and 4. That gives me a 19 which passes the medium DC. Terilion Bluff + 3. Rolled 4. 7 passes nothing... Drum roll... Bear Bluff + 3. Rolled 16! 19 passes the medium DC![/sblock] Let me know what happens. [/QUOTE]
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