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<blockquote data-quote="Manbearcat" data-source="post: 6409695" data-attributes="member: 6696971"><p>You have The World Serpent's Grasp (Level 4 Primal Boon) as outlined upthread. You are acutely aware of this latent primal power coursing through your being as well as your immunity to Lycanthropy.</p><p></p><p>You can go ahead and handle your Stealth Ritual and roll your Group Stealth check as you had outlined upthread. Here are the stats for Yamel and his Rangers:</p><p></p><p><strong><em><span style="font-size: 15px">Yamel</span></em></strong></p><p></p><p>[sblock]Yamel</p><p>medium humanoid (human)</p><p>Level 8 Artillery (Leader)</p><p>HP 70; Bloodied 45 Initiative +8</p><p>AC 21, Fortitude 19, Reflex 20, Will 20</p><p>Speed 6 Low-light vision</p><p></p><p>Traits </p><p></p><p><strong><em>Cunning Leader </em></strong>(Aura 5): Allies within the aura can shift 1 square as a free action at the end of their turn.</p><p></p><p>Standard Actions</p><p></p><p><strong><em>Cornering Spear</em></strong> (weapon) * <span style="color: #00FF00">At-Will</span></p><p>Attack: Melee 2 (one creature); +11 vs. Reflex</p><p>Hit: 2d8 + 5 damage and Yamel slides the target 2 squares.</p><p></p><p><strong><em>Paint the Target</em></strong> (weapon) * <span style="color: #00FF00">At-Will</span></p><p>Attack: Ranged 20 (one creature); +13 vs. AC</p><p>Hit: 2d10 + 5 damage, and the target grants combat advantage until the end of Yamel's next turn.</p><p></p><p><strong><em>Distracting Shot </em></strong>* <span style="color: #FF0000">Recharge 5, 6</span></p><p>Effect: Yamel uses Paint the Target. If the attack hits, one of Yamel’s allies can make a melee basic attack against the target of the attack as a free action.</p><p></p><p><strong><em>Ranger's Lead the Way!</em></strong> * <span style="color: #FF0000">Encounter</span></p><p>Effect: Three of Yamel’s allies within 5 squares of it can charge one creature of Yamel’s choice as a free action.</p><p></p><p>Free Actions</p><p></p><p><strong><em>Cunning Step</em></strong> * <span style="color: #00FF00">At Will</span></p><p>Effect: Yamel can shift 1 square as a free action at the end of his turn.</p><p></p><p>Skills: Athletics +11, Endurance + 7, Nature +8, Perception + 11, Stealth +12[/sblock]</p><p></p><p><strong><em><span style="font-size: 15px">Rangers * 5</span></em></strong></p><p></p><p>[sblock]Ranger</p><p>medium humanoid (human)</p><p>Level 8 Skirmisher Minion</p><p>HP 1; a missed attack never damages an enemy Initiative +8</p><p>AC 21, Fortitude 20, Reflex 22, Will 19</p><p>Speed 6 Low-light vision</p><p></p><p>Traits </p><p></p><p><strong><em>Bleed the Prey </em></strong>: Rangers do 2 extra damage versus enemies they have combat advantage against.</p><p></p><p>Standard Actions</p><p></p><p><strong><em>Spear</em></strong> (weapon) * <span style="color: #00FF00">At-Will</span></p><p>Effect: The Ranger can shift one square.</p><p>Attack: Melee 2 (one creature); +13 vs. AC</p><p>Hit: 8 damage.</p><p></p><p><strong><em>Longbow</em></strong> (weapon) * <span style="color: #00FF00">At-Will</span></p><p>Effect: The Ranger can shift one square.</p><p>Attack: Ranged 20 (one creature); +13 vs. AC</p><p>Hit: 8 damage.</p><p></p><p>Skills: Athletics +11, Endurance + 7, Nature +8, Perception + 11, Stealth +7[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6409695, member: 6696971"] You have The World Serpent's Grasp (Level 4 Primal Boon) as outlined upthread. You are acutely aware of this latent primal power coursing through your being as well as your immunity to Lycanthropy. You can go ahead and handle your Stealth Ritual and roll your Group Stealth check as you had outlined upthread. Here are the stats for Yamel and his Rangers: [B][I][SIZE=4]Yamel[/SIZE][/I][/B] [sblock]Yamel medium humanoid (human) Level 8 Artillery (Leader) HP 70; Bloodied 45 Initiative +8 AC 21, Fortitude 19, Reflex 20, Will 20 Speed 6 Low-light vision Traits [B][I]Cunning Leader [/I][/B](Aura 5): Allies within the aura can shift 1 square as a free action at the end of their turn. Standard Actions [B][I]Cornering Spear[/I][/B] (weapon) * [COLOR=#00FF00]At-Will[/COLOR] Attack: Melee 2 (one creature); +11 vs. Reflex Hit: 2d8 + 5 damage and Yamel slides the target 2 squares. [B][I]Paint the Target[/I][/B] (weapon) * [COLOR=#00FF00]At-Will[/COLOR] Attack: Ranged 20 (one creature); +13 vs. AC Hit: 2d10 + 5 damage, and the target grants combat advantage until the end of Yamel's next turn. [B][I]Distracting Shot [/I][/B]* [COLOR=#FF0000]Recharge 5, 6[/COLOR] Effect: Yamel uses Paint the Target. If the attack hits, one of Yamel’s allies can make a melee basic attack against the target of the attack as a free action. [B][I]Ranger's Lead the Way![/I][/B] * [COLOR=#FF0000]Encounter[/COLOR] Effect: Three of Yamel’s allies within 5 squares of it can charge one creature of Yamel’s choice as a free action. Free Actions [B][I]Cunning Step[/I][/B] * [COLOR=#00FF00]At Will[/COLOR] Effect: Yamel can shift 1 square as a free action at the end of his turn. Skills: Athletics +11, Endurance + 7, Nature +8, Perception + 11, Stealth +12[/sblock] [B][I][SIZE=4]Rangers * 5[/SIZE][/I][/B] [sblock]Ranger medium humanoid (human) Level 8 Skirmisher Minion HP 1; a missed attack never damages an enemy Initiative +8 AC 21, Fortitude 20, Reflex 22, Will 19 Speed 6 Low-light vision Traits [B][I]Bleed the Prey [/I][/B]: Rangers do 2 extra damage versus enemies they have combat advantage against. Standard Actions [B][I]Spear[/I][/B] (weapon) * [COLOR=#00FF00]At-Will[/COLOR] Effect: The Ranger can shift one square. Attack: Melee 2 (one creature); +13 vs. AC Hit: 8 damage. [B][I]Longbow[/I][/B] (weapon) * [COLOR=#00FF00]At-Will[/COLOR] Effect: The Ranger can shift one square. Attack: Ranged 20 (one creature); +13 vs. AC Hit: 8 damage. Skills: Athletics +11, Endurance + 7, Nature +8, Perception + 11, Stealth +7[/sblock] [/QUOTE]
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