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<blockquote data-quote="Manbearcat" data-source="post: 6371037" data-attributes="member: 6696971"><p>1) Yes, if you stand in the water, you'll have partial cover (or concealment...kind of an either/or tweener). If you want to immerse yourself in the thigh-deep water, we'll call it a move action, Endurance hard DC. Success is total (- 5 to hit you with ranged or AoE) with failure meaning you lose your default partial (- 2). Yes, you can use it for Stealth.</p><p></p><p>2) Yeah.</p><p></p><p>Athletics vs medium DC</p><p>Level + 3 (10) vs Fort.</p><p>Effect: 2d8 + 4 damage and target is pushed 1 square.</p><p></p><p>3) Stalactite: </p><p></p><p>Limited-use attack</p><p>Dungeoneering (medium DC)</p><p>Weapon vs AC against all in creatures in CB1, centered on stalactite square. </p><p>Effect: 1d10 + 7 damage.</p><p></p><p>4) Passive Perception exceeds the high DC. You can discern that there are less than a handfull of footfalls just outside the cavern and the arrival is imminent (will roll initiative for them at beginning of round 3). Whomever is coming won't be coming in a giant group encompassing the entirety of The Clanleess.</p><p></p><p>5) This is, effectivley (!), tantamount to a particularly powerful control effect in the midst of combat. Your convincing guys to basically be perma-stunned. It makes sense within the fiction here so its good to go, but its going to have to be a Standard Action at the medium DC. It will be the first check in the greater Skill Challenge conflict to parlay and broker agreement with the Yamels, the Clanless, and Terilions people. We'll make that a complexity 2.</p><p></p><p>6) You can menace with your bear as a Secondary Skill as a Minor Action. That auto-passes the low DC.</p><p></p><p>On your quest: Ok, sounds good.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6371037, member: 6696971"] 1) Yes, if you stand in the water, you'll have partial cover (or concealment...kind of an either/or tweener). If you want to immerse yourself in the thigh-deep water, we'll call it a move action, Endurance hard DC. Success is total (- 5 to hit you with ranged or AoE) with failure meaning you lose your default partial (- 2). Yes, you can use it for Stealth. 2) Yeah. Athletics vs medium DC Level + 3 (10) vs Fort. Effect: 2d8 + 4 damage and target is pushed 1 square. 3) Stalactite: Limited-use attack Dungeoneering (medium DC) Weapon vs AC against all in creatures in CB1, centered on stalactite square. Effect: 1d10 + 7 damage. 4) Passive Perception exceeds the high DC. You can discern that there are less than a handfull of footfalls just outside the cavern and the arrival is imminent (will roll initiative for them at beginning of round 3). Whomever is coming won't be coming in a giant group encompassing the entirety of The Clanleess. 5) This is, effectivley (!), tantamount to a particularly powerful control effect in the midst of combat. Your convincing guys to basically be perma-stunned. It makes sense within the fiction here so its good to go, but its going to have to be a Standard Action at the medium DC. It will be the first check in the greater Skill Challenge conflict to parlay and broker agreement with the Yamels, the Clanless, and Terilions people. We'll make that a complexity 2. 6) You can menace with your bear as a Secondary Skill as a Minor Action. That auto-passes the low DC. On your quest: Ok, sounds good. [/QUOTE]
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