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Soneillon. Part 2. (Updated 10/7)


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Good luck with the packing...that's physically harder, but mentally much easier. Moving is exhausting, but can be very exciting...and mucho busy.

Another excellent update...and this time, an interesting rules idea I hadn't even considered. I'll definitely have to run that one over in my mind. The real potential for abuse is dependent on the level and availability of treasure in your game. For Sep's game, it's much less of an issue, whereas some games (such as mine) have much more common avaibility of such items (at least at the now Epic levels the PCs have reached).
 

Amazing as always.
This help inspire me to return to the plotting behind the plotting for my own game. Your off-scene elements help show that the NPCs have their own entanglements, intentions, and enemies. The rest of the world does not statically await the hero, hurrah!

On the burning appropriate items. I'd be tempted to make that a feat, but on the epic level and for the story-appropriateness it is wonderful.

Congrats on the house and good luck in moving!

john
 


I am not ashamed to admit that I giggled like a schoolgirl when Nwm cast his epic level spell.

The only good thing about such a long period between updates is that I get to rediscover just how good this story is. It is a quite pleasant discovery, I can assure you.
 






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