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<blockquote data-quote="Manbearcat" data-source="post: 6363586" data-attributes="member: 6696971"><p>Looks like this conflict is for stealthy infiltration into the Fahvenaard Clan's domain. Complexity 1 Skill Challenge and you can have 2 successes for your Bluff/disguise deal in exchange for the spent Surge. That puts you at 3 Surges now.</p><p></p><p>[TABLE="width: 500"] [TR] [TD]2/4 successes[/TD] [TD]0/3 failures</p><p>[/TD] [/TR] [/TABLE] </p><p>1) There is a small area where goods recieved are accounted for for divvying out later amongst the cavern's clans. There is some remedial accounting performed but nothing as fancy as a notarized manifest or ledger. Its primarily performed on an ad-hoc basis.</p><p></p><p>2) The area where the goods are sorted and accounted for is a small nook, an offset to the main plaza. While it is relatively tucked away, it is still somewhat visible to the rest of the cavern. It is typically manned by 1-3 people. On this particular occasion, it is manned by 2 men who are going through sacks of wild mushrooms, likely collected by Yamel's group on the mountain slopes at higher altitude. These men are busy in their work and as you approach, one of them briefly looks up and points to an open table, off to one side, to place your goods. He then looks back down and goes about his work. It doesn't appear that either of them noticed your line-of-sight obscured bear nor recognize you as anything but members of their "extended family."</p><p></p><p>* If you aren't going to throw your packs onto the receiving table that was pointed out to you, I'm going to need an <em><strong>Insight </strong></em>check to see if these guys are paying attention enough to notice.</p><p></p><p>3) Beyond the nook, the plaza continues on to your left some 200 linear feet, terminating in a roughly 400 square foot open living space inhabited by the Fahvenaard Clan. The living spaces are cordoned off a moderate bit by cavern walls, but any rowdy combat in any of the areas would definitely attract attention if not resolved in 3 rounds or less (or obviously if someone gets out and alerts the rest of the occupants). There are tunnels leading deeper in through this area. Per the men you interrogated, those tunnels lead to The Rotting Man's domain at the top of the complex. You can see 7 men occupying various locations in that 400 square foot area. Some are eating, some are sharpening weapons, some are dicing. A timid slave girl mills about, ladling stew into open bowls and filling horns with ale.</p><p></p><p>4) Beyond that, the main avenue that bisects the plaza ascends gently to the front of the complex. This is where the Yamel clan is and where your main raiding force should be assembled. On the opposite side of the Fahvenaard's is where the Clanless reside in a series of offset caves and tunnels. There are a few men out there committing to various mundane activities; mending breeches or shoes, etc.</p><p></p><p>Finally, there is a rail track cut into the stone floor at the south end of the cavern that spirals down to the old mining area of the cavern where you chased the man down.</p><p></p><p>(See the attached map for any reference you need)</p><p>[HR][/HR]</p><p>Regardless of * what happens at the nook where the goods are sorted, in order to access the Fahvenaard Clan's domain without notice, I'm absolutely going to need a ** <em><strong>Group Stealth check (or something else if you've got a better plan in mind) </strong></em>as you're moving into an area where your bear cannot be obscured to onlookers in the Open Plaza. </p><p></p><p>Resolve your actions * and ** above and if no complications arise you will have successfully traversed the plaza to the Fahvenaard's lair without your presence being known. Both * and ** are Medium DC. At that point, two of the Fahvenaard Clan have gotten up from their dicing or gaming and have made their way over to a recessed area (the alcove on the left side of the attached map) that appears to drop off into an abyss. They will be standing over that precipce, relieving themselves. It will be a combat and you will have a surprise round against them. One is a Minion and one is a Standard. </p><p></p><p>If complications arise from * or **, then stop there and I'll let you know what happens.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6363586, member: 6696971"] Looks like this conflict is for stealthy infiltration into the Fahvenaard Clan's domain. Complexity 1 Skill Challenge and you can have 2 successes for your Bluff/disguise deal in exchange for the spent Surge. That puts you at 3 Surges now. [TABLE="width: 500"] [TR] [TD]2/4 successes[/TD] [TD]0/3 failures [/TD] [/TR] [/TABLE] 1) There is a small area where goods recieved are accounted for for divvying out later amongst the cavern's clans. There is some remedial accounting performed but nothing as fancy as a notarized manifest or ledger. Its primarily performed on an ad-hoc basis. 2) The area where the goods are sorted and accounted for is a small nook, an offset to the main plaza. While it is relatively tucked away, it is still somewhat visible to the rest of the cavern. It is typically manned by 1-3 people. On this particular occasion, it is manned by 2 men who are going through sacks of wild mushrooms, likely collected by Yamel's group on the mountain slopes at higher altitude. These men are busy in their work and as you approach, one of them briefly looks up and points to an open table, off to one side, to place your goods. He then looks back down and goes about his work. It doesn't appear that either of them noticed your line-of-sight obscured bear nor recognize you as anything but members of their "extended family." * If you aren't going to throw your packs onto the receiving table that was pointed out to you, I'm going to need an [I][B]Insight [/B][/I]check to see if these guys are paying attention enough to notice. 3) Beyond the nook, the plaza continues on to your left some 200 linear feet, terminating in a roughly 400 square foot open living space inhabited by the Fahvenaard Clan. The living spaces are cordoned off a moderate bit by cavern walls, but any rowdy combat in any of the areas would definitely attract attention if not resolved in 3 rounds or less (or obviously if someone gets out and alerts the rest of the occupants). There are tunnels leading deeper in through this area. Per the men you interrogated, those tunnels lead to The Rotting Man's domain at the top of the complex. You can see 7 men occupying various locations in that 400 square foot area. Some are eating, some are sharpening weapons, some are dicing. A timid slave girl mills about, ladling stew into open bowls and filling horns with ale. 4) Beyond that, the main avenue that bisects the plaza ascends gently to the front of the complex. This is where the Yamel clan is and where your main raiding force should be assembled. On the opposite side of the Fahvenaard's is where the Clanless reside in a series of offset caves and tunnels. There are a few men out there committing to various mundane activities; mending breeches or shoes, etc. Finally, there is a rail track cut into the stone floor at the south end of the cavern that spirals down to the old mining area of the cavern where you chased the man down. (See the attached map for any reference you need) [HR][/HR] Regardless of * what happens at the nook where the goods are sorted, in order to access the Fahvenaard Clan's domain without notice, I'm absolutely going to need a ** [I][B]Group Stealth check (or something else if you've got a better plan in mind) [/B][/I]as you're moving into an area where your bear cannot be obscured to onlookers in the Open Plaza. Resolve your actions * and ** above and if no complications arise you will have successfully traversed the plaza to the Fahvenaard's lair without your presence being known. Both * and ** are Medium DC. At that point, two of the Fahvenaard Clan have gotten up from their dicing or gaming and have made their way over to a recessed area (the alcove on the left side of the attached map) that appears to drop off into an abyss. They will be standing over that precipce, relieving themselves. It will be a combat and you will have a surprise round against them. One is a Minion and one is a Standard. If complications arise from * or **, then stop there and I'll let you know what happens. [/QUOTE]
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