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<blockquote data-quote="Binks" data-source="post: 6370813" data-attributes="member: 6775039"><p>I wanted to make a new post for my round 3 actions as the situation is pretty dire and I've got some questions.</p><p></p><p>- That water in the center is thigh deep, yes? I should be able to immerse myself in it so that I've got full concealment? If I stand in there would I get partial cover?</p><p></p><p>- I want to stunt with Terilion here. I just want to push S2 to G16 for the AoE of the hanging stalactite. I figure Athletics vs medium DC and + 10 vs Fort and you'll tell me the damage? I actually want to slide him to H16 for the hindering terrain but everything goes caput if he passes his saving throw.</p><p></p><p>- Same thing as before with the stalactites? Dungeoneering vs medium DC and + 12 vs AC?</p><p></p><p>- What does my group's passive perception pick up on any activity outside of this place. You said that more bad guys would definitely be coming after 3 rounds. Can I get an idea of how many through my PP?</p><p></p><p>EDIT - Round 4 questions @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em></p><p></p><p>- Before I take my round 4 turns, I need to know about the action economy of engaging with The Clanless who are coming into the Fahvenaard lair. Diplomacy can be anything from a Standard to a Free. My Passive Insight revealed that these guys look pretty hesitant. I'd like to compel them to stand down (or perhaps even join in against a common enemy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ). If I wanted to try Diplomacy, what kind of action would it be. </p><p></p><p>- If I wanted to buff my Diplomacy with my Bear's Intimidate - like a Secondary Skill - could I do that? If so, what kind of action?</p><p></p><p>Oh and I'll have succeeded at the Minor Quest of securing a home for the children when I'm done here. So add a <strong>Minor Quest</strong>:</p><p></p><p><em>Destroy The Rotting Man, create a safe redoubt in these mountains for the benign clans, and broker a peace and trade agreement between Terilion's people and them.</em></p></blockquote><p></p>
[QUOTE="Binks, post: 6370813, member: 6775039"] I wanted to make a new post for my round 3 actions as the situation is pretty dire and I've got some questions. - That water in the center is thigh deep, yes? I should be able to immerse myself in it so that I've got full concealment? If I stand in there would I get partial cover? - I want to stunt with Terilion here. I just want to push S2 to G16 for the AoE of the hanging stalactite. I figure Athletics vs medium DC and + 10 vs Fort and you'll tell me the damage? I actually want to slide him to H16 for the hindering terrain but everything goes caput if he passes his saving throw. - Same thing as before with the stalactites? Dungeoneering vs medium DC and + 12 vs AC? - What does my group's passive perception pick up on any activity outside of this place. You said that more bad guys would definitely be coming after 3 rounds. Can I get an idea of how many through my PP? EDIT - Round 4 questions @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I] - Before I take my round 4 turns, I need to know about the action economy of engaging with The Clanless who are coming into the Fahvenaard lair. Diplomacy can be anything from a Standard to a Free. My Passive Insight revealed that these guys look pretty hesitant. I'd like to compel them to stand down (or perhaps even join in against a common enemy :p ). If I wanted to try Diplomacy, what kind of action would it be. - If I wanted to buff my Diplomacy with my Bear's Intimidate - like a Secondary Skill - could I do that? If so, what kind of action? Oh and I'll have succeeded at the Minor Quest of securing a home for the children when I'm done here. So add a [B]Minor Quest[/B]: [I]Destroy The Rotting Man, create a safe redoubt in these mountains for the benign clans, and broker a peace and trade agreement between Terilion's people and them.[/I] [/QUOTE]
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